Hi,
I need a script to wear ring with 2 conditions working together
It should be something like when see two rats put ring or when you see 1 cave rat put ring or when you see 2 rats and 1 cave rat put ring on.
Important for me is to make sure that it will works even if on screen i will have 5 cave rats and 2 rats or 1 cave rat and 1 rat.
I found script to wear ring but it isnt enough for me. Please help me
This is what i am using now:
Code:init start -- Player Option local UsePlayerRing = false -- if true PlayerRing will be enable. local PlayerRing = 'Life Ring' -- ring name. local minAmountt = 2 -- Amount of player to use ring. -- Monster Ring Option local UseMonsterRing = true -- if true MonsterRing will be enable. local MonsterRing = 'energy ring' -- Ring name. local MonsterR = {'Water Elemental', 'Quara Mantassin Scout'} -- Monsters. local minAmount = 5 -- Amount of monster to use ring. local mAmount = 2 -- Amount of monster to take it off. -- DO NOT EDIT BELOW THIS LINE item = itemid(MonsterRing) item2 = itemid(PlayerRing) init end auto(100, 200) if $pzone then pausewalking(500) moveitems(item2, 0, "finger") waitping() moveitems(item, 0, "finger") waitping() pausewalking(0) else if UsePlayerRing and $finger.id ~= item2 and itemcount(item2) > 0 and paround(10) >= minAmountt and not $pzone then pausewalking(500) equipitem(item2, "finger") waitping() pausewalking(0) elseif UsePlayerRing and paround(10) < minAmountt then pausewalking(500) moveitems(item2, 0, "finger") waitping() pausewalking(0) end if UseMonsterRing and $finger.id ~= item and itemcount(item) > 0 and (maround(10, unpack(MonsterR)) >= minAmount) and not $pzone then if UsePlayerRing and paround(10) >= minAmountt then else pausewalking(500) equipitem(item, "finger") waitping() pausewalking(0) end elseif UseMonsterRing and $finger.id > 0 and (maround(8, unpack(MonsterR)) <= mAmount) then pausewalking(500) moveitems(item, 0, "finger") waitping() pausewalking(0) end end