Signup Now
Page 1 of 9 123 ... LastLast
Results 1 to 10 of 81
  1. #1
    Administrator Lucas Terra's Avatar
    Join Date
    Dec 2013
    Location
    Brazil
    Posts
    2,202
    Reputation
    141
    Rep Power
    10

    WindBot 1.2.2 (Level Spy HUD)

    Hello guys!

    This update fixes a few bugs and adds up tons of new functionalities!
    Some parts of the Looting system was redesigned to make it even more accurate.
    You can now save/load your user options automatically, check the change-log below for more information.
    And last, but not least: the Level Spy HUD.

    Level Spy HUD
    This HUD script will allow you to view the floors above and below you. It works 100% by drawing the items and creatures on your screen, based on our HUDs System. We hope you enjoy it!

    • To use it, go to your HUDs tab, load LevelSpy.lua and turn it on.
    • You can switch the floor view by pressing PageUp/PageDown.
    • There is also a few customization available, like the possibility of having a small Level Spy window instead of filling your whole world view.


    To change the settings of the Level Spy HUD, you can edit the header of the script:
    local spyupkey = VK_PGUP 	-- page up
    local spydownkey = VK_PGDOWN -- page down

    local drawallfloors = true -- set it to false if you don't want to draw all the floors when spying up
    local resize = true -- set to false if you want a small window, not replacing your world view
    local useopengl = true -- opengl will be much faster for resizing if your computer supports it



    As always, you can grab the latest version at our Downloads Page

    EDIT Version 1.2.1: Fixed HUDs not hiding when client is not focused.

    EDIT Version 1.2.2:
    Bugs Fixed:
    • getobjectarea(x, y, z) not working properly, due to small changes for the Level Spy HUD.
    • Checkboxes/Groupboxes not being saved/loaded automatically in User Options.
    • Open Next BP not being executed during looting phases.
    • Open BPs on Login not working properly.
    • reopenwindows() function not working properly.
    • setsettings(...) not setting the Z coordinates correctly.
    • Fixed item count failing with Zaoan Chess Boxes


    Changes:
    • Cavebot will now stop the currently executing action whenever you disable the Cavebot.



    Enjoy WindBot!

  2. #2
    Administrator Lucas Terra's Avatar
    Join Date
    Dec 2013
    Location
    Brazil
    Posts
    2,202
    Reputation
    141
    Rep Power
    10
    Full Change Log

    Bugs fixed:
    • Crash when deleting a looting destination.
    • $cursorinfo not working properly under some circumstances.
    • Small problem with incorrect hardware ids.
    • isonspellarea(...) not working correctly (from LucasTerra.lua). (thanks Leonardo for fixing it)
    • Action waypoints being skipped too fast. (Let me know if you still have problems with it)


    Added:
    • Added Non-PvP Mode to Targeting Settings. Use it if you want to ignore players while using area spells/runes.


    Improvements in User Options:
    • User options are now saved to your character's database. In order to make use of this feature you must put a name on your user options scripts by attaching this JSON object to it:
      Code:
      {
      	"type" : "scriptinfo",
      	"name" : "MyScriptName",
      	"version" : "1.0.0"
      },
    • Added a way to receive user options events. These events will be triggered whenever an user option value is changed. The example below will print on the console which user option was changed and what's new value of it:
      init start
      function inputevents(e)
      print(e)
      end

      filteruseroptions(true)
      init end
      auto(1000)
      -- your script here --


    Improvements in Looting System:
    • Now open next bp will pause for some time after using higherwindows(...) function.
    • New Looting Actions:
      • Drop: will drop the item on the floor, at a random SQM around yourself.
      • Loot & Drop: will loot the item if you have enough capacity for it, otherwise, it will drop it on the floor.
      • Use: will use the item inside the body. The item will be used on yourself if it is is a 'Use with...' item.
      • Loot & Use: will loot the item if you have enough capacity for it, otherwise, it will use the item inside the body, or on yourself.
    • Bot will now step over a loot body if someone pushes you trying to make you lose the body.
    • Open Ultra-Valuable Bodies Immediately: bot will stop running after a target to loot an ultra-valuable body, to use it you must set the check box in Looting->Settings.
    • New body recognition algorithm, for bodies that vanishes fast.
    • Looting will now wait for 'open next bp' before looting the items.


    New Functions:
    • resetcharactertime() - resets the $charactertime
    • resetexpcounter() - resets the $expgained
    • outfitinfo(number outfitid) - returns information about an outfit
    • effectinfo(number effectinfo) - returns information about a game effect


    New Supply Property:
    • .amountused - returns how many units of that supply was used. The supply must be visible on your backpacks for it to be counted correctly. Check the HUD: LootCounter.lua for an example.


    New HUDs Functions:
    • number createtexture() - will create a texture that be drawn on. This function will return a textureid. Before drawing on it, you must select this texture by calling: selecthud(textureid).
    • selecthud(number hudid) - same as setcurrenthud(...)
    • setbackgroundtexture(number textureid, number sizemode, optional number left, optional number top, optional number right, optional number bottom) - will set the texture textureid as the background of the whole HUD. You must call setfixedsize(...) on the main HUD if you don't want it to fill the whole screen. sizemode can be 0 (don't resize), 1 (resize without anti-aliasing) or 2 (resize with anti-aliasing). The optional parameters sets an offset at where the texture should start and end. See LevelSpy.lua for a better example.
    • draweffect(number effectid, number x, number y, number zoom, number phase) - draws a game effect with id id at position x: x, y: y. The value zoom is used to resize the outfit, if you pass it as 100, it will draw without any resizing, 50 will draw it with 50% the size, and so on. If you set phase to -1 it will animate the image.

  3. #3
    Moderator sirmate's Avatar
    Join Date
    Dec 2013
    Location
    Poland
    Posts
    42
    Reputation
    37
    Rep Power
    0
    First. Wow. Long changelog. Wow.
    (๏̯͡๏ )

  4. #4
    Free User jakub's Avatar
    Join Date
    Dec 2013
    Location
    Poland
    Posts
    132
    Reputation
    32
    Rep Power
    21
    thanks I need my license fast Im still running 1.1.3

  5. #5
    Free User sylomex's Avatar
    Join Date
    Dec 2013
    Location
    France
    Posts
    369
    Reputation
    39
    Rep Power
    21
    Lucas your the best

  6. #6
    Free User Nightshade's Avatar
    Join Date
    Dec 2013
    Location
    Brasil
    Posts
    513
    Reputation
    31
    Rep Power
    22
    wow, lets test..EVERYTHING!
    Tibia player since 2003

    +Rep Everyone That Helped You.

    New on WindBot?, Try this amazing tutorial

  7. #7
    Moderator RoxZin xD's Avatar
    Join Date
    Dec 2013
    Location
    Rio de Janeiro
    Posts
    4,914
    Reputation
    109
    Rep Power
    31
    Wow, I love long changelogs hahahah, fucking awesome, thanks a lot!



    Troubled Animals Quest [100+]
    ALL
    Feyrist Animals Surface [160+]
    RP
    Feyrist Silencers Underground X1 [180+]
    RP | EK
    Feyrist Silencers Underground X2 [200+]
    RP | EK
    Feyrist Silencers Surface [210+]
    RP | EK
    Rathleton Sewers [240+]
    RP
    Glooth Fairy [350+]
    ED/MS
    Hardcore Draken Walls [400+]
    EK

  8. #8
    Banned
    Join Date
    Dec 2013
    Posts
    556
    Reputation
    18
    Rep Power
    0
    Hah lol, next update. Nice !

  9. #9
    Banned
    Join Date
    Dec 2013
    Posts
    556
    Reputation
    18
    Rep Power
    0
    Quote Originally Posted by sirmate View Post
    First. Wow. Long changelog. Wow.
    It's your turn to make public the awesome loot counter;]

  10. #10
    Moderator sirmate's Avatar
    Join Date
    Dec 2013
    Location
    Poland
    Posts
    42
    Reputation
    37
    Rep Power
    0
    Quote Originally Posted by K4r4biN View Post
    It's your turn to make public the awesome loot counter;]
    Yeah. Soon, after the movie that I'm currently watching.
    (๏̯͡๏ )

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •