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  1. #451
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    Quote Originally Posted by xaluck View Post
    Found this baby hidden in the old post xD I'll test it at friday. Didn't see it at the first post... is it working?
    Thanks for your scripts!
    ofc it should ;-) waiting for feedback

  2. #452
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    Quote Originally Posted by Dworak View Post
    ofc it should ;-) waiting for feedback
    Leaf Golems Fortress tested last night.
    Fixes:
    -Targeting was so simple it will not reach creatures that attack in distance, added reach to all and also added a new one called Others with 'Only if trapped' checked
    -Healing hasn't SHP, I modified one to be it. Better idea is add it but I think about it after close the client.
    -It's probably that the script will used with a FACC noob char I added some waypoints to deposit all the extra money. It's after open backpacks and before go to the hunt place

    About requeriments:
    My Character is a lvl 55 knight with 66/60 (pretty bad) p set, dwarven shield, soldier helmet and a Cowtana. With this setup has a waste of 3k in 20 minutes. My advice about the requirements for this script are:
    -lvl 50
    -skills 75+
    -Crown Shield or better
    -knight set or better
    -Good weapon, like arena ones.
    -50k bank balance

    I'll attach the script with modifications.

    Thanks you!
    [EK] Leaf Golems Fortress by DvScripts 1.1 Fixes by Xaluck.xml
    Last edited by xaluck; 10-13-2016 at 06:20 PM.

  3. #453
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    Used your New frontier quest script today, worked perfectly up until mission 7 where my char just repeatedly walked backwards and forwards, not sure why either to be honest.
    Last edited by Reduce; 10-28-2016 at 10:38 PM.

  4. #454
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    i'll try!

  5. #455
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    Quote Originally Posted by Reduce View Post
    Used your New frontier quest script today, worked perfectly up until mission 7 where my char just repeatedly walked backwards and forwards, not sure why either to be honest.
    Where ?

  6. #456
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    Quote Originally Posted by Reduce View Post
    Used your New frontier quest script today, worked perfectly up until mission 7 where my char just repeatedly walked backwards and forwards, not sure why either to be honest.
    Yeah, the same happened to me, and it was because of a mini mark.

    there's no code that erase all mini marks from map?
    it could be a persistent action, refreshing and not causing these problems.

  7. #457
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    Quote Originally Posted by Dworak View Post
    Where ?

    It would be mission 7 when you enter the hidden lizards spawn and run to the bottom of the spawn to finish mission 8. Instead of entering the mountain pass to enter the hidden lizards spawn etc. it just ran back and forth in farmine/zao plains, hope that's of help.

  8. #458
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    Quote Originally Posted by Reduce View Post
    It would be mission 7 when you enter the hidden lizards spawn and run to the bottom of the spawn to finish mission 8. Instead of entering the mountain pass to enter the hidden lizards spawn etc. it just ran back and forth in farmine/zao plains, hope that's of help.
    Well probably you had mapped bugged because like 50 ppl here wrote all works perfect for them !

  9. #459
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    Yea I've noticed with other waypoints that there is problems when there is map markers in close range of the nodes, so I'll just remove them when needed. Thanks for the help mate.

  10. #460
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    Yesterday I did INQ quest on your script and the boss Ungreez was a problem because it was targeting a Knight did keepaway distans 4 and brutal attack strike attack to add an ms ek ed because it barely slaughtered with uhp 131 lvl

 

 

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