Now we dont have these problems because Lucas fixed this bugs with getobjectarea(x, y, z).
Now its working good =]
Now we dont have these problems because Lucas fixed this bugs with getobjectarea(x, y, z).
Now its working good =]
yes its fixed in 1.2.2 ;-)
Cool then.
Ey, could you edit your code to show other colors for specific areas? Like Lucas did to show waypoints?
Well, so it shows different color for areas considered by none, targeting, cavebot and cavebot&targeting. It would be more useful to see other than just red color for everthing.
Example:
White = None
Red = Cavebot
Blue = Targeting
Purple = Cavebot&Targeting
And I love idea with moving area HUDs to change coordinates xD
Well, I tried to edit this code myself, but didn't work, so Idk how to change it xD