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Thread: Anti Furniture

  1. #31
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    Quote Originally Posted by Nightshade View Post
    i really want to know how they do that?, anyone?
    A bit late reply as I see this thread is ooooooooold, but I will tell you how:

    Put a potion on the ground, put a block item on top, use browse field and use potion on yourself.
    Vial lands on block item.

    Btw Thanks @Leonardo I needed this ^^

  2. #32
    Free User pvzin's Avatar
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    Hey @Leonardo, is the code now really working with the browse field feature?
    I saw the thing about the tile count limit, but I wanna know about the rest for sure.

    And any news on the stand time / waiting period for the action to kick in?

    Thx, buddy!
    Last edited by pvzin; 08-05-2014 at 01:03 AM.
    Yours,
    pvzin

  3. #33
    Moderator Leonardo's Avatar
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    Quote Originally Posted by pvzin View Post
    Hey @Leonardo, is the code now really working with the browse field feature?
    I saw the thing about the tile count limit, but I wanna know about the rest for sure.

    And any news on the stand time / waiting period for the action to kick in?

    Thx, buddy!
    Yes it's working well except for the limitation of tile I've mentioned. But I've never been stuck by furnitures using this.

  4. #34
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    What to do when player is on trough (on the ladder sqm or rope? Bot get stuck because of it.

  5. #35
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    Any ideas?

  6. #36
    Moderator Leonardo's Avatar
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    Quote Originally Posted by Moriarty View Post
    Any ideas?
    It should be breaking troughs anyway, how's your script like ?

  7. #37
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    Quote Originally Posted by Leonardo View Post
    It should be breaking troughs anyway, how's your script like ?
    Code:
    auto(800, 1000)
    --#########[Anti Furniture]#########--
    --##################################--
    weapontouse = "machete" -- machete
    local blockwalkids = {2025, 2029, 2030, 2043, 2044, 2045, 2046, 2047, 2048, 2059, 2060, 2061, 2445, 2446, 2447, 2448, 2449, 2450, 2451, 2452, 2453, 2454, 2465, 2466, 2467, 2468, 2524, 2904, 2959, 2960, 2961, 2962, 2963, 2964, 2975, 2976, 2979, 2982, 2986, 2997, 2998, 2999, 3000, 3484, 3485, 3486, 3487, 3510, 3511, 3512, 3513, 5046, 5055, 5056, 6109, 6110, 6111, 6112, 6367, 6368, 6369, 6370, 7860, 7861, 7862, 7863, 9132, 9141, 10208, 10210, 10211, 10212, 10213, 10214, 10215}
    
    for i=-1,1 do 
        for j=-1,1 do 
            local x,y,z = $posx+i,$posy+j,$posz 
            if table.binaryfind(blockwalkids,topitem(x,y,z).id) then 
                if tilereachable(x,y,z) then
                    pausewalking(10000) 
                    local topid = topitem(x,y,z).id
                    while tilereachable(x,y,z) and (math.abs($posx-x) > 1 or math.abs($posy-y) > 1) do 
                        reachlocation(x,y,z)
                        wait(100,200)
                        
                    end         
                    while topitem(x,y,z).id == topid and $posz == z and (math.abs($posx-x) <= 1 and math.abs($posy-y) <= 1) do 
                        useitemon(weapontouse,topitem(x,y,z).id,ground(x,y,z))
                        pausewalking(5000)
                        wait(400,500)
                        
                    end 
                    pausewalking(0)
                end
            end
        end
    end

  8. #38
    Moderator Leonardo's Avatar
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    Quote Originally Posted by Moriarty View Post
    Code:
    auto(800, 1000)
    --#########[Anti Furniture]#########--
    --##################################--
    weapontouse = "machete" -- machete
    local blockwalkids = {2025, 2029, 2030, 2043, 2044, 2045, 2046, 2047, 2048, 2059, 2060, 2061, 2445, 2446, 2447, 2448, 2449, 2450, 2451, 2452, 2453, 2454, 2465, 2466, 2467, 2468, 2524, 2904, 2959, 2960, 2961, 2962, 2963, 2964, 2975, 2976, 2979, 2982, 2986, 2997, 2998, 2999, 3000, 3484, 3485, 3486, 3487, 3510, 3511, 3512, 3513, 5046, 5055, 5056, 6109, 6110, 6111, 6112, 6367, 6368, 6369, 6370, 7860, 7861, 7862, 7863, 9132, 9141, 10208, 10210, 10211, 10212, 10213, 10214, 10215}
    
    for i=-1,1 do 
        for j=-1,1 do 
            local x,y,z = $posx+i,$posy+j,$posz 
            if table.binaryfind(blockwalkids,topitem(x,y,z).id) then 
                if tilereachable(x,y,z) then
                    pausewalking(10000) 
                    local topid = topitem(x,y,z).id
                    while tilereachable(x,y,z) and (math.abs($posx-x) > 1 or math.abs($posy-y) > 1) do 
                        reachlocation(x,y,z)
                        wait(100,200)
                        
                    end         
                    while topitem(x,y,z).id == topid and $posz == z and (math.abs($posx-x) <= 1 and math.abs($posy-y) <= 1) do 
                        useitemon(weapontouse,topitem(x,y,z).id,ground(x,y,z))
                        pausewalking(5000)
                        wait(400,500)
                        
                    end 
                    pausewalking(0)
                end
            end
        end
    end
    It's not my script, I'm 99% the one I did is capable of breaking even with players above it. Check main post of this thread.

  9. #39
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    Quote Originally Posted by Leonardo View Post
    It's not my script, I'm 99% the one I did is capable of breaking even with players above it. Check main post of this thread.
    Okay, sorry. Yes it breaks trough even if player is above it but your script doesn't break trough when it is on rope place or ladder place like this

    http://prntscr.com/4jua7t

  10. #40
    Moderator Leonardo's Avatar
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    Quote Originally Posted by Moriarty View Post
    Okay, sorry. Yes it breaks trough even if player is above it but your script doesn't break trough when it is on rope place or ladder place like this

    http://prntscr.com/4jua7t
    I must check that.

 

 

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