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  1. #451
    Free User Kostek's Avatar
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    Holy Jesus, I didn't expect it to be this simple. Works perfectly, thanks.


    @edit How do I add so that it opens next bp after dropping all of the stuff?

    The way I was thinking was: at the end of dropping all the stuff he checks if the lootbp is empty - if not, open next bp and repeat process. Do that until lootbp is empty then he carries on with regular waypoints. Would be super grateful if you could help me with that or another solution if there's a better one.

    Another way is that he opens till last bp, then presses 'show higher container' arrow in the corner until he reaches main bp.
    Last edited by Kostek; 07-25-2014 at 08:08 PM.

  2. #452
    Moderator Raphael's Avatar
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    Quote Originally Posted by Kostek View Post
    Holy Jesus, I didn't expect it to be this simple. Works perfectly, thanks.


    @edit How do I add so that it opens next bp after dropping all of the stuff?

    The way I was thinking was: at the end of dropping all the stuff he checks if the lootbp is empty - if not, open next bp and repeat process. Do that until lootbp is empty then he carries on with regular waypoints. Would be super grateful if you could help me with that or another solution if there's a better one.

    Another way is that he opens till last bp, then presses 'show higher container' arrow in the corner until he reaches main bp.
    Add a last waypoint after all the dropping ones with this:

    local lootBP = getcontainer('Green Backpack')
    if lootBP.itemcount ~= 0 then
    if itemcount(lootBP.itemid, lootBP.index) > 0 then
    openitem(lootBP.itemid, lootBP.index)
    gotolabel('StartDropping')
    end
    end
    Last edited by Raphael; 07-25-2014 at 11:25 PM.

  3. #453
    Free User Kostek's Avatar
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    Nice, everything works well. Thanks for your help

    you made a small typo in getcontainer in case someone wants to use it gotta change it :P
    Last edited by Kostek; 07-25-2014 at 10:48 PM.

  4. #454
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    I'm having a trouble in Drillworm respawns...

    I need a persistent that changes the healer when X monsters on my screen and if not, back the first healer settings..

    Something like this:

    Code:
    local MONSTERS = {"Drillworm"} -- Add the creatures that are being lured
    local minMonsters = 6 -- Change X to whatever amount you want
    
    auto(200)
    
    if (maround(6, unpack(MONSTERS)) >= minMonsters) then
     >>>>THE CODE FOR CHANGE HEALER SETTINGS(ULTIMATE HEALING POTION FOR 60%<<<
    end
    else
     >>>THE CODE TO BACK THE FIRST HEALER<<<
    end
    If someone can help me, sorry for my bad english.

  5. #455
    Free User Diabolic's Avatar
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    Quote Originally Posted by nexurno View Post
    I'm having a trouble in Drillworm respawns...

    I need a persistent that changes the healer when X monsters on my screen and if not, back the first healer settings..

    Something like this:

    Code:
    local MONSTERS = {"Drillworm"} -- Add the creatures that are being lured
    local minMonsters = 6 -- Change X to whatever amount you want
    
    auto(200)
    
    if (maround(6, unpack(MONSTERS)) >= minMonsters) then
     >>>>THE CODE FOR CHANGE HEALER SETTINGS(ULTIMATE HEALING POTION FOR 60%<<<
    end
    else
     >>>THE CODE TO BACK THE FIRST HEALER<<<
    end
    If someone can help me, sorry for my bad english.
    local MONSTERS = {"Drillworm"} -- Add the creatures that are being lured
    local minMonsters = 6 -- Change X to whatever amount you want

    auto(200)
    if maround(6, unpack(MONSTERS)) >= minMonsters then
    setsetting('PotionHealer/Rules/RULENAME/ConditionValue', '60 to 60%')
    else
    setsetting('PotionHealer/Rules/RULENAME/ConditionValue', '40 to 40%')
    end


    Only change RULENAME.

  6. #456
    Moderator Raphael's Avatar
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    Quote Originally Posted by Kostek View Post
    Nice, everything works well. Thanks for your help

    you made a small typo in getcontainer in case someone wants to use it gotta change it :P
    Ooops, my bad.

  7. #457
    Moderator Raphael's Avatar
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    Quote Originally Posted by nexurno View Post
    I'm having a trouble in Drillworm respawns...

    I need a persistent that changes the healer when X monsters on my screen and if not, back the first healer settings..

    Something like this:

    Code:
    local MONSTERS = {"Drillworm"} -- Add the creatures that are being lured
    local minMonsters = 6 -- Change X to whatever amount you want
    
    auto(200)
    
    if (maround(6, unpack(MONSTERS)) >= minMonsters) then
     >>>>THE CODE FOR CHANGE HEALER SETTINGS(ULTIMATE HEALING POTION FOR 60%<<<
    end
    else
     >>>THE CODE TO BACK THE FIRST HEALER<<<
    end
    If someone can help me, sorry for my bad english.
    Searching does wonders: http://forums.tibiawindbot.com/showt...art(-)-Healing

  8. #458
    Free User Diabolic's Avatar
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    @Raphael My request is for you modify sio script to use mas res and self healer. You can ? Thanks!!!

  9. #459
    Moderator Raphael's Avatar
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    Quote Originally Posted by Diabolic View Post
    @Raphael My request is for you modify sio script to use mas res and self healer. You can ? Thanks!!!
    http://forums.tibiawindbot.com/showt...s-Spell-Healer

  10. #460
    Free User Diabolic's Avatar
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    Already tested, dont work for me

 

 

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