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Thread: Kill Counter

  1. #101
    Moderator Raphael's Avatar
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    Quote Originally Posted by xwclx View Post
    just it?

    have tutorial for persistents? how to do? i want to learn
    Sorry for the delay. Ye, just, I thought there was more wrong with it but I was mistaken.
    I'm not sure we have a tutorial specially target for persistent hotkeys, but if you really want to learn, feel free to contact me at my skype account: [email protected]
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  2. #102
    Moderator Raphael's Avatar
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    Quote Originally Posted by Carnufex View Post
    So, I tried making this hotkey after noticing in one of my scripts that the counter never resets. It still doesnt do with this hotkey (on press). What it does is say how many I've killed tho. So its found in the DB.
    Code:
    killCount.reset('Gaint Spider')
    x = killCount.get('Giant Spider')
    say(x)
    What am I doing wrong? @Raphael
    Sorry, but what is the code that doesn't work?
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  3. #103
    Free User Carnufex's Avatar
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    Quote Originally Posted by Raphael View Post
    Sorry, but what is the code that doesn't work?
    The counter didnt reset, and I found out why. Me misspelleing "Gaint spider", user error - my bad.

    Thanks for an awsome script :*
    Teenage mutant ninja powers.

  4. #104
    Moderator Raphael's Avatar
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    Quote Originally Posted by Carnufex View Post
    The counter didnt reset, and I found out why. Me misspelleing "Gaint spider", user error - my bad.

    Thanks for an awsome script :*
    No problemo.
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  5. #105
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    Hello, is it possible that you edit this for minotaur task, it will be very useful, thank you.

  6. #106
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    Quote Originally Posted by Raphael View Post
    Kill Counter


    Description

    Automatically counts all killed monsters and optionally saves it to the character's database. Exposes the saved data through the public API described below:
    Hello.

    how run this function killCount.get() with multiple monster names without using unpack() in this function?

    im trying this:

    Task = " 'Sibang','Merlkin','Kongra' " then
    killCount.get(Task) but it wont work

    i know that i can use table then unpack function but there is other idea what i can do this without unpack?

    or can be with unpack but unpack function returns error when there is 1 element. How to avoid that?

    Okay I solved this so nvm
    Last edited by klabaternik; 01-20-2016 at 04:02 PM.

  7. #107
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    Quote Originally Posted by Raphael View Post
    Kill Counter


    Description
    Hello. I want add to hud script playerinfo option based on this script what will write into $worlddb info with level name and voc checked players and after new open it will read this values from db. But its liite hard for me .Can you give me some tips? what is do $chardb:sectionvalue exactly? thanks

  8. #108
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    @Raphael @Leonardo
    When i started task i should run:
    killCount.set(0, 'Crocodile')
    or
    killCount.reset('Crocodile')?

    and afer task when i used killCount.reset('Crocodile') Leonardo hud didn't reset automaticly

    Is there any option to add automaticly monsters/ reset timers in Leonadro hud? using this?

  9. #109
    Moderator Raphael's Avatar
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    Quote Originally Posted by klabaternik View Post
    @Raphael @Leonardo
    When i started task i should run:
    killCount.set(0, 'Crocodile')
    or
    killCount.reset('Crocodile')?

    and afer task when i used killCount.reset('Crocodile') Leonardo hud didn't reset automaticly

    Is there any option to add automaticly monsters/ reset timers in Leonadro hud? using this?
    Both are equivalent.

    I'm not sure about your other question.
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  10. #110
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    Could you help me boys? i;m new user, and I wanna add auto hydras tasker to my script, but i dont know how use this auto counter, pls explain

 

 

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