Signup Now
Page 1 of 3 123 LastLast
Results 1 to 10 of 21
  1. #1
    Free User pvzin's Avatar
    Join Date
    Dec 2013
    Location
    USA
    Posts
    974
    Reputation
    48
    Rep Power
    22

    Question Little Help Needed!

    Whenever I set a waypoint that is 2x2 (or a higher value) it's quite common to see the character walking diagonally on it.
    Is there a way to avoid this?
    Yours,
    pvzin

  2. #2
    Free User Sajean's Avatar
    Join Date
    Feb 2014
    Posts
    386
    Reputation
    26
    Rep Power
    21
    Quote Originally Posted by pvzin View Post
    Whenever I set a waypoint that is 2x2 (or a higher value) it's quite common to see the character walking diagonally on it.
    Is there a way to avoid this?
    You try to unable the Diagonal Movement in Targeting ?
    This is for targeting but maybe can work.

  3. #3
    Free User pvzin's Avatar
    Join Date
    Dec 2013
    Location
    USA
    Posts
    974
    Reputation
    48
    Rep Power
    22
    Quote Originally Posted by Sajean View Post
    You try to unable the Diagonal Movement in Targeting ?
    This is for targeting but maybe can work.
    I don't have it enabled, mate.
    I did also try turning off my keyboard 'num lock' key, but it didn't work as well.
    Yours,
    pvzin

  4. #4
    Free User pvzin's Avatar
    Join Date
    Dec 2013
    Location
    USA
    Posts
    974
    Reputation
    48
    Rep Power
    22
    bump!
    Yours,
    pvzin

  5. #5
    Free User pvzin's Avatar
    Join Date
    Dec 2013
    Location
    USA
    Posts
    974
    Reputation
    48
    Rep Power
    22
    bump!
    Yours,
    pvzin

  6. #6
    Free User ozzix's Avatar
    Join Date
    Jan 2014
    Location
    Sweden
    Posts
    4,769
    Reputation
    151
    Rep Power
    31
    Use node or stand instead of walk and i think it will work as u want it

    Level Latest Scripts
    250+
    Oramond Sewers [MAGE |RP X1 | RP X2 |RP X3|EK X2 | EK X1]
    200+
    Banuta X2 [MAGE | RP]
    280+
    Roshamuul Mountain [RP]
    280+
    Ferumbras Lair [RP]
    250+
    Roshamuul North Silencers [RP]

  7. #7
    Free User pvzin's Avatar
    Join Date
    Dec 2013
    Location
    USA
    Posts
    974
    Reputation
    48
    Rep Power
    22
    Quote Originally Posted by ozzix View Post
    Use node or stand instead of walk and i think it will work as u want it
    I'm just using nodes and stands and yet the issue happens.
    I've never used walk, by the way.
    Yours,
    pvzin

  8. #8
    Free User pvzin's Avatar
    Join Date
    Dec 2013
    Location
    USA
    Posts
    974
    Reputation
    48
    Rep Power
    22
    bump!
    Yours,
    pvzin

  9. #9
    Wind Tester
    Join Date
    Dec 2013
    Location
    Warsaw, Poland
    Posts
    2,579
    Reputation
    149
    Rep Power
    27
    If its not Diagonal Movement, then i have no idea. But tbh, i quite like this feature. When i am playing, i am using only num keys to walk, and i use diagonals very often, so when bot is using it, imo its more human like.

  10. #10
    Free User pvzin's Avatar
    Join Date
    Dec 2013
    Location
    USA
    Posts
    974
    Reputation
    48
    Rep Power
    22
    Quote Originally Posted by Imba View Post
    If its not Diagonal Movement, then i have no idea. But tbh, i quite like this feature. When i am playing, i am using only num keys to walk, and i use diagonals very often, so when bot is using it, imo its more human like.
    I get your point Imba, but sometimes it doesn't seem human at all.
    I mean, if you're hunting, it's quite fair to use a diagonal movement. You can avoid waves and beams more effectively this way.
    However, when you're walking through the city and you just go diagonal out of the blue, for no actual reason, it's pretty noticeable and strange.
    You see, I have waypoints set at every 15~20 sqms. How odd it is to have the char walk diagonally on every single one of them?

    I personally think that if we could set a % chance for it to happen, it would be a good thing. But not have it on a crazed walk.

    Since it seems like there's no immediate solution for it, I think this thread could be converted into a suggestion.
    If the waypoint range is higher than 1x1, make it possible to set some randomness for the diagonal movement (or even avoid it).

    Thanks!
    Yours,
    pvzin

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •