@Dworak
I solved the problem this way.
Floor 1. On the second floor just add USE in the other 2 places
-- ## Travel ## --
reachcreature("Cornell")
waitping()
npctalk("hi")
if $lastnpcmsg.content == "I'll sail you nowhere as long as you are infected with were-sickness! I'm sorry, but we decided to put all infected persons in quarantine to ensure the mainland's safety." then
if itemcount(22082) >= 1 then
eatfood(22082)
npctalk("hi","edron","yes")
elseif itemcount('purple nightshade blossoms') < 0 then
gotolabel("Check", "NoItem")
end
else
npctalk("hi","edron","yes")
end
waitping()
If the hunt last 35 minutes, the character get 2 plants, 1 when to start and another before leaving.
Here it did not work. I'm not selling the NPC because it is full moon, left aside.
But this morning, when he failed to return Edron the character would have died in the sale of items in NPC because he was trying to negotiate indefinitely. So in my opinion, the best strategy is as I showed in the pictures and in the days 12.13 and 14 of each month, do not use the sale of items in NPC.
And if you have more people in grimvale will be a competition for the flowers, because it can only collect in 3 different places, 1 in -1 and 2 in -2, and can only collect in each place every 30 min.
I believe that with new updates they can better organize because 3 places to pick flower, if you have the cave many people or bots starts to get complicated to collect the flowers.
**And as the moon is full the character trying to negotiate endlessly and werebadger the surface is certain death. In the scheme that I did, if it has no plan to eat even if it is negotiating it goes to the NPC p'zone travel and character will finish the session in a safe area to avoid unnecessary death or get stuck somewhere.
Verification of the talk of npc if it is infected can be put in npc too, but full moon would find much wasteful spending at least 2 plants only to be able to sell the items. It would be risky to you have to stop hunting because he preferred to sell the items in npc guarding them in the depot and hunt for hours and hours.
i have boughed the quara grotto script and im using it for a testserver 10.90.
when i start botting, he is going to gray island to buy thunderstorms, but says "magic stuff" instead of "trade".
and he doesnt travel back cause he says "passage" instead of "travel"
how or what should i change on the script?
Last edited by Arcse; 03-13-2016 at 10:02 PM.