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  1. #11
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    Quote Originally Posted by felipepiva View Post
    its a nice tutorial garks, but could you make another tutorial of the uses of navigation and how to create navi scripts??? ty
    Quote Originally Posted by leeeo View Post
    I think I'll die without learning how to make a script 100% navi
    I don't think it's that hard to make it. You just make a lot of check waypoints. And in the checkwaypoints, you check your supplies.
    And when your character is ready, you send a message like navsay('ready1') which would be for the first check waypoint.
    Second waypoint, after you checked all, you say navsay('ready2')

    And when both chars are ready, you can go.

    You can browse through navigation messages like normal talking. Its like a casino bot.
    You say "high" or "low" and respond to it.
    Same thing here, but with navigation messages.

    Example:


    Player 1 (EK) is hunting
    Player 2 (ED) is hunting
    Player 1 (EK) reach check waypoint
    Player 1 (EK) checks supplies, etc....
    Player 1 (EK) sends nav message ("ready1")
    Player 1 (EK) waits for messsage "ready1" from Player 2 (ED)
    ...
    Player 2 (ED) reach check waypoint
    Player 2 (ED) check supplies, etc..
    Player 2 (ED) sends nav message ("ready1")
    ...
    Both players are ready.
    Now continue to next waypoint.
    If not ready, go refill.


    If one has low supplies, he can send navsay("refill1") or something like that instead.


    Just have a script running, checking every 200 milliseconds or something, for new navmessages all the time.
    Last edited by hamiltonx; 04-14-2016 at 12:18 PM.

  2. #12
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    Quote Originally Posted by hamiltonx View Post
    I don't think it's that hard to make it. You just make a lot of check waypoints. And in the checkwaypoints, you check your supplies.
    And when your character is ready, you send a message like navsay('ready1') which would be for the first check waypoint.
    Second waypoint, after you checked all, you say navsay('ready2')

    And when both chars are ready, you can go.

    You can browse through navigation messages like normal talking. Its like a casino bot.
    You say "high" or "low" and respond to it.
    Same thing here, but with navigation messages.

    Example:


    Player 1 (EK) is hunting
    Player 2 (ED) is hunting
    Player 1 (EK) reach check waypoint
    Player 1 (EK) checks supplies, etc....
    Player 1 (EK) sends nav message ("ready1")
    Player 1 (EK) waits for messsage "ready1" from Player 2 (ED)
    ...
    Player 2 (ED) reach check waypoint
    Player 2 (ED) check supplies, etc..
    Player 2 (ED) sends nav message ("ready1")
    ...
    Both players are ready.
    Now continue to next waypoint.
    If not ready, go refill.


    If one has low supplies, he can send navsay("refill1") or something like that instead.


    Just have a script running, checking every 200 milliseconds or something, for new navmessages all the time.
    kinda understood it

  3. #13
    Free User Garkstal's Avatar
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    Quote Originally Posted by dengo View Post
    when i try to create a navi room, it auto disconnect, does not create a new room, can anybody help me? what is the problem?
    Quote Originally Posted by rey isaac View Post
    @Garkstal
    im having issues at the moment..i had to retry several times to connect to the navi server, and then when both chars are in room, i hit the start cavebot button on the EKs windbot, and nothing happens, as if they dont recognize each other. they will goto the spawn, after the knight offers the druid to join party, but the druid wont accept / respond

    i have restarted the PC, and re loaded scripts, and stll it isnt working, the start cavebot button doesnt start them..
    after much frustration i even tried force starting them, but the druid doesnt heal the knight
    could this be an error with the new windbot update????
    It was problem with navi serwer
    http://i.imgur.com/lkWkIMg.png
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  4. #14
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    Any guide on how to make they interact with one another?

  5. #15
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    I try to create a navi room and apear disconected y change the name of the room a lot of time... Please help

  6. #16
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    Garkstal, but is not so navigation.

    It is now a new way that several people do not know. Could help ?

  7. #17
    Wind Powered diegobh's Avatar
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    wrong topic, ill post on right topic
    Last edited by diegobh; 03-04-2017 at 12:00 PM.

  8. #18
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    Quote Originally Posted by Garkstal View Post
    It was problem with navi serwer
    Having the same problem he had, could you elaborate on what was going on?

 

 

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