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  1. #6981
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    Quote Originally Posted by Cisco View Post
    @Dworak

    I was on the PC at the time it was selling the items in the NPC, not sold and became trapped. I manually clicked the button to the character to be talking to, trade trade trade trade. Then did not return to Edron, I hung up the script and exit.


    It seems you need to eat the plant Nightshade Purple Blossoms, out infection of the character.

    http://tibia.wikia.com/wiki/Purple_Nightshade_Blossoms
    Yes i know it need eat and there is function in Script that if you have this Blossoms it will eat them when infected ;> But he was trapped by monster around and wpts bugged?

    Quote Originally Posted by Cisco View Post
    Special area 2, Early in the cave passage left.


    map:

    http://www.tibiawiki.com.br/wiki/map...677&z=8&zoom=5
    thx ;-)

  2. #6982
    Free User Cisco's Avatar
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    Quote Originally Posted by Dworak View Post
    But he was trapped by monster around and wpts bugged?
    No, the character attack the monster in wpt. The real problem is the plant.
    He attacked and tried to negotiate at the same time, so no problem.

    Again, I loved the script. I look forward to testing the lower floors.

  3. #6983
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    Quote Originally Posted by Cisco View Post
    No, the character attack the monster in wpt. The real problem is the plant.
    He attacked and tried to negotiate at the same time, so no problem.

    Again, I loved the script. I look forward to testing the lower floors.
    Well so you can keep visible flower on you in main backpack so he would heal himself and then travel back to Edron.

  4. #6984
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    Quote Originally Posted by Dworak View Post
    Well so you can keep visible flower on you in main backpack so he would heal himself and then travel back to Edron.
    Yes, I will add wpt Use the hunt floor 1, to go directly collecting.

  5. #6985
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    @Dworak

    I solved the problem this way.



    Floor 1. On the second floor just add USE in the other 2 places



    -- ## Travel ## --
    reachcreature("Cornell")
    waitping()
    npctalk("hi")
    if $lastnpcmsg.content == "I'll sail you nowhere as long as you are infected with were-sickness! I'm sorry, but we decided to put all infected persons in quarantine to ensure the mainland's safety." then
    if itemcount(22082) >= 1 then
    eatfood(22082)
    npctalk("hi","edron","yes")
    elseif itemcount('purple nightshade blossoms') < 0 then
    gotolabel("Check", "NoItem")
    end
    else
    npctalk("hi","edron","yes")
    end
    waitping()




    If the hunt last 35 minutes, the character get 2 plants, 1 when to start and another before leaving.

  6. #6986
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    Quote Originally Posted by Cisco View Post
    @Dworak

    I solved the problem this way.



    Floor 1. On the second floor just add USE in the other 2 places



    -- ## Travel ## --
    reachcreature("Cornell")
    waitping()
    npctalk("hi")
    if $lastnpcmsg.content == "I'll sail you nowhere as long as you are infected with were-sickness! I'm sorry, but we decided to put all infected persons in quarantine to ensure the mainland's safety." then
    if itemcount(22082) >= 1 then
    eatfood(22082)
    npctalk("hi","edron","yes")
    elseif itemcount('purple nightshade blossoms') < 0 then
    gotolabel("Check", "NoItem")
    end
    else
    npctalk("hi","edron","yes")
    end
    waitping()




    If the hunt last 35 minutes, the character get 2 plants, 1 when to start and another before leaving.
    Yea nice, but my code wasn't working when you had flower on you?

  7. #6987
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    Quote Originally Posted by Dworak View Post
    Yea nice, but my code wasn't working when you had flower on you?
    Here it did not work. I'm not selling the NPC because it is full moon, left aside.
    But this morning, when he failed to return Edron the character would have died in the sale of items in NPC because he was trying to negotiate indefinitely. So in my opinion, the best strategy is as I showed in the pictures and in the days 12.13 and 14 of each month, do not use the sale of items in NPC.
    And if you have more people in grimvale will be a competition for the flowers, because it can only collect in 3 different places, 1 in -1 and 2 in -2, and can only collect in each place every 30 min.

    I believe that with new updates they can better organize because 3 places to pick flower, if you have the cave many people or bots starts to get complicated to collect the flowers.


    **And as the moon is full the character trying to negotiate endlessly and werebadger the surface is certain death. In the scheme that I did, if it has no plan to eat even if it is negotiating it goes to the NPC p'zone travel and character will finish the session in a safe area to avoid unnecessary death or get stuck somewhere.

    Verification of the talk of npc if it is infected can be put in npc too, but full moon would find much wasteful spending at least 2 plants only to be able to sell the items. It would be risky to you have to stop hunting because he preferred to sell the items in npc guarding them in the depot and hunt for hours and hours.

  8. #6988
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    Quote Originally Posted by Cisco View Post
    Here it did not work. I'm not selling the NPC because it is full moon, left aside.
    But this morning, when he failed to return Edron the character would have died in the sale of items in NPC because he was trying to negotiate indefinitely. So in my opinion, the best strategy is as I showed in the pictures and in the days 12.13 and 14 of each month, do not use the sale of items in NPC.
    And if you have more people in grimvale will be a competition for the flowers, because it can only collect in 3 different places, 1 in -1 and 2 in -2, and can only collect in each place every 30 min.

    I believe that with new updates they can better organize because 3 places to pick flower, if you have the cave many people or bots starts to get complicated to collect the flowers.


    **And as the moon is full the character trying to negotiate endlessly and werebadger the surface is certain death. In the scheme that I did, if it has no plan to eat even if it is negotiating it goes to the NPC p'zone travel and character will finish the session in a safe area to avoid unnecessary death or get stuck somewhere.

    Verification of the talk of npc if it is infected can be put in npc too, but full moon would find much wasteful spending at least 2 plants only to be able to sell the items. It would be risky to you have to stop hunting because he preferred to sell the items in npc guarding them in the depot and hunt for hours and hours.
    Ok thanks for info will take a look on it ;-)

  9. #6989
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    i have boughed the quara grotto script and im using it for a testserver 10.90.
    when i start botting, he is going to gray island to buy thunderstorms, but says "magic stuff" instead of "trade".
    and he doesnt travel back cause he says "passage" instead of "travel"
    how or what should i change on the script?
    Last edited by Arcse; 03-13-2016 at 10:02 PM.

  10. #6990
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    Quote Originally Posted by Arcse View Post
    i have boughed the quara grotto script and im using it for a testserver 10.90.
    when i start botting, he is going to gray island to buy thunderstorms, but says "magic stuff" instead of "trade".
    and he doesnt travel back cause he says "passage" instead of "travel"
    how or what should i change on the script?
    Well script is for Real tibia and in Real you need say hi -> passage -> venore and hi > trade -> magic stuff and it should do that, if you want change it open actions and change?

 

 

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