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  1. #161
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    hello , i need hotkey to screensahot when lvl up or death ;D

  2. #162
    Free User Robin's Avatar
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    i need mana walk, prismatic necklace changer/garlic necklace, prismatic ring if mobs > 3
    Last edited by Robin; 01-21-2014 at 02:31 PM.
    #Looking for Sponsor!

  3. #163
    Free User Kinomaniak's Avatar
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    plax food eater & full light.

  4. #164
    Free User iberanzis's Avatar
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    Quote Originally Posted by Kinomaniak View Post
    plax food eater & full light.
    use search function

  5. #165
    Free User Xeromex's Avatar
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    Any HUD to show your current position?
    Please +rep if I helped you =]

    This image is hosted on a possibly dangerous website (http://guildstats.eu/images/guild/Maelstrom.png). Please consider reuploading it on Imgur.com.


  6. #166
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    Quote Originally Posted by harrypothead View Post
    Amulet equiper please
    auto(200)
    equipitem('scarf', 'neck')
    wait(300, 500)


    Quote Originally Posted by Harvi View Post
    hello , i need hotkey to screensahot when lvl up or death ;D
    http://forums.tibiawindbot.com/showt...ll=1#post11372

    Quote Originally Posted by Robin View Post
    i need mana walk, prismatic necklace changer/garlic necklace, prismatic ring if mobs > 3
    1. Mana walk


    auto(200)
    if maround(6) > 1 then
    setsetting('PotionHealer/Rules/Mana Potion/ConditionValue', '40 to 50%')
    else
    setsetting('PotionHealer/Rules/Mana Potion/ConditionValue', '70 to 80%')
    end


    2. Amulets

    auto(200)
    equipitem('prismatic necklace', 'neck')
    wait(300, 500)


    3. Rings

    auto(200)
    if maround(8) > 3 then
    equipitem('prismatic ring', 'finger')
    wait(300, 500)


    Quote Originally Posted by Kinomaniak View Post
    plax food eater & full light.
    eatfoodfull()


    Quote Originally Posted by Xeromex View Post
    Any HUD to show your current position?

  7. #167
    Free User GrmS_'s Avatar
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    Quote Originally Posted by Xeromex View Post
    Any HUD to show your current position?
    auto(200)
    setposition($worldwin.left, $worldwin.bottom-94)

    local info = $cursorinfo
    addtext('x: '..info.x..", y: "..info.y..", z:"..info.z .. ". ID: "..info.id.." ("..info.count..")", 0, 0)
    Mouse Position and ID

  8. #168
    Moderator Raphael's Avatar
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    Quote Originally Posted by joraanpe View Post
    Aham. xD
    Mr. Raphael are you able to develop a hotkey for picking up a list of items (or even the loot list/category) from floor and move them to lootbp?

    For example, after we had made that persistent that stops looting and starts droping loots on floor if low cap, so after having cap back again, if he finds that item on the floor, this requested persistent should pick up these items to lootbp

    Thanks in advance mate
    Try this out, give feedback.
    Oh, and download this version of Lucas' lib before doing so: https://docs.google.com/uc?export=do...HpHWG9UZmZkSnM

    init start
    local capMin = 100
    local lootCat = 's'
    local lootRange = 3

    -- DO NOT EDIT BELOW THIS LINE --
    local items, tile, foundItems, maxRatio, curDist, minDist, bestTile, isTopItem
    init end

    auto(100, 200)
    if $cap > capMin and maround() == 0 then
    maxRatio, minDist, bestItem, items = 0, math.huge, nil, {}

    -- Build looting list items
    foreach lootingitem l lootCat do
    -- Add it to list only if we have enough capacity to loot it and still
    -- remain above minimum capacity
    if $cap > capMin + l.weight then
    table.insertsorted(items, {id = l.id, dest = l.destination, ratio = l.sellprice / l.weight}, 'ratio', 'desc')
    end
    end

    -- Find best item/location to collect
    for y = -lootRange, lootRange do
    for x = -lootRange, lootRange do
    if tilereachable($posx + x, $posy + y, $posz) then
    tile = gettile($posx + x, $posy + y, $posz)

    -- We do it the other way around so that we can know if the
    -- item we got is the top one or not, by excluding the top if
    -- it is a creature
    isTopItem = true
    for i = tile.itemcount, 1, -1 do
    if tile.item[i].id ~= 99 then -- If it's not a creature
    for _, v in ipairs(items) do
    if tile.item[i].id == v.id then
    curDist = math.max(0, math.abs(x) - 1) + math.max(0, math.abs(y) - 1)
    if v.ratio > maxRatio or (v.ratio == maxRatio and curDist < minDist) then
    maxRatio = v.ratio
    minDist = curDist
    bestItem = {
    id = v.id,
    dest = v.dest,
    index = i,
    isTop = isTopItem,
    x = $posx + x,
    y = $posy + y
    }
    end
    end
    end

    isTopItem = false
    end
    end
    end
    end
    end

    if bestItem ~= nil then
    set('Cavebot/Enabled', 'no')

    -- Only reach if we have to
    if minDist ~= 0 then
    reachlocation(bestItem.x, bestItem.y, $posz)
    waitping()
    end

    -- Only use browse field if we have to
    if bestItem.isTop then
    moveitems(bestItem.id, bestItem.dest, ground(bestItem.x, bestItem.y, $posz))
    waitping()
    else
    -- We won't be handling pages here because gettile() only provides
    -- information up to a depth of 10 items.
    contextmenu('Browse Field', 0, ground(bestItem.x, bestItem.y, $posz))
    waitping()
    moveitems(bestItem.id, bestItem.dest, 'Browse Field')
    waitping()
    end

    set('Cavebot/Enabled', 'yes')
    end
    end
    Last edited by Raphael; 01-22-2014 at 02:28 AM.

  9. #169
    Moderator Raphael's Avatar
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    Quote Originally Posted by So Kol View Post
    Hello. I'm lookin' for hotkey supplies checker, if its lower then set in supplies the bot will turn off the targetin and go to wpt refill
    Try it out.
    Make sure you have different waypoint sections for hunting and refilling, else it will fuck up.

    init start
    local huntSection = 'hunt' -- Hunting section
    local reffilSection = 'refill' -- Refill section; must be diff from hunting
    local reffilLabel = 'goback' -- Refill label
    init end

    auto(100, 200)
    if needresupply(math.huge, '') and $wptsection == huntSection then
    set('Targeting/Enabled', 'no')
    gotolabel(reffilLabel, reffilSection)
    end

  10. #170
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    ammo refiler / auto spell heal and potion use

 

 

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