Ultimate Ring Equipper
Description
Automatically equips a specific ring.
Configuration
Edit the item variable on the init block to specify the item to be equipped, be it a ring.
Code
-- Ver = '1.0.2' By FaNtA
init start
-- Player Option
local UsePlayerRing = false -- if true PlayerRing will be enable.
local PlayerRing = 'Life Ring' -- ring name.
local minAmountt = 2 -- Amount of player to use ring.
-- Monster Ring Option
local UseMonsterRing = true -- if true MonsterRing will be enable.
local MonsterRing = 'energy ring' -- Ring name.
local MonsterR = {'Water Elemental', 'Quara Mantassin Scout'} -- Monsters.
local minAmount = 5 -- Amount of monster to use ring.
local mAmount = 2 -- Amount of monster to take it off.
-- DO NOT EDIT BELOW THIS LINE
item = itemid(MonsterRing)
item2 = itemid(PlayerRing)
init end
auto(100, 200)
if $pzone then
pausewalking(500)
moveitems(item2, 0, "finger")
waitping()
moveitems(item, 0, "finger")
waitping()
pausewalking(0)
else
if UsePlayerRing and $finger.id ~= item2 and itemcount(item2) > 0 and paround(10) >= minAmountt and not $pzone then
pausewalking(500)
equipitem(item2, "finger")
waitping()
pausewalking(0)
elseif UsePlayerRing and paround(10) < minAmountt then
pausewalking(500)
moveitems(item2, 0, "finger")
waitping()
pausewalking(0)
end
if UseMonsterRing and $finger.id ~= item and itemcount(item) > 0 and (maround(10, unpack(MonsterR)) >= minAmount) and not $pzone then
if UsePlayerRing and paround(10) >= minAmountt then
else
pausewalking(500)
equipitem(item, "finger")
waitping()
pausewalking(0)
end
elseif UseMonsterRing and $finger.id > 0 and (maround(8, unpack(MonsterR)) <= mAmount) then
pausewalking(500)
moveitems(item, 0, "finger")
waitping()
pausewalking(0)
end
end