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  1. #31
    Moderator mistgun's Avatar
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    Now we dont have these problems because Lucas fixed this bugs with getobjectarea(x, y, z).
    Now its working good =]

  2. #32
    Wind Powered
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    yes its fixed in 1.2.2 ;-)

  3. #33
    Moderator Raphael's Avatar
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    Cool then.

  4. #34
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    Ey, could you edit your code to show other colors for specific areas? Like Lucas did to show waypoints?

  5. #35
    Moderator Leonardo's Avatar
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    Quote Originally Posted by K4r4biN View Post
    Ey, could you edit your code to show other colors for specific areas? Like Lucas did to show waypoints?
    Signed, and btw, both HUD's were made by Raphael.

    Also possibility to move/edit areas by drag drop, could be useful.

  6. #36
    Moderator Raphael's Avatar
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    Quote Originally Posted by K4r4biN View Post
    Ey, could you edit your code to show other colors for specific areas? Like Lucas did to show waypoints?
    What criteria would be used though?

  7. #37
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    Quote Originally Posted by Raphael View Post
    What criteria would be used though?
    Well, so it shows different color for areas considered by none, targeting, cavebot and cavebot&targeting. It would be more useful to see other than just red color for everthing.
    Example:
    White = None
    Red = Cavebot
    Blue = Targeting
    Purple = Cavebot&Targeting

    And I love idea with moving area HUDs to change coordinates xD


    Well, I tried to edit this code myself, but didn't work, so Idk how to change it xD

  8. #38
    Moderator Raphael's Avatar
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    Quote Originally Posted by K4r4biN View Post
    Well, so it shows different color for areas considered by none, targeting, cavebot and cavebot&targeting. It would be more useful to see other than just red color for everthing.
    Example:
    White = None
    Red = Cavebot
    Blue = Targeting
    Purple = Cavebot&Targeting

    And I love idea with moving area HUDs to change coordinates xD


    Well, I tried to edit this code myself, but didn't work, so Idk how to change it xD
    Problem is finding colors for it, because it was already troublesome to find the 10 colors for the Waypoints HUD.

  9. #39
    Moderator Leonardo's Avatar
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    Quote Originally Posted by Raphael View Post
    Problem is finding colors for it, because it was already troublesome to find the 10 colors for the Waypoints HUD.
    http://cloford.com/resources/colours/500col.htm

  10. #40
    Moderator Raphael's Avatar
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    Quote Originally Posted by Leonardo View Post
    Ok, it seems you misunderstood me.
    Finding the colors isn't a problem, finding colors that are easy to tell the difference one from another is. Specially 14 colors.

 

 

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