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  1. #1
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    How to prevent Cavebot to turn back to waypoint

    Hello guys, I wanted to know whether I can ensure that bot wouldn't turn back to walk through waypoint "Node" when He just chased some creap and killed it and have already walked over that waypoint.
    If you know what I mean. If not I'll try to explain better... I tried to find answer but I have failed.
    Sorry If wrong forum section just move.
    Thanks a lot.

  2. #2
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    Set the Range of desired waypoint to a higher value like 10x10.

    You need to do the bot walk over these SQMs to don't go another time.

  3. #3
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    I gave like 5x5 and cannot give higher cuz cave doesn't allow. Maybe use "walk" instead of "node" huh?

  4. #4
    Free User Garkstal's Avatar
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    Quote Originally Posted by Tomeklechu View Post
    I gave like 5x5 and cannot give higher cuz cave doesn't allow. Maybe use "walk" instead of "node" huh?
    Take a look here, it will explain you how the waypoints works
    https://forums.tibiawindbot.com/show...ll=1#post17219 (cavebot part)
    http://i.imgur.com/lkWkIMg.png
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