Whenever I set a waypoint that is 2x2 (or a higher value) it's quite common to see the character walking diagonally on it.
Is there a way to avoid this?
Whenever I set a waypoint that is 2x2 (or a higher value) it's quite common to see the character walking diagonally on it.
Is there a way to avoid this?
Yours,
pvzin
If its not Diagonal Movement, then i have no idea. But tbh, i quite like this feature. When i am playing, i am using only num keys to walk, and i use diagonals very often, so when bot is using it, imo its more human like.
I get your point Imba, but sometimes it doesn't seem human at all.
I mean, if you're hunting, it's quite fair to use a diagonal movement. You can avoid waves and beams more effectively this way.
However, when you're walking through the city and you just go diagonal out of the blue, for no actual reason, it's pretty noticeable and strange.
You see, I have waypoints set at every 15~20 sqms. How odd it is to have the char walk diagonally on every single one of them?
I personally think that if we could set a % chance for it to happen, it would be a good thing. But not have it on a crazed walk.
Since it seems like there's no immediate solution for it, I think this thread could be converted into a suggestion.
If the waypoint range is higher than 1x1, make it possible to set some randomness for the diagonal movement (or even avoid it).
Thanks!
Yours,
pvzin