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  1. #61
    Free User Legia's Avatar
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    Quote Originally Posted by Heronas View Post
    Use the built in area rune shooter in the targeting engine, that almost never fails.
    There is a tutorial how to set this up with categories.
    but I will not be safe in retro pvp world or I am wrong?

  2. #62
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    Quote Originally Posted by Leonardo View Post
    No, there are no way to cast and still avoid your friends it's not possible even manually.
    eu estou com o mesmo problema que o sofft o bot clica com o mouse exatamente no sqm q o ek fica mudei não sei se fiz algo errao mas ficou assim


    init start
    -- VERSION 1.1.0 --

    local Monsters = {"Dragon", "Dragon Hatchling", "Snake", "Water Buffalo"}

    local AmountToShoot = 1

    local Players = {
    Consider = true,
    Distance = 20,
    SafeList = {"Nome do ek", "Eternal Oblivion"},
    FloorDifference = 1
    }

    local Rune = "Avalanche Rune"

    local MoveSpeed = 9

    -- DO NOT EDIT BELOW --

    if not ($fasthotkeys or isbinded({Rune, 'crosshair'})) then
    printerrorf('Rune "%s" is not set on Tibia hotkeys, please change settings and restart script', Rune)
    end

    setsetting('Settings/MouseMoveSpeed', tostring(MoveSpeed))

    init end

    auto(100, 200)

    if not Players.Consider or paroundfloorignore(Players.Distance, Players.FloorDifference, unpack(Players.SafeList)) == 0 then
    local sqm = getarearunetile(false, unpack(Monsters))

    if sqm.amount >= AmountToShoot then
    pausewalking(1000)
    useitemon(Rune, 0, sqm.tile)
    pausewalking(0)
    wait(2000)
    end
    end

  3. #63
    Wind Powered
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    Quote Originally Posted by noxvia View Post
    @Dworak
    I wonder what is the best stance for AoE runes? I hunt monsters with both distance and some that chase me (Lizard High Guard & Lizard Dragon Priest), and in the targeting I put "keep away", and my character runs around the whole spawn like a maniac, and sometimes it lures even more monsters. Is there a way to make it not run so much?
    Use Special Areas on spawn Man !

  4. #64
    Wind Powered
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    Quote Originally Posted by noxvia View Post
    Ohh, why didnt I think of that xD
    Just put targeting then? Or cavebot? (in special area option)

    So after all monsters dead, my character can walk on the special areas (if its 0 monster)?
    yes just make it Consider if CaveBot
    Regards

  5. #65
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    eu testei essa action, mas ela atrapalhou na movimentação e no heal do char, fazendo com que ele morresse :/ mas ele joga as avalanche

  6. #66
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    Quote Originally Posted by Tanochi View Post
    Alright, found a way to make it work with the targeting engine of windbot.

    	if sqm.amount >= AmountToShoot then
    setsetting('Targeting/Enabled', 'no')
    pausewalking(1500)
    useitemon(Rune, 0, sqm.tile)
    pausewalking(0)
    wait(2000)
    setsetting('Targeting/Enabled', 'yes')
    end


    If you disable targeting it won't stop attacking but it will stop using spells set enabling the script to shoot a rune and then continue targeting with spells.
    If you want to stop attacking aswell add this code
    Code:
    stopattack()
    Just edit this function to the original script, he stops targeting but keeps running the waypoints, he doesnt stop running to shoot runes.

 

 

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