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  1. #21
    Free User Jesus Christ's Avatar
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    Quote Originally Posted by borges View Post
    24/7


    1º After some tests the best food is fishing, 1bp of worms I train like 4~~5 days with only 2k, I don't care with magic level right now because will up with level advances.
    2º To apper HUD you need the persistent to take screenshot and enable your HUD named "SSTaker" I think is default.

    SCREENSHOT:
    init start

    local UseSmartScreenshot = true

    local Skills = {
    -- Downgrades
    Death = true,

    -- Upgrades
    Level = true,
    Magic = true,
    Fist = true,
    Axe = true,
    Club = true,
    Sword = true,
    Distance = true,
    Shielding = true,
    Fishing = true,
    }

    -- DO NOT EDIT BELOW --

    local screenShotFunc = function(a)
    if UseSmartScreenshot and smartscreenshot ~= nil then
    return smartscreenshot(a)
    end

    return screenshot(a)
    end

    init end

    auto(400, 800)

    foreach newmessage m do
    if m.type == MSG_STATUS or m.type == MSG_ADVANCE then
    local Skill = m.content:match('You advanced .- (.-)[%s%.].-')

    if Skill and Skills[Skill:capitalize()] then
    screenShotFunc(string.format('Advance_%s_%s', $name, os.date('%Y-%m-%d %H-%M-%S')))
    end
    end
    end

    if Skills.Death and $dead then
    screenShotFunc(string.format('Death_%s_%s', $name, os.date('%Y-%m-%d %H-%M-%S')))
    repeat
    wait(1000)
    until not $dead
    end


    HUD:
    init start
    -- local SCRIPT_VERSION = '1.0.1'

    -- screenshot options

    local saveOriginal = false -- save full original, unaltered screenshot
    local createWorldVersion = true -- create a version of the screenshot that only shows the world area
    local createFullVersion = false -- create a version of the screenshot that shows the whole client
    local focusClient = true -- focus client before taking the screenshot
    local drawHuds = true -- if desktop composition is enabled (Windows Vista, 7 or 8), draw HUDs on SS
    local relocateHuds = true -- draws the huds at a custom location on the screenshot (need desktop composition enabled)
    local compressionQuality = 100 -- file compression rate, values ranging from 1 to 100

    -- hud locations, relative to world window. negative coordinates will be right / bottom aligned
    local relocateLocations = {
    { name = "GeneralInfo", x = 4, y = -20 },
    { name = "MonitorMyStats", x = 0, y = 0 },
    { name = "MonitorMyHunting", x = - 242, y = 0 },
    }

    -- alteration options

    local showEquipment = true -- show your character equipment on world screenshot
    local hidePersonalInfo = true -- hide personal info on screenshot (character name)
    local hideHudInfo = true -- hide personal info on HUD (must be supported by HUD)

    -- technical settings

    local hideMethod = "both" -- "shuffle" = shuffle pixels, "blur" = blur region, "both" = both (strongest)
    local textSearchTolerance = 30 -- how many % of the text for hiding we want to can be obstructed (by other text on top)

    -- internal setup (don't change below)

    -- note: textures/child_huds get rendered in the order
    -- they were created and not selected, needs fixing

    local glowTexture = createtexture()
    local clientTexture = createtexture()
    local shotTexture = createtexture()

    local glowRendered = false
    local takeScreenshot = false
    local fileName = 'smartss'

    local function renderglow()
    local rectSize = 34
    local glowSize = 4
    local fullSize = glowSize + rectSize + glowSize

    -- leave space for glow on edges
    selecthud(glowTexture)
    setfixedsize(fullSize, fullSize)

    -- fill with transparent color
    setbordercolor(-1)
    setfillstyle("color", -1)
    drawrect(0, 0, fullSize, fullSize)

    -- black rect in center
    setfillstyle("color", 0x80000000)
    drawrect(glowSize, glowSize, rectSize-1, rectSize-1)

    -- apply glow around rect
    drawgloweffect(0x000000, glowSize)

    --hudsnapshot("glow", 100)
    end

    local function copyequip()
    local slotLocations = {37, 2, 0, 16, 74, 16, 37, 39, 74, 53, 0, 53, 37, 76, 37, 113, 0, 90, 74, 90}
    local equipx, equipy = getwindowpos("equip")

    if equipx ~= nil then
    local destx = $worldwin.width - 123 - 16
    local desty = $worldwin.height - 155 - 16

    for i=1,10 do
    local slotx = 10 + slotLocations[i*2-1]
    local sloty = 4 + slotLocations[i*2]

    -- add glow
    setcompositionmode(CompositionMode_SourceOver)
    drawtexture(glowTexture, destx+slotx-2, desty+sloty-2, 100)

    -- copy equip slot
    setcompositionmode(CompositionMode_Automatic)
    drawtexture(clientTexture, destx+slotx, desty+sloty, 100, equipx - $clientwin.x + slotx, equipy - $clientwin.y + sloty, 34, 34)
    end
    end
    end

    local function hideregion(r)
    if hideMethod == "shuffle" or hideMethod == "both" then
    drawshufflepixelseffect(r.left, r.top, r.width, r.height)
    end

    if hideMethod == "blur" or hideMethod == "both" then
    drawblureffect(r.left, r.top, r.width, r.height, 8, 2)
    end
    end

    local function takeshot()
    if hudready(clientTexture) and hudready(shotTexture) and hudready(glowTexture) then
    local worldx = $worldwin.x - $clientwin.x
    local worldy = $worldwin.y - $clientwin.y
    local worldw = $worldwin.width
    local worldh = $worldwin.height

    -- grab whole client screen
    selecthud(clientTexture)
    setfixedsize($clientwin.width, $clientwin.height)
    grabclientwindow()

    if saveOriginal then
    hudsnapshot(fileName .. ".original", compressionQuality)
    end

    -- hide information
    if hidePersonalInfo then
    -- hide name in chat text in world window ($name says:)
    hideclienttext($name, worldx, worldy, worldw, worldh, true, hideMethod, 8, 2, textSearchTolerance)

    if createFullVersion then
    -- hide name in chat window
    hideclienttext($name, 0, worldy + worldh + 62, -194, -22, false, hideMethod, 8, 2)

    -- hide private channel names
    foreach channel c do
    if c.outid > 6 then
    hideclienttext(c.name, 0, worldy + worldh + 44, -194, 16, true, hideMethod, 8, 2)
    end
    end
    end

    -- hide name above char, in case the other way failed (text/other names on top?)
    local r = getnamearea($self, worldw, worldh)
    if r then
    -- map to client coordinates, and expand
    r.left = r.left + worldx
    r.top = r.top + worldy + 1
    r.width = r.width + 1
    r.height = r.height + 2

    -- hide the region
    hideregion(r)
    end
    end

    if drawHuds and not $windowsxp then
    -- draw huds transparently
    setcompositionmode(CompositionMode_SourceOver)

    local i = 0
    while isscript("display", i) do
    local listname = scriptlistname("display", i)
    local x = nil
    local y = nil

    if relocateHuds then
    for _, h in ipairs(relocateLocations) do
    if h.name == listname then
    if h.x < 0 then x = worldx + worldw + h.x else x = worldx + h.x end
    if h.y < 0 then y = worldy + worldh + h.y else y = worldy + h.y end
    end
    end
    end

    grabhud(listname, x, y)

    i = i + 1
    end

    -- restore changed defaults
    setcompositionmode(CompositionMode_Automatic)
    end

    -- draw windbot logo
    setcompositionmode(CompositionMode_SourceOver)

    local logow, logoh = 64, 64
    drawimage('windbot.png', worldx + 5, worldy + worldh - (logoh + 25), 0, 0, logow, logoh)

    -- restore changed defaults
    setcompositionmode(CompositionMode_Automatic)

    if createFullVersion then
    hudsnapshot(fileName .. ".full", compressionQuality)
    end

    if createWorldVersion then
    -- render a glow effect to place under equip
    if not glowRendered then
    renderglow()
    glowRendered = true
    end

    -- switch to screenshot texture
    selecthud(shotTexture)
    setfixedsize(worldw, worldh)

    -- copy world area of client
    drawtexture(clientTexture, 0, 0, 100, worldx, worldy, worldw, worldh)

    -- copy equipment
    if showEquipment then
    copyequip()
    end

    -- save texture to file
    hudsnapshot(fileName .. ".world", compressionQuality)

    -- free texture
    freetexture(shotTexture)
    end

    -- release texture contents to free memory (without deleting it)
    -- we won't be using it until next screenshot

    freetexture(clientTexture)
    end
    end

    function smartscreenshot(name)
    takeScreenshot = true
    fileName = name or 'smartss'
    end

    auto(50)

    init end

    -- runtime part

    if takeScreenshot then
    if not TakingScreenshot then
    -- huds can check for TakingScreenshot type
    -- to avoid drawing identifiable information

    TakingScreenshot = hideHudInfo and ("hide_personal_info method:" .. hideMethod) or "normal"

    debugscript("Taking screenshot")

    -- huds can be hidden and outdated if client not focused
    -- and give chance for hud to hide personal info
    forcerefreshhuds()

    debugscript("Huds refreshed")

    -- take the screenshot
    takeshot()

    debugscript("Done")

    TakingScreenshot = nil
    end

    takeScreenshot = false
    end


    I'll PM you spot

    ps: nice name
    Thank you Child.

    I wasn't sure how to copy/paste that HUD script? I am using it as persistent in the right section but it doesn't seem to work, so maybe I am doing something wrong?

    I await your PM.

  2. #22
    Free User Borges's Avatar
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    Quote Originally Posted by Jesus Christ View Post
    Thank you Child.

    I wasn't sure how to copy/paste that HUD script? I am using it as persistent in the right section but it doesn't seem to work, so maybe I am doing something wrong?

    I await your PM.
    check if your HuD is named like SSTaker.

    local relocateLocations = {
    { name = "GeneralInfo", x = 4, y = -20 },
    { name = "MonitorMyStats", x = 0, y = 0 },
    { name = "MonitorMyHunting", x = - 242, y = 0 },
    }
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  3. #23
    Free User Jesus Christ's Avatar
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    Quote Originally Posted by borges View Post
    check if your HuD is named like SSTaker.

    local relocateLocations = {
    { name = "GeneralInfo", x = 4, y = -20 },
    { name = "MonitorMyStats", x = 0, y = 0 },
    { name = "MonitorMyHunting", x = - 242, y = 0 },
    }
    That is correct, I have that there. So do I overwrite what is in there with the above?

  4. #24
    Free User Borges's Avatar
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    Quote Originally Posted by Jesus Christ View Post
    That is correct, I have that there. So do I overwrite what is in there with the above?
    yup..
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  5. #25
    Free User Jesus Christ's Avatar
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    Quote Originally Posted by borges View Post
    yup..
    Still confused.. Haven't got it working! - I am definitely doing something wrong and one cannot quite figure it out yes as I am a novice at WindBot.

  6. #26
    Free User Borges's Avatar
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    Quote Originally Posted by Jesus Christ View Post
    Still confused.. Haven't got it working! - I am definitely doing something wrong and one cannot quite figure it out yes as I am a novice at WindBot.
    Just use the actions that I sent before and don't rename the HUD's: MonitorMyStats and MonitorMyHunting.
    if you rename the HuD's you need rename in SSTaker too.

    like I said before, here:
    local relocateLocations = {
    { name = "GeneralInfo", x = 4, y = -20 },
    { name = "MonitorMyStats", x = 0, y = 0 },
    { name = "MonitorMyHunting", x = - 242, y = 0 },
    }


    It's so simple, what you doing wrong?

    tip: enable your MonitorMyStats, MonitorMyHunting and SSTaker and use this hotkey:
    smartscreenshot()

    Check your Screenshot folder at "Windbot" and look if worked.
    Last edited by Borges; 06-15-2015 at 06:56 PM.
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  7. #27
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    Quote Originally Posted by borges View Post
    24/7
    Wow... i got deleted on a EK level 10 94/94 training 10-15 hours per day :<. I got unbanned once after complaining but 7 days later i got banned again and no unban after complain. I don't know what got me since i'm pretty sure i had'nt been reported because i was on computer like 90% of the time and no one came to my screen or killed the sheeps. I was eating and spending mana all the time so maybe cip decided to ban me because i did'nt lose any turn to waste mana or eat food idk

    Thanks!

  8. #28
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    ;/ not good

    I have little question.

    I need to skill my kina too. I have mad sheep and when i attack mad shep , daying 1 hit
    I use eppe and machete ... What's wrong??

  9. #29
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    Quote Originally Posted by mgula View Post
    ;/ not good

    I have little question.

    I need to skill my kina too. I have mad sheep and when i attack mad shep , daying 1 hit
    I use eppe and machete ... What's wrong??
    you should use a weappon with 50 levels more then your level (idk about this number you should check) but if you're lvl 6 you should use mystic blade, if you are 20 you should use sov etc (i guess this number is a little lower but for the safity just do it)
    bored? check out my new showcase, 4 vocs in hardcore pvp server!


    https://forums.tibiawindbot.com/show...421#post452421





    hardcore pvp characters for sell, accepting trades leave ur offer here:


    https://forums.tibiawindbot.com/show...600#post452600

  10. #30
    Free User Borges's Avatar
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    Quote Originally Posted by mgula View Post
    ;/ not good

    I have little question.

    I need to skill my kina too. I have mad sheep and when i attack mad shep , daying 1 hit
    I use eppe and machete ... What's wrong??
    you need LEVEL 10 and weapom lvl 50+

    Quote Originally Posted by lipexh View Post
    you should use a weappon with 50 levels more then your level (idk about this number you should check) but if you're lvl 6 you should use mystic blade, if you are 20 you should use sov etc (i guess this number is a little lower but for the safity just do it)
    the best level is 10, you can use level 11 but you will hit 2+ so you can kill mad sheep
    lvl 20+ like you said isn't possible.
    Last edited by Borges; 06-18-2015 at 02:13 PM.
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