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Thread: Obsidian knife

  1. #11
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    It's not working, added it to script section and its ignoring all the bodies :|

    @edit
    Nvm, working fine already
    Last edited by maciantochuj; 10-12-2014 at 03:05 PM. Reason: solved problem

  2. #12
    Free User Borges's Avatar
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    Quote Originally Posted by CroiX View Post
    Uh, so how do I add it? Currently it does not add my hardened bones to MMH. Only the looted ones
    try this:

    auto(100)
    local item1 = itemid('hardened bone')
    local WaitForSkin = true --Should it wait for body to be skinable?

    if maround(7) == 0 and $lootsaround == 0 and itemcount("Obsidian knife") > 0 then
    local count1 = itemcount(item1)
    pausewalking(2000)
    skin(6,true,WaitForSkin)
    local delta1 = itemcount(item1) - count1

    if (delta1 > 0) then
    increaseamountlooted("hardened bone", delta1)
    pausewalking(0)
    end
    end
    Last edited by Borges; 10-13-2014 at 02:17 PM.
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  3. #13
    Free User Borges's Avatar
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    Quote Originally Posted by Whapsap View Post
    Need Scripts Wooden Stack To Hunt Demon Please !!
    just change:
    skin(7, false, true)

    to:
    stake(7, false, true)
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  4. #14
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    Well, the persistent works... but it gets conflituous with cavebotting. i mean: when it tries to skin, the cavebotting is already map clicking to continue the hunting! Anyway to solve this problem?

  5. #15
    Free User Borges's Avatar
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    Quote Originally Posted by cysneduck View Post
    Well, the persistent works... but it gets conflituous with cavebotting. i mean: when it tries to skin, the cavebotting is already map clicking to continue the hunting! Anyway to solve this problem?
    try this

    auto(100)
    local item1 = itemid('hardened bone')
    local WaitForSkin = true --Should it wait for body to be skinable?

    if maround(7) == 0 and $lootsaround == 0 and itemcount("Obsidian knife") > 0 then
    local count1 = itemcount(item1)
    setsetting('Cavebot/Enabled', 'no')
    skin(6,true,WaitForSkin)
    local delta1 = itemcount(item1) - count1

    if (delta1 > 0) then
    increaseamountlooted("hardened bone", delta1)
    setsetting('Cavebot/Enabled', 'yes')
    end
    end
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  6. #16
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    humm.. it´s not working.. it just turns off cavebotting while i am in town for example

  7. #17
    Free User WEED's Avatar
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    Quote Originally Posted by cysneduck View Post
    humm.. it´s not working.. it just turns off cavebotting while i am in town for example
    Here is what I edited out of all these above people's shit.

    auto(100)
    if maround(7) == 0 and $lootbodies == 0 then
    pausewalking(1000)
    skin(7,false,true)
    waitping()
    pausewalking(0)
    waitping()
    end

  8. #18
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    Quote Originally Posted by cysneduck View Post
    humm.. it´s not working.. it just turns off cavebotting while i am in town for example
    Did you find a fix?

    Cuz this is EXACTLY my problem as well..

  9. #19
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    Quote Originally Posted by WEED View Post
    Here is what I edited out of all these above people's shit.
    this one was the only 1 working perfect for me

  10. #20
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    I activated the script and killed a minotaur to test it was on , but it worked . You need the cavebot is connected to run the script?

 

 

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