Signup Now
Page 32 of 38 FirstFirst ... 223031323334 ... LastLast
Results 311 to 320 of 378
  1. #311
    Free User
    Join Date
    Mar 2014
    Posts
    36
    Reputation
    10
    Rep Power
    0
    I can send you the script for you to see what is wrong.

  2. #312
    Free User Steve's Avatar
    Join Date
    Dec 2013
    Posts
    25
    Reputation
    10
    Rep Power
    0
    I converted a script from iBot and when I create a waypoint "Shovel", my character walks around the sqm but no use the shovel. I checked the name and others and tried use openhole().
    Last edited by Steve; 04-16-2014 at 06:20 PM.

  3. #313
    Moderator mistgun's Avatar
    Join Date
    Dec 2013
    Location
    Lodz, Poland
    Posts
    1,819
    Reputation
    220
    Rep Power
    29
    Quote Originally Posted by Steve View Post
    I converted a script from iBot and when I create a waypoint "Shovel", my character walks around the sqm but no use the shovel. I checked the name and others and tried use openhole().
    Check cavebot -> settings: shovel, set it on hotkeys (crosshair)

  4. #314
    Free User Steve's Avatar
    Join Date
    Dec 2013
    Posts
    25
    Reputation
    10
    Rep Power
    0
    Quote Originally Posted by mistgun View Post
    Check cavebot -> settings: shovel, set it on hotkeys (crosshair)
    Same error.

  5. #315
    Moderator RoxZin xD's Avatar
    Join Date
    Dec 2013
    Location
    Rio de Janeiro
    Posts
    4,911
    Reputation
    109
    Rep Power
    34
    Quote Originally Posted by Steve View Post
    Same error.
    Tried with shovel waypoint on the correct sqm?



    Troubled Animals Quest [100+]
    ALL
    Feyrist Animals Surface [160+]
    RP
    Feyrist Silencers Underground X1 [180+]
    RP | EK
    Feyrist Silencers Underground X2 [200+]
    RP | EK
    Feyrist Silencers Surface [210+]
    RP | EK
    Rathleton Sewers [240+]
    RP
    Glooth Fairy [350+]
    ED/MS
    Hardcore Draken Walls [400+]
    EK

  6. #316
    Free User
    Join Date
    Mar 2014
    Posts
    11
    Reputation
    10
    Rep Power
    0
    CapsLock key released in order to be able to type properly.


    (Action: 232) Couldn't find item named 'NonStackDPBP'. Future warnings for this script will be shown in the Debug Script Log.



    -- Dp Depositer.
    setsetting("Looting/OpenNextBP", "no")
    closewindows()
    wait(500, 1000)
    openitem(MainBP, 'back')
    wait(500, 1000)
    resizewindows()
    wait(500, 1000)
    openitem(LootBP, MainBP, true)
    wait(500, 1000)
    resizewindows()
    wait(500, 1000)
    openitem(LootBP, LootBP, true)
    wait(500, 1000)
    resizewindows()
    wait(500, 1000)
    reachgrounditem("depot")
    wait(1000,2000)
    openitem("depot")
    wait(700,900)
    openitem("depot chest", "locker")
    wait(700,900)
    openitem(MainDPBP, "depot chest")
    wait(700,900)

    for i=1,3 do
    depotdeposit_ib(StackableDPBP,"bola","cheesy figurine","cheese cutter","earflap","rat god doll")

    depotdeposit_ib(NonStackDPBP,"spike shield","spiky club","ratana","leather harness","life preserver")
    wait(700,900)
    openitem("NonStackDPBP", "NonStackDPBP", false) wait(700,900)
    end
    wait(500, 1000)
    setsetting("Looting/OpenNextBP", "yes")

  7. #317
    Free User The big bad Wolf's Avatar
    Join Date
    Mar 2014
    Posts
    76
    Reputation
    10
    Rep Power
    23
    "23:31:23 error in Persistent script attacking:
    [" cast(SPELLS[#SPELLS].SPELL.NA..."]:attacking:123 attempt to index field 'SPELL' (a nil value)"

    auto(200, 300)
    local function isTargetInLine()

    if $attacked.posx == $posx or $attacked.posy == $posy then
    return true
    end
    return false
    end

    local function canStepOn(POS_X, POS_Y, POS_Z)
    local TILE = Tile.GetByPosition(POS_X, POS_Y, POS_Z)
    local AVOID = {566}
    return TILE:isWalkable() and not TILE:isCreatureOn(2) and not Item.GetProperties(TILE:TopItem().id).isBlockingWa lk and not table.find(AVOID, TILE:TopItem().id)
    end

    local function dirToMove()
    if isTargetInLine() then return "none" end

    if $attacked.posx == $posx - 1 and $attacked.posy == $posy - 1 then
    if canStepOn($posx, $posy - 1, $posz) then
    return "n"
    elseif canStepOn($posx - 1, $posy, $posz) then
    return "w"
    end
    elseif $attacked.posx == $posx + 1 and $attacked.posy == $posy - 1 then
    if canStepOn($posx, $posy - 1, $posz) then
    return "n"
    elseif canStepOn($posx + 1, $posy, $posz) then
    return "e"
    end
    elseif $attacked.posx == $posx + 1 and $attacked.posy == $posy + 1 then
    if canStepOn($posx, $posy + 1, $posz) then
    return "s"
    elseif canStepOn($posx + 1, $posy, $posz) then
    return "e"
    end
    elseif $attacked.posx == $posx - 1 and $attacked.posy == $posy + 1 then
    if canStepOn($posx, $posy + 1, $posz) then
    return "s"
    elseif canStepOn($posx - 1, $posy, $posz) then
    return "w"
    end
    end
    return ""
    end

    local function turnToFace()
    if $attacked.posx == $posx then
    if $attacked.posy == $posy + 1 then
    turn("s") return true
    elseif $attacked.posy == $posy - 1 then
    turn("n") return true
    end
    elseif $attacked.posy == $posy then
    if $attacked.posx == $posx + 1 then
    turn("e") return true
    elseif $attacked.posx == $posx - 1 then
    turn("w") return true
    end
    end
    return false
    end

    function correctHPPC(TARGET_NAME, SPELL_INDEX)
    local INDEX = 0
    for i, MONSTER in ipairs(MONSTERS) do
    if MONSTER == TARGET_NAME then
    INDEX = i
    break
    end
    end
    if INDEX == 0 then return true end

    return $attacked.hppc >= SPELLS[SPELL_INDEX].MIN_HPPC[INDEX] and $attacked.hppc <= SPELLS[SPELL_INDEX].MAX_HPPC[INDEX]
    end

    local spellType = "5x5"

    if SpellName == "exevo gran mas vis" then
    spellType = "6x6"
    end

    if Self.CoolDown(1) == 0 and $attacked.id > 0 then
    if maroundreachable(7, unpack(MONSTERS)) >= MonstersToAreaRune+1 then
    if UseAreaSpell and Self.MonstersAroundSpell(spellType, false, unpack(MONSTERS)) >= MonsterCount and maround_ib(7, unpack(MONSTERS))-3 <= Self.MonstersAroundSpell(spellType, false, unpack(MONSTERS)) and cancastspell(SpellName) then
    cast(SpellName)
    elseif itemcount(AreaRuneName, 'all') > 0 and shootarearune(AreaRuneName, MonstersToAreaRune-1, unpack(MONSTERS)) then
    end
    else
    if UseAreaSpell and Self.MonstersAroundSpell(spellType, false, unpack(MONSTERS)) >= MonsterCount and maround_ib(7, unpack(MONSTERS))-3 <= Self.MonstersAroundSpell(spellType, false, unpack(MONSTERS)) and cancastspell(SpellName) then
    cast(SpellName)
    elseif itemcount(AreaRuneName, 'all') > 0 and maround_ib(7, unpack(MONSTERS)) >= MonstersToAreaRune and shootarearune(AreaRuneName, MonstersToAreaRune-1, unpack(MONSTERS)) then
    elseif table.find(MONSTERS, $attacked.name) then
    for INDEX, SPELL in ipairs(SPELLS) do
    if maround_ib(7, unpack(MONSTERS)) <= SPELL.MAX_MONSTERS and $attacked.dist <= SPELL.DIST and (SPELL.TARGETS == 1 or table.find(SPELL.TARGETS, $attacked.name)) then
    if SPELL.NAME == "sudden death rune" and itemcount("sudden death rune", 'all') > 0 and correctHPPC($attacked.name, INDEX) then
    useoncreature(SPELL.NAME, $attacked.id)
    break
    elseif SPELL.NAME ~= "sudden death rune" and cancastspell(SPELL.NAME) and correctHPPC($attacked.name, INDEX) and ((SPELL.NEED_ALIGN and dirToMove() ~= "") or not SPELL.NEED_ALIGN) then
    if not SPELL.NEED_ALIGN then
    cast(SPELL.NAME)
    break
    else
    while not isTargetInLine() and dirToMove() ~= "" do
    move(dirToMove())
    wait(80, 90)
    end
    for i = 1, 3 do
    if isTargetInLine() and $attacked.dist <= SPELL.DIST then
    turnToFace()
    wait(25, 30)
    end
    end
    if isTargetInLine() then
    cast(SPELL.NAME)
    break
    end
    end
    end
    end
    end
    else
    cast(SPELLS[#SPELLS].SPELL.NAME)
    end
    end
    end


    I also got a problem with the bot running upto doors, closing them, and then opening them, and then bugging and forexample not selling loot to the npc in that area.
    Last edited by The big bad Wolf; 04-19-2014 at 10:22 PM.

  8. #318
    Free User
    Join Date
    Apr 2014
    Posts
    18
    Reputation
    10
    Rep Power
    0
    lucas os scritp q eu converti Buga no Wainpont

    faz umas atualiaçao

    ai axo q arruma os bug

    ve direitinho

    eu tenho um scritp do ibot d-lair famrine ele buga em ums Wainpoint se vc kize eu te passo o scritp vc da uma olhada
    Last edited by Keplinho; 04-26-2014 at 02:04 PM.

  9. #319
    Free User ggaldino's Avatar
    Join Date
    Apr 2014
    Location
    Brasil
    Posts
    4
    Reputation
    10
    Rep Power
    0
    Hey Lucas Terra. First, thanks for fixing my trial days.

    I tried to convert Hive Surface BugWT script, but my character doesn't open the backpack properly. He's trying to open the backpacks in the beginning, but he opens and closes all the time, getting stuck. It isn't mana potions, marks on map, or backpack names. I was using it on iBot without problems.
    Can you help me to fix it? Any tip? I saw the new interface on "cavebot settings" in one picture that you post, but i can't see this image on my Windbot. The only Setup that i can see is in the Persistent tab, that Windbot says that it is already converted.

    I asked him and he said: post on Lucas Terra thread. x.x

    Thanks!

  10. #320
    Banned
    Join Date
    Mar 2014
    Posts
    9
    Reputation
    10
    Rep Power
    0
    bugs with open bps,
    while windowcount_ib(MainBP) ~= 1 or windowcount_ib(AmmoBP) ~= 1 or windowcount_ib() ~= 2 do
    closewindows()
    wait(400, 600)

    openitem(MainBP, 'back')
    wait(400, 600)
    resizewindows(0, MainBP, true)
    wait(400, 600)

    openitem(AmmoBP, MainBP, true)
    wait(400, 600)
    resizewindows(0, AmmoBP, true)
    wait(400, 600)
    end

    later open bps, bot close all

    or this
    setlooting('no')
    setsetting("Looting/OpenNextBP", "no")

    targetNothing()

    setsetting("Persistent/Scripts/keep haste/Enabled", "yes")

    -------opening backpacks-------
    while windowcount_ib(MainBP) ~= 1 or windowcount_ib(AmmoBP) ~= 1 or windowcount_ib(LootBP) ~= 1 or windowcount_ib(GoldBP) ~= 1 or windowcount_ib() < 4 do
    closewindows()
    wait(400, 600)

    openitem(MainBP, 'back')
    wait(400, 600)
    resizewindows(0, MainBP, true)
    wait(400, 600)

    openitem(AmmoBP, MainBP, true)
    wait(400, 600)
    resizewindows(0, AmmoBP, true)
    wait(400, 600)

    openitem(LootBP, MainBP, true)
    wait(400, 600)
    resizewindows(0, LootBP, true)
    wait(400, 600)

    openitem(GoldBP, MainBP, true)
    wait(400, 600)
    resizewindows(0, GoldBP, true)
    wait(400, 600)
    end

    setsetting("Looting/OpenNextBP", "yes")

    close bps wnehn open all

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •