Hiho Guys, I'm using embuiment, and when the char is coming out of the cave he wanted to strip himself of the sword and when he turns up he equips himself, so I need an action that takes off and equips himself X sword.
thanks in advance
Hiho Guys, I'm using embuiment, and when the char is coming out of the cave he wanted to strip himself of the sword and when he turns up he equips himself, so I need an action that takes off and equips himself X sword.
thanks in advance
1- Wrong area, post Lua ->> Requests
2-
test...Tomorrow I'll do a shorter version.
auto(1000)
--General Config
local ChangeItems = true
local HuntSections = {"Hunt"} --{"Hunt"} or {"Floor 1", "Floor 2"}
--Weapon
local UseWeapon = true
local WeaponHunt = "name" --name weapon using hunt
local WeaponNoHunt = "name" --name weapon no using hunt
--Shield
local UseShield = true
local ShieldHunt = "name" --name shield using hunt
local ShieldNoHunt = "name" --name shield no using hunt
--Armor
local UseArmor = true
local ArmorHunt = "name" --name armor using hunt
local ArmorNoHunt = "name" --name armor no using hunt
--Helmet
local UseHelmet = true
local HelmetHunt = "name" --name helmet using hunt
local HelmetNoHunt = "name" --name helmet no using hunt
--Boots
local UseBoots = true
local BootsHunt = "name" --name boots using hunt
local BootsNoHunt = "name" --name boots no using hunt
--=========================================================================
if $connected then
if ChangeItems then
if table.find(HuntSections, $wptsection) then
if UseWeapon and itemcount(WeaponHunt) > 0 then
equipitem(WeaponHunt, 'rhand', 100)
wait(300,500)
end
if UseShield and itemcount(ShieldHunt) > 0 then
equipitem(ShieldHunt, 'lhand', 100)
wait(300,500)
end
if UseArmor and itemcount(ArmorHunt) > 0 then
equipitem(ArmorHunt, 'chest', 100)
wait(300,500)
end
if UseHelmet and itemcount(HelmetHunt) > 0 then
equipitem(HelmetHunt, 'head', 100)
wait(300,500)
end
if UseBoots and itemcount(BootsHunt) > 0 then
equipitem(BootsHunt, 'feet', 100)
wait(300,500)
end
else
if UseWeapon and itemcount(WeaponNoHunt) > 0 then
equipitem(WeaponNoHunt, 'rhand', 100)
wait(300,500)
end
if UseShield and itemcount(ShieldNoHunt) > 0 then
equipitem(ShieldNoHunt, 'lhand', 100)
wait(300,500)
end
if UseArmor and itemcount(ArmorNoHunt) > 0 then
equipitem(ArmorNoHunt, 'chest', 100)
wait(300,500)
end
if UseHelmet and itemcount(HelmetNoHunt) > 0 then
equipitem(HelmetNoHunt, 'head', 100)
wait(300,500)
end
if UseBoots and itemcount(BootsNoHunt) > 0 then
equipitem(BootsNoHunt, 'feet', 100)
wait(300,500)
end
end
end
end
Update, test... @miiguelccruz
ChangeItem(CheckMonster, CheckPlayer, NameItemImbuing, NameItemNoImbuing)
CheckMonster --> true or false
CheckPlayer --> true or false
NameItemImbuing --> 'name item'
NameItemNoImbuing --> 'name item'
example line 28
auto(1000)
local function ChangeItem(CheckMonster, CheckPlayer, NameItemImbuing, NameItemNoImbuing)
if table.find(HuntSections, $wptsection) then
if (not CheckPlayer) or (CheckPlayer and paround() == 0) or (not CheckMoster) or (CheckMonster and maroundreachable() == 0) then
if itemcount(NameItemImbuing) > 0 then
equipitem(NameItemImbuing)
wait(300,500)
end
end
else
if (not CheckPlayer) or (CheckPlayer and paround() == 0) or (not CheckMoster) or (CheckMonster and maroundreachable() == 0) then
if itemcount(NameItemNoImbuing) > 0 then
equipitem(NameItemNoImbuing)
wait(300,500)
end
end
end
end
--===================================================================
local ChangeItems = true
local HuntSections = {"Hunt"} --{"Hunt"} or {"Floor 1", "Floor 2"}
if $connected then
if ChangeItems then
ChangeItem(true, false, 'emerald sword', 'shiny blade') --emerald sword using hunt, shiny blade no using hunt
end
end
Last edited by Cisco; 08-08-2017 at 05:57 PM.