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  1. #441
    Free User Justx's Avatar
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    Quote Originally Posted by Raphael View Post
    Ye, only containers.
    error in Action script wptid:3:
    [" while windowcount() ~= 4 then"]:Action: :9: 'do' expected near 'then'

    using this code:

    shouldUseDwarvenRing = true
    usedoor($wptx, $wpty+1, $wptz)

    -- Open backpack
    local lootBp = getlootingdestination('rare')
    local mainBp = getlootingdestination('main')
    local supBP = getlootingdestination('supplies')
    local goldBP = getlootingdestination('gold')

    while windowcount() ~= 4 then
    closewindows()
    open(0, 'back')
    resizewindows()
    wait(700,1000)
    openitem(goldBP, mainBp, 'opennew')
    resizewindows()
    wait(700,1000)
    openitem(supBP, mainBp, 'opennew')
    resizewindows()
    wait(700,1000)
    openitem(lootBp, mainBp, 'opennew')
    resizewindows()
    wait(700,1000)
    end

  2. #442
    Moderator Raphael's Avatar
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    Quote Originally Posted by Justx View Post
    error in Action script wptid:3:
    [" while windowcount() ~= 4 then"]:Action: :9: 'do' expected near 'then'

    using this code:

    shouldUseDwarvenRing = true
    usedoor($wptx, $wpty+1, $wptz)

    -- Open backpack
    local lootBp = getlootingdestination('rare')
    local mainBp = getlootingdestination('main')
    local supBP = getlootingdestination('supplies')
    local goldBP = getlootingdestination('gold')

    while windowcount() ~= 4 then
    closewindows()
    open(0, 'back')
    resizewindows()
    wait(700,1000)
    openitem(goldBP, mainBp, 'opennew')
    resizewindows()
    wait(700,1000)
    openitem(supBP, mainBp, 'opennew')
    resizewindows()
    wait(700,1000)
    openitem(lootBp, mainBp, 'opennew')
    resizewindows()
    wait(700,1000)
    end
    My bad, it's while windowcount() ... do, not then.

  3. #443
    Free User Justx's Avatar
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    Th-th-thanks!

  4. #444
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    Quote Originally Posted by Raphael View Post
    Yes, enable looting on both chars.
    Ya ended up just being a bug. One char had a loot bug twice and then i restarted the bot a third time and it worked!

  5. #445
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    Quote Originally Posted by Raphael View Post
    I could try if you describe what it does.
    It drags items from dead bodies to backpacks

  6. #446
    Moderator Raphael's Avatar
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    Quote Originally Posted by Simona View Post
    It drags items from dead bodies to backpacks
    http://forums.tibiawindbot.com/showt...ll=1#post74789

  7. #447
    Free User Kostek's Avatar
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    Hey, could you help me create a house depositor? I'm using Bug's Goroma SS and the backpacks in depot get filled very quickly.

    They way I used to do it on the other bot is I'd create 1 persistent that gets switched on in the house that makes sure that the char stands on the specific SQM before he starts throwing the loot.
    Then in the cavebot there would be the action that has all the items and the coordinates of the house tiles of where to throw the loot. I tried converting the one I had from ibot, but it didn't seem to work.
    Would be great if you could explain how to make one. Thanks

  8. #448
    Moderator Raphael's Avatar
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    Quote Originally Posted by Kostek View Post
    Hey, could you help me create a house depositor? I'm using Bug's Goroma SS and the backpacks in depot get filled very quickly.

    They way I used to do it on the other bot is I'd create 1 persistent that gets switched on in the house that makes sure that the char stands on the specific SQM before he starts throwing the loot.
    Then in the cavebot there would be the action that has all the items and the coordinates of the house tiles of where to throw the loot. I tried converting the one I had from ibot, but it didn't seem to work.
    Would be great if you could explain how to make one. Thanks
    Make waypoints to house
    Drop items using action
    Don't use hotkeys for that. Ever.

    That's all. Let me know if you need more specifics.

  9. #449
    Free User Kostek's Avatar
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    I do need more specifics since I'm not very good at writing those type of actions myself xD I need the basic of dropping items and where you put the coordinates of each sqm. The only thing I use the hotkey for is to ensure that the character was in the house, so that in case of a random bug or script messing up, he's not dropping the loot all over the place. If you gave me and example of what it should look like, I should be able to customize it for myself.

  10. #450
    Moderator Raphael's Avatar
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    Quote Originally Posted by Kostek View Post
    I do need more specifics since I'm not very good at writing those type of actions myself xD I need the basic of dropping items and where you put the coordinates of each sqm. The only thing I use the hotkey for is to ensure that the character was in the house, so that in case of a random bug or script messing up, he's not dropping the loot all over the place. If you gave me and example of what it should look like, I should be able to customize it for myself.
    local items = {'demon shield', 'giant sword'}

    for _, v in ipairs(items) do
    moveitems(v, ground($wptx, $wpty, $wptz))
    end


    This moves the items listed on the table to the location of the action waypoint. I'd recommend you have multiple action waypoints, one for each sqm.

 

 

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