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  1. #41
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    will it works if i change bodys ID and item's to use name from blessed wooden stake to for example knife etc?

  2. #42
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    Managed staff .. who needs is below ..

    init start
    local dust = {5905}
    init end
    auto(100)


    if (maround(7,false) == 0 and $lootbodies == 0) and $wptsection ~= "Spawn" then
    local count = {}
    for index,id in ipairs(dust) do
    count[index] = itemcount(id)
    end
    setsetting('Cavebot/Enabled', 'no')
    stake(7, true, true)
    setsetting('Cavebot/Enabled', 'yes')
    pausewalking(0)
    setsetting('Cavebot/Enabled', 'yes')
    wait(300)
    for index,id in ipairs(dust) do
    local newcount = itemcount(id)
    if (newcount > count[index]) then
    increaseamountlooted(id, newcount-count[index])
    setsetting('Cavebot/Enabled', 'yes')
    end
    end
    end


    Also add another persistent to guarantee
    They will not have problems ..

    below

    auto(200)
    if $standtime >= 30*1000
    then
    setsetting('Cavebot/Enabled', 'yes')
    end



    @Garkstal
    You can help me to improve?
    Last edited by diabooo; 02-23-2016 at 06:53 AM.

  3. #43
    Free User Garkstal's Avatar
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    Quote Originally Posted by AdrianLbN View Post
    will it works if i change bodys ID and item's to use name from blessed wooden stake to for example knife etc?
    When you will change the thing which needs to be change then ye
    Quote Originally Posted by diabooo View Post
    Managed staff .. who needs is below ..

    init start
    local dust = {5905}
    init end
    auto(100)


    if (maround(7,false) == 0 and $lootbodies == 0) and $wptsection ~= "Spawn" then
    local count = {}
    for index,id in ipairs(dust) do
    count[index] = itemcount(id)
    end
    setsetting('Cavebot/Enabled', 'no')
    stake(7, true, true)
    setsetting('Cavebot/Enabled', 'yes')
    pausewalking(0)
    setsetting('Cavebot/Enabled', 'yes')
    wait(300)
    for index,id in ipairs(dust) do
    local newcount = itemcount(id)
    if (newcount > count[index]) then
    increaseamountlooted(id, newcount-count[index])
    setsetting('Cavebot/Enabled', 'yes')
    end
    end
    end


    Also add another persistent to guarantee
    They will not have problems ..

    below

    auto(200)
    if $standtime >= 30*1000
    then
    setsetting('Cavebot/Enabled', 'yes')
    end



    @Garkstal
    You can help me to improve?
    I dont know what are you trying to do
    http://i.imgur.com/lkWkIMg.png
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  4. #44
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    Quote Originally Posted by diabooo View Post
    Managed staff .. who needs is below ..

    init start
    local dust = {5905}
    init end
    auto(100)


    if (maround(7,false) == 0 and $lootbodies == 0) and $wptsection ~= "Spawn" then
    local count = {}
    for index,id in ipairs(dust) do
    count[index] = itemcount(id)
    end
    setsetting('Cavebot/Enabled', 'no')
    stake(7, true, true)
    setsetting('Cavebot/Enabled', 'yes')
    pausewalking(0)
    setsetting('Cavebot/Enabled', 'yes')
    wait(300)
    for index,id in ipairs(dust) do
    local newcount = itemcount(id)
    if (newcount > count[index]) then
    increaseamountlooted(id, newcount-count[index])
    setsetting('Cavebot/Enabled', 'yes')
    end
    end
    end


    Also add another persistent to guarantee
    They will not have problems ..

    below

    auto(200)
    if $standtime >= 30*1000
    then
    setsetting('Cavebot/Enabled', 'yes')
    end



    @Garkstal
    You can help me to improve?


    If I use so he is back in the dead body
    until the body disappears and no stake and does not hunt ..


    if (maround(7,false) == 0 and $lootbodies == 0) and $wptsection ~= "Spawn" then
    local count = {}
    for index,id in ipairs(dust) do
    count[index] = itemcount(id)
    end
    pausewalking(5000)
    stake(7, true, true)
    pausewalking(0)
    setsetting('Cavebot/Enabled', 'yes')
    wait(300)
    for index,id in ipairs(dust) do
    local newcount = itemcount(id)
    if (newcount > count[index]) then
    increaseamountlooted(id, newcount-count[index])
    setsetting('Cavebot/Enabled', 'yes')
    end
    end
    end



    but the way I did of some incompatibilities, because it disables caveboot time ..
    I need a persistent functional stake ^^

  5. #45
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    hmmm i thinkkk about use it on rottin wood, to skin rabbits

  6. #46
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    13:53:13 error in Persistent script blessed stake:
    [" _stake(Range, waitFreshBodies..."]:blessed stake:163 attempt to call global '_stake' (a nil value) @Garkstal

  7. #47
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    09:11:32 error in Persistent script Blessed stake:
    [" _stake(Range, waitFreshBo..."]:Blessed stake:163 attempt to call global '_stake' (a nil value)

    Help please im new to windbot...

  8. #48
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    23:36:42 error in Cavebot script NewCavebotScript:
    [" _stake(range)"]:NewCavebotScript:163 attempt to call global '_stake' (a nil value)

  9. #49
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    14:40:52 error in Cavebot script StakeSkin:
    [" _stake(Range, waitFreshBodies)"]:StakeSkin:163 attempt to call global '_stake' (a nil value)

  10. #50
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    Did you update this since you can skin immidiately now?

 

 

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