Thinkin of a code that turns off targetting if X serpent spawns, and X medusa in screen. its good for banuta.
And turn back on if less than X
Thinkin of a code that turns off targetting if X serpent spawns, and X medusa in screen. its good for banuta.
And turn back on if less than X
@terje
This will also work, very editable and if you decide to hunt in another spawn then just... Edit I guess.
init start
local Monsters = {"Medusa", "Serpent Spawn", "Hydra"}
local TurnON = 1 -- Min monsters or less to turn ON targeting
local TurnOFF = 5 -- Min monsters or more to turn OFF targeting
init end
auto(500) -- Time to refresh script, 1000 = 1 Second
if (maround(7, unpack(Monsters)) <= TurnON) then
settargeting("yes")
end
if (maround(7, unpack(Monsters)) >= TurnOFF) then
settargeting("no")
end
Thx alot! worked out as i hoped =D
Yea bro but Always remember if ur script taking OFF targeting withoutn opttion to attack them if Character is trapped u gona die, so try add this Function to
@aZe lua
setsetting('Targeting/Creatures/Serpent Spawn/Setting1/OnlyIfTrapped', 'yes')
setsetting('Targeting/Creatures/Medusa/Setting1/OnlyIfTrapped', 'yes')
setsetting('Targeting/Creatures/Hydra/Setting1/OnlyIfTrapped', 'yes')
If I Helped, REP +
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