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  1. #1
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    Question Drop Trash Items

    Hello Guys!!!

    Did you make a hotkey, but I'm having trouble ... without someone can help I am grateful.

    what I want to do?
    Drop trash in a given SQM. How Worms and Gold Coins.

    Cordanates: (32795, 31251, 7)

    Thanks!!!

  2. #2
    Free User Diabolic's Avatar
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    local Items = {'gold coin', 'worm', 285, 284} --id or name
    local x, y, z = 32795, 31251, 7

    for _, item in ipairs(Items) do
    moveitems(item, ground(x, y, z), '100')
    waitping()
    end
    Last edited by Diabolic; 02-18-2014 at 02:43 AM.

  3. #3
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    It did not work, thanks anyway!

  4. #4
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    Not moving the items here = /
    Have you tested?

  5. #5
    Free User Diabolic's Avatar
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    Quote Originally Posted by Nospherattuz View Post
    Not moving the items here = /
    Have you tested?
    Yes man, I tested...
    If you use it on persistent script, don't forget to use:
    auto(100)

    Look:
    local Items = {'gold coin', 'worm', 285, 284} --id or name
    local x, y, z = 32795, 31251, 7

    auto(100)
    for _, item in ipairs(Items) do
    moveitems(item, ground(x, y, z), '100')
    waitping()
    end

  6. #6
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    Quote Originally Posted by Diabolic View Post
    Yes man, I tested...
    If you use it on persistent script, don't forget to use:
    auto(100)

    Look:
    local Items = {'gold coin', 'worm', 285, 284} --id or name
    local x, y, z = 32795, 31251, 7

    auto(100)
    for _, item in ipairs(Items) do
    moveitems(item, ground(x, y, z), '100')
    waitping()
    end

    Bro, Worked here... but not shoot two item, for exemple.. only with stack 100 =/

    I changed '100' for '2' but not shoot =/

  7. #7
    Free User Diabolic's Avatar
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    Quote Originally Posted by Nospherattuz View Post
    Bro, Worked here... but not shoot two item, for exemple.. only with stack 100 =/

    I changed '100' for '2' but not shoot =/

    Teste without number:

    moveitems(item, ground(x, y, z))
    Last edited by Diabolic; 02-19-2014 at 06:54 PM.

  8. #8
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    Quote Originally Posted by Diabolic View Post
    Teste without number:

    moveitems(item, ground(x, y, z))
    I tested. But he plays the whole stack = /.
    I needed to throw in items 2 2 = / (Pairs)

  9. #9
    Moderator RoxZin xD's Avatar
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    Quote Originally Posted by Nospherattuz View Post
    I tested. But he plays the whole stack = /.
    I needed to throw in items 2 2 = / (Pairs)
    local Items = {'gold coin', 'worm', 285, 284} --id or name
    local x, y, z = 32795, 31251, 7

    auto(100)
    for _, item in ipairs(Items) do
    moveitems(item, ground(x, y, z), '0-15', '2')
    waitping()
    end


    This is what you need.



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    ALL
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    RP | EK
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    EK

  10. #10
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    Quote Originally Posted by RoxZin xD View Post
    local Items = {'gold coin', 'worm', 285, 284} --id or name
    local x, y, z = 32795, 31251, 7

    auto(100)
    for _, item in ipairs(Items) do
    moveitems(item, ground(x, y, z), '0-15', '2')
    waitping()
    end


    This is what you need.
    error in Persistent script NewPersistentScript:
    ["if amount and amount < 100 then"]:LucasTerra.lua:4840 attempt to compare string with number
    stack traceback:
    [" moveitems(item, ground(x, y, z), '0-15', '2')"]:NewPersistentScript:6 in user script

 

 

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