Signup Now
Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: WindBot 1.0.1

  1. #1
    Administrator Lucas Terra's Avatar
    Join Date
    Dec 2013
    Location
    Brazil
    Posts
    2,202
    Reputation
    141
    Rep Power
    10

    WindBot 1.0.1

    Hello guys,

    This is just a fast release to fix a few things reported by the first testers. Make sure to download it, as some critical issues has been fixed.

    Bugs fixed:
    • Bot wouldn't save Both (Cavebot and Player) Settings correctly. (thanks Mannow)
    • Supplies wouldn't be counted correctly under some circumstances. (thanks grandao)
    • Rare crash on the drawing text engine. (thanks BUgWT)
    • Crash when calculating shootable tiles, using Avalanche scripts. (thanks wizard)
    • Navigation Private Messages wouldn't be sent to users using Upper case nick names.
    • Setsetting not working correctly for some checkboxes.

    Changes:
    • Hitting 'Apply' in the scripter editor will make it recompile the Lua script

    Added:
    • $curscript - Returns a table containing the 'name' and the 'type' of the current running script.


    You can get it at our download page: http://www.tibiawindbot.com/download.html

  2. #2
    Wind Powered
    Join Date
    Dec 2013
    Location
    dvscripts.com
    Posts
    7,105
    Reputation
    433
    Rep Power
    39
    So nice that Finally someone great madee the bot ;-) Going to test it and making script for that ;P

  3. #3
    Free User KrzychuPC's Avatar
    Join Date
    Dec 2013
    Location
    Poland
    Posts
    11
    Reputation
    10
    Rep Power
    0
    Is there something like import?
    Maybe im just blind o.o

  4. #4
    Wind Powered
    Join Date
    Dec 2013
    Location
    dvscripts.com
    Posts
    7,105
    Reputation
    433
    Rep Power
    39
    File -> Load and you choose what you want to Load

  5. #5
    Free User KrzychuPC's Avatar
    Join Date
    Dec 2013
    Location
    Poland
    Posts
    11
    Reputation
    10
    Rep Power
    0
    I mean import as for example only 5 waypoints, not whole script.

  6. #6
    Wind Powered
    Join Date
    Dec 2013
    Location
    dvscripts.com
    Posts
    7,105
    Reputation
    433
    Rep Power
    39
    Atm, there is no this options but in future it will be 100% available

  7. #7
    Free User leandrocore's Avatar
    Join Date
    Dec 2013
    Location
    Lucksstore.com
    Posts
    261
    Reputation
    41
    Rep Power
    21
    in test =)

  8. #8
    Banned
    Join Date
    Dec 2013
    Location
    Poland
    Posts
    242
    Reputation
    14
    Rep Power
    0
    I'm little disappointed, because there is no setup o.o

  9. #9
    Wind Powered
    Join Date
    Dec 2013
    Location
    dvscripts.com
    Posts
    7,105
    Reputation
    433
    Rep Power
    39
    Yes there is Setup ins Cavebot - > Settings -> Edit User Options
    Regards

  10. #10
    Moderator Raphael's Avatar
    Join Date
    Dec 2013
    Location
    raphseller.com
    Posts
    2,441
    Reputation
    309
    Rep Power
    28
    Quote Originally Posted by Frox;n229
    I'm little disappointed, because there is no setup o.o
    Yes, there is a setup functionality, I'm working on a tutorial for it.

    Quote Originally Posted by KrzychuPC;n213
    I mean import as for example only 5 waypoints, not whole script.
    No, not yet, but it's planned for future releases.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •