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  1. #1
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    How to open/use Quiver

    Hey,

    I'm playing in a OT Server and they introduce the Quiver for Paladins and now we can only use bolts/arrows if they are inside the quiver.

    I've tried to use openitem() and moveitems () but I can't get anything to interact with the quiver.

    Does anyone has a solution for that?

    Thanks!

  2. #2
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    +1 just found one for xeno bot

  3. #3
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    -- [[ Quiver functions
    -- examples of it's utilitation. ]]

    local quiverConfig = {
    ["defaultContainer"] = "Jewelled Backpack",
    ["quiverContainer"] = "Red Quiver",
    ["ammunitionID"] = {25757, 25758},
    ["labelAfter"] = "openQuiver", -- Label that's after your label to open containers.
    ["huntCheck"] = true, -- If you want to check if your quiver's open while hunting.
    ["huntLabel"] = "huntQuiver" -- Label that you'll be using to check while hunting.
    }

    registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel")
    function onWalkerSelectLabel(scriptExamples)
    if scriptExamples == quiverConfig["labelAfter"] then
    -- Checks if the quiver container it's open
    if (Container(quiverConfig["quiverContainer"]):isOpen() == false) then
    -- If container it's not open, will proceed to open it
    Self.UseItemFromEquipment("shield")
    end
    elseif scriptExamples == quiverConfig["huntLabel"] then
    -- Checks if the option it's enabled or not
    if quiverConfig["huntCheck"] == true then
    -- If it's enabled, will check if quiver it's open or not
    if (Container(quiverConfig["quiverContainer"]):isOpen() == false) then
    -- If container it's not open, will proceed to open it
    Self.UseItemFromEquipment("shield") -- Opens the quiver
    end
    end
    end
    end

    Module.New("sort|SpecialAmmo", function()
    local defaultContainer = Container(quiverConfig["defaultContainer"])
    local quiverContainer = Container(quiverConfig["quiverContainer"])
    for spot, item in defaultContainer:iItems() do
    if (table.contains(quiverConfig["ammunitionID"], item.id) and not quiverContainer:isFull()) then
    defaultContainer:MoveItemToContainer(spot, Container.New(quiverConfig["quiverContainer"]):Index())
    break
    end
    end
    end)

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    Does not work.

  5. #5
    Free User blakw's Avatar
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    You can iterate with character equipment slots, rhand.id returns the item id equipped on right hand slot (shield).

    To use/open items on right hand of character equipment you can do the following:

    useitem(itemname($rhand.id), 'rhand')


    Or you can assign the Quiver to the action bar with a defined hotkey and then use the function keyevent():

    keyevent('f3')


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    nice what an action look like for example but Crystal Attows from "Beack Backpack" into Quiver ?

  7. #7
    Free User blakw's Avatar
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    Quote Originally Posted by natus View Post
    nice what an action look like for example but Crystal Attows from "Beack Backpack" into Quiver ?
    Give it a try, its untested:

    local nameAmmo = 'crystal arrow'
    local containerAmmo = 'beach backpack'
    local maxAmmoQuiver = 600


    while $lhand.count < maxAmmoQuiver and itemcount(nameAmmo, containerAmmo) >= 1
    do
    moveitems(nameAmmo, 'lhand', containerAmmo, 100)
    wait(500,1000)
    end
    Last edited by blakw; 02-25-2021 at 12:00 AM.


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  8. #8
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    Quote Originally Posted by blakw View Post
    Give it a try, its untested:

    local nameAmmo = 'crystal arrow'
    local containerAmmo = 'beach backpack'
    local maxAmmoQuiver = 600


    while $lhand.count < maxAmmoQuiver and itemcount(nameAmmo, containerAmmo) >= 1
    do
    moveitems(nameAmmo, 'lhand', containerAmmo, 100)
    wait(500,1000)
    end
    I tried using it as a persistent action, but it keeps trying to fill the quiver on loop, even when it's full.

    I tried several iterations, but I was not able to solve it.

  9. #9
    Free User blakw's Avatar
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    Quote Originally Posted by krunt View Post
    I tried using it as a persistent action, but it keeps trying to fill the quiver on loop, even when it's full.

    I tried several iterations, but I was not able to solve it.
    Use this to verify if its counting properly the quiver count, it should return a value on debug console:

    print($lhand.count)


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  10. #10
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    Nop, got nothing...

 

 

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