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  1. #41
    Moderator Leonardo's Avatar
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    Quote Originally Posted by Raphael View Post
    Ok, it seems you misunderstood me.
    Finding the colors isn't a problem, finding colors that are easy to tell the difference one from another is. Specially 14 colors.
    Ye I got it, but if you scroll down and pick 1 different color each time, you find more than 14 and now you need only 4. :P

  2. #42
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    Quote Originally Posted by Raphael View Post
    Ok, it seems you misunderstood me.
    Finding the colors isn't a problem, finding colors that are easy to tell the difference one from another is. Specially 14 colors.
    Sorry but I don't get it. Can you explain it on an example? Well there are just 4 colors needed, not 14. Or am I wrong?

  3. #43
    Moderator Raphael's Avatar
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    Quote Originally Posted by K4r4biN View Post
    Sorry but I don't get it. Can you explain it on an example? Well there are just 4 colors needed, not 14. Or am I wrong?
    Ye, but I believe most people will want to use that along with Waypoints HUD, right?
    That makes it 14 colors.

  4. #44
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    Quote Originally Posted by Raphael View Post
    Ye, but I believe most people will want to use that along with Waypoints HUD, right?
    That makes it 14 colors.
    Ohh you mean this. Well, maybe yes, maybe not, but HUDs like this are usefull only while making scripts, so even if a wpt is on special area, we will see example: "1, node" square. For me it doesn't matter. You could just use these 4 colors, it will be a difference then just full red screen xD

    And btw, as Leonardo said about movable areas, is it possible to make areas by HUD?xD

  5. #45
    Moderator Raphael's Avatar
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    Quote Originally Posted by K4r4biN View Post
    Ohh you mean this. Well, maybe yes, maybe not, but HUDs like this are usefull only while making scripts, so even if a wpt is on special area, we will see example: "1, node" square. For me it doesn't matter. You could just use these 4 colors, it will be a difference then just full red screen xD

    And btw, as Leonardo said about movable areas, is it possible to make areas by HUD?xD
    This is work in progress.

  6. #46
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    Ok great Can't w8 haha

  7. #47
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    nice work thank you

  8. #48
    Free User drasu's Avatar
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    Goooooooooooood!

  9. #49
    Moderator Raphael's Avatar
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    Script Updated!
    Now allows for moving/resizing special areas when used in conjunction with Context Menu.

  10. #50
    Moderator mistgun's Avatar
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    So many fantastic updates of Your scripts this night ! great, love 'em and You

 

 

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