Signup Now
Results 1 to 6 of 6
  1. #1
    Free User
    Join Date
    Aug 2014
    Posts
    5
    Reputation
    10
    Rep Power
    0

    Action or Persistent Script - If PK Attacking go to DP

    Hello everyone!

    I'm looking for a action or persistent script that makes my char go for the DP, if someone attack me.
    Sorry for my bad english and if I posted in the wrong area
    .

  2. #2
    Free User Diaxy's Avatar
    Join Date
    Jul 2014
    Posts
    1,091
    Reputation
    94
    Rep Power
    22
    auto(100)
    if $pattacker.id ~= 0 then
    gotolabel('waypoint', 'section')
    end

  3. #3
    Free User
    Join Date
    Aug 2014
    Posts
    5
    Reputation
    10
    Rep Power
    0
    ty so much!

  4. #4
    Free User
    Join Date
    Aug 2014
    Posts
    5
    Reputation
    10
    Rep Power
    0
    Hey Diaxy!

    I have a question, see if you or other people can help me:
    I use a script for hunting apes on Banuta, if my char is in one of the towers and a wild PK appears, which waypoint i need put on this action, besides waypoint of surface?

    My action:
    auto(100)
    if $pattacker.id ~= 0 then
    gotolabel('Go DP', 'To City')
    end

  5. #5
    Free User Borges's Avatar
    Join Date
    Feb 2014
    Location
    Brazil
    Posts
    1,469
    Reputation
    205
    Rep Power
    25
    Quote Originally Posted by felipepg View Post
    Hey Diaxy!

    I have a question, see if you or other people can help me:
    I use a script for hunting apes on Banuta, if my char is in one of the towers and a wild PK appears, which waypoint i need put on this action, besides waypoint of surface?

    My action:
    auto(100)
    if $pattacker.id ~= 0 then
    gotolabel('Go DP', 'To City')
    end
    this is a persistent action... if you hunting in more that 1 floor you need use like this...

    auto(100)
    if $pattacker.id ~= 0 and $posz == 7 then
    gotolabel('leave1', 'section') -- waypoint to leave from floor 7
    elseif $pattacker.id ~= 0 and $posz ==8 then
    gotolabel('leave2','section') -- waypoint to leave from floor 8
    end

  6. #6
    Free User
    Join Date
    Aug 2014
    Posts
    5
    Reputation
    10
    Rep Power
    0
    Ty bro!

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •