Hey guys!
I just changed my script from GMP to UMP and the HUD doesn't count when I use UMP.
This is the HUD i'm using:
init start
--
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-- 88
-- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba,
-- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88
-- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP"""""""
-- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa
-- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"'
--
-- Monitor My Hunting!
--
-- Version: 1.0
-- Created: 29.12.2013
-- Last update: 29.12.2013
--
local MMH = {
SHOW_ALL_ITEMS = false,
SHOW_ALL_SUPPLIES = false,
}
-- [[ Do not change anything below this line. ]] --
-- [[ COLORS ]] --
MMH.COLORS = {}
MMH.COLORS.FONT_COLOR = color(255, 255, 255, 0)
MMH.COLORS.SECTION_HEADER_BACKGROUND = {0.0, color(97, 105, 36, 20), 0.23, color(105, 114, 39, 20), 0.76, color(55, 60, 21, 20)}
MMH.COLORS.ENTRY_NAME_BACKGROUND = {0.0, color(75, 75, 75, 20), 0.23, color(45, 45, 45, 20), 0.76, color(19, 19, 19, 20)}
MMH.COLORS.ENTRY_VALUE_BACKGROUND = {0.0, color(120, 120, 120, 20), 0.23, color(100, 100, 100, 20), 0.76, color(35, 35, 35, 20)}
MMH.COLORS.RESULT_POSITIVE_BACKGROUND = {0.0, color(65, 96, 12, 20), 0.23, color(67, 99, 13, 20), 0.76, color(36, 52, 6, 20)}
MMH.COLORS.RESULT_NEGATIVE_BACKGROUND = {0.0, color(90, 12, 15, 20), 0.23, color(98, 13, 17, 20), 0.76, color(52, 6, 9, 20)}
MMH.COLORS.RESET_BUTTON_BACKGROUND = MMH.COLORS.RESULT_POSITIVE_BACKGROUND
-- [[ ELEMENTS ]] --
MMH.ELEMENTS = {}
MMH.ELEMENTS.RESET_BUTTON = -1
MMH.ELEMENTS.SWITCH_ITEMS_LOOTED = -1
MMH.ELEMENTS.SWITCH_SUPPLIES_USED = -1
-- [[ SECTION STATES ]] --
MMH.SECTIONS = {}
MMH.SECTIONS.ITEMS_LOOTED = true
MMH.SECTIONS.SUPPLIES_USED = true
-- [[ OTHERS ]] --
filterinput(false, true, false, false)
local MOVING, TEMP, MOVED = false, {0, 0}, {0, 0}
function inputevents(e)
if (e.type == IEVENT_LMOUSEDOWN) then
if (e.elementid == MMH.ELEMENTS.RESET_BUTTON) then
resetcharactertime()
resetlootcounter()
resetexpcounter()
elseif (e.elementid == MMH.ELEMENTS.SWITCH_ITEMS_LOOTED) then
MMH.SECTIONS.ITEMS_LOOTED = not MMH.SECTIONS.ITEMS_LOOTED
elseif (e.elementid == MMH.ELEMENTS.SWITCH_SUPPLIES_USED) then
MMH.SECTIONS.SUPPLIES_USED = not MMH.SECTIONS.SUPPLIES_USED
end
end
if (e.type == IEVENT_MMOUSEDOWN) then
MOVING, TEMP = true, {$cursor.x - MOVED[1], $cursor.y - MOVED[2]}
end
if (e.type == IEVENT_MMOUSEUP) then
MOVING = false
end
end
setmaskcolorxp(0)
init end
if (MOVING) then
auto(10)
MOVED = {$cursor.x - TEMP[1], $cursor.y - TEMP[2]}
end
setposition($clientwin.right - 424 + MOVED[1], $worldwin.top + MOVED[2])
setfontstyle('Tahoma', 8, 75, MMH.COLORS.FONT_COLOR, 1, color(0, 0, 0, 20))
local ROW_QUANTITY, STRING_WIDTH, STRING_HEIGHT = 0, measurestring('TEMP')
local ITEMS_LOOTED_WORTH, ITEM_LOOTED_QUANTITY, ITEM_LOOTED_WORTH = 0, 0, 0
local SUPPLIES_USED_WORTH, SUPPLY_USED_QUANTITY, SUPPLY_USED_WORTH = 0, 0, 0
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
drawroundrect(0, 0, 240, 20, 2, 2)
drawtext('Monitor My Hunting v1.0', 6, 20 / 2 - STRING_HEIGHT * 0.5)
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
addgradcolors(unpack(MMH.COLORS.RESET_BUTTON_BACKG ROUND))
MMH.ELEMENTS.RESET_BUTTON = drawroundrect(196, 0, 44, 20, 2, 2)
drawtext('RESET', 202, 20 / 2 - STRING_HEIGHT * 0.5)
setfontsize(7)
STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
drawroundrect(0, 23, 240, 15, 2, 2)
drawtext('Looting Accuracy', 6, 23 + 15 / 2 - STRING_HEIGHT * 0.5 + 1)
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGR OUND))
drawroundrect(130, 23, 110, 15, 2, 2)
drawtext(string.format('%.2f', $lootaccuracy) .. '%', 136, 23 + 15 / 2 - STRING_HEIGHT * 0.5 + 1)
setfontsize(8)
STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
addgradcolors(unpack(MMH.COLORS.SECTION_HEADER_BAC KGROUND))
drawroundrect(0, 41, 240, 20, 2, 2)
drawtext('ITEMS LOOTED', 6, 41 + 20 / 2 - STRING_HEIGHT * 0.5)
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
if (MMH.SECTIONS.ITEMS_LOOTED) then
addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BA CKGROUND))
else
addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BA CKGROUND))
end
MMH.ELEMENTS.SWITCH_ITEMS_LOOTED = drawroundrect(220, 41, 20, 20, 2, 2)
drawtext('X', 228, 41 + 20 / 2 - STRING_HEIGHT * 0.5)
setfontsize(7)
STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')
foreach lootingitem ItemEntry do
if (MMH.SHOW_ALL_ITEMS or ItemEntry.amountlooted > 0) then
ITEM_LOOTED_QUANTITY = ItemEntry.amountlooted
ITEM_LOOTED_WORTH = ItemEntry.sellprice * ITEM_LOOTED_QUANTITY
if (MMH.SECTIONS.ITEMS_LOOTED) then
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 15, 2, 2)
setcompositionmode(CompositionMode_SourceOver)
drawitem(ItemEntry.id, 6, 64 + ROW_QUANTITY * 18, 50, 100)
setcompositionmode(CompositionMode_Automatic)
drawtext(((#ItemEntry.name > 16 and string.match(string.sub(ItemEntry.name, 1, 16), '(.-)%s?$') .. '...') or ItemEntry.name):capitalizeall(), 28, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGR OUND))
drawroundrect(130, 64 + ROW_QUANTITY * 18, 110, 15, 2, 2)
drawtext(num(ITEM_LOOTED_QUANTITY) .. ' (' .. math.floor(ITEM_LOOTED_WORTH / 100) / 10 .. 'K)', 136, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)
ROW_QUANTITY = ROW_QUANTITY + 1
end
ITEMS_LOOTED_WORTH = ITEMS_LOOTED_WORTH + ITEM_LOOTED_WORTH
end
end
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 15, 2, 2)
drawtext('Total: ' .. num(ITEMS_LOOTED_WORTH) .. ' GPs', 6, 64 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)
ROW_QUANTITY = ROW_QUANTITY + 1
setfontsize(8)
STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
addgradcolors(unpack(MMH.COLORS.SECTION_HEADER_BAC KGROUND))
drawroundrect(0, 64 + ROW_QUANTITY * 18, 240, 20, 2, 2)
drawtext('SUPPLIES USED', 6, 64 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5)
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
if (MMH.SECTIONS.SUPPLIES_USED) then
addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BA CKGROUND))
else
addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BA CKGROUND))
end
MMH.ELEMENTS.SWITCH_SUPPLIES_USED = drawroundrect(220, 64 + ROW_QUANTITY * 18, 20, 20, 2, 2)
drawtext('X', 228, 64 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5)
setfontsize(7)
STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')
foreach supplyitem ItemEntry do
if (MMH.SHOW_ALL_SUPPLIES or ItemEntry.amountused > 0) then
SUPPLY_USED_QUANTITY = ItemEntry.amountused
SUPPLY_USED_WORTH = ItemEntry.buyprice * SUPPLY_USED_QUANTITY
if (MMH.SECTIONS.SUPPLIES_USED) then
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2)
setcompositionmode(CompositionMode_SourceOver)
drawitem(ItemEntry.id, 6, 87 + ROW_QUANTITY * 18, 50, 100)
setcompositionmode(CompositionMode_Automatic)
drawtext(((#ItemEntry.name > 16 and string.match(string.sub(ItemEntry.name, 1, 16), '(.-)%s?$') .. '...') or ItemEntry.name):capitalizeall(), 28, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGR OUND))
drawroundrect(130, 87 + ROW_QUANTITY * 18, 110, 15, 2, 2)
drawtext(num(SUPPLY_USED_QUANTITY) .. ' (' .. math.floor(SUPPLY_USED_WORTH / 100) / 10 .. 'K)', 136, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)
ROW_QUANTITY = ROW_QUANTITY + 1
end
SUPPLIES_USED_WORTH = SUPPLIES_USED_WORTH + SUPPLY_USED_WORTH
end
end
if (MMH.SECTIONS.SUPPLIES_USED) then
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2)
setcompositionmode(CompositionMode_SourceOver)
drawitem(3031, 6, 87 + ROW_QUANTITY * 18, 50, 100)
setcompositionmode(CompositionMode_Automatic)
drawtext('Money Spent', 28, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMH.COLORS.ENTRY_VALUE_BACKGR OUND))
drawroundrect(130, 87 + ROW_QUANTITY * 18, 110, 15, 2, 2)
drawtext(num($moneyspent) .. ' (' .. math.floor($moneyspent / 100) / 10 .. 'K)', 136, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)
ROW_QUANTITY = ROW_QUANTITY + 1
end
SUPPLIES_USED_WORTH = SUPPLIES_USED_WORTH + $moneyspent
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMH.COLORS.ENTRY_NAME_BACKGRO UND))
drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 15, 2, 2)
drawtext('Total: ' .. num(SUPPLIES_USED_WORTH) .. ' GPs', 6, 87 + ROW_QUANTITY * 18 + 15 / 2 - STRING_HEIGHT * 0.5)
ROW_QUANTITY = ROW_QUANTITY + 1
setfontsize(8)
STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
if (ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH) then
addgradcolors(unpack(MMH.COLORS.RESULT_POSITIVE_BA CKGROUND))
else
addgradcolors(unpack(MMH.COLORS.RESULT_NEGATIVE_BA CKGROUND))
end
drawroundrect(0, 87 + ROW_QUANTITY * 18, 240, 20, 2, 2)
drawtext(((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ('PROFIT: ')) or ('WASTE: ')) .. num(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) .. ' GPs (' .. math.abs(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / ($charactertime / 1000) / 100) / 10) .. ' k/h)', 6, 87 + ROW_QUANTITY * 18 + 20 / 2 - STRING_HEIGHT * 0.5)
I want it to count UMP aswell. Can someone tell me what I have to change?
Best regards.