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  1. #1
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    [Targeting] New Stance Request

    I need a new targeting stance that looks like "Circle" Stance. You can call it "Dodge" or something.

    It's just to dodge waves or beams of the current target, ignoring other creature around.

    Example:
    Hunting Demons with "Reach & Circle" Stance. When it summons a "Fire Elemental", the characters starts circling the Demon without stopping because the FE is getting on the line of the character and the bot attemp to avoid the beam of the FE.
    Circling isn't practical in this case, the character takes some beams and the spell attacks get slower or hardly ever sync with the wand/rod.

    I made a script like this for Edron's Demon Cave, and for the tower respawn I use Circle stance (because it's too small to run) and for the rest I use Keep Away.
    It's pretty good, if the Demon don't summon FE. When it summons, things just get screwed >:/.

    I just started using WindBot, came from iBot. There the Circle Stance just dodges the current target, which is much better for some hunts.

    That's all, please at least answer my thread.

  2. #2
    Free User ozzix's Avatar
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    do you have "avoid beams" checked on demons in targeting?

    Level Latest Scripts
    250+
    Oramond Sewers [MAGE |RP X1 | RP X2 |RP X3|EK X2 | EK X1]
    200+
    Banuta X2 [MAGE | RP]
    280+
    Roshamuul Mountain [RP]
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    Ferumbras Lair [RP]
    250+
    Roshamuul North Silencers [RP]

  3. #3
    Free User pvzin's Avatar
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    I really do think the "Avoid Wave/Beam" should stick only to the targeted creature.
    The char does indeed go crazy, haha!
    Yours,
    pvzin

  4. #4
    Helper StaR's Avatar
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    I agree actually, the current targeting method of 'dodging' is way to bot like, and as pvzin said you just go crazy running around the creature, waste more supplys than it's worth.



  5. #5
    Free User Riku's Avatar
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    @pvzin @StaR

    What do you guys mean though? It won't avoid beams from FE unless he put that on that creature also, it's just trying to "path" its way to the distance needed without catching a beam to the face, every monster has an individual setting. I'm sure this will have a major update in WB 3.0 though, still.

    You can try using "Away in Line" Targeting function @nickyzin

  6. #6
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    @ozzix
    yes, lol. I've already tried every possible combination of Stance and Avoidance Setting, the results are: standing still or running crazy around the target.
    @Riku
    It's not useful there... The respawn is too small to run.

    I've already made an action to solve this, but I still think that WindBot should put the new Stance, or make and update for this issue.

    auto(500,1000)
    if $cavebot and $targeting and $posz ~= 15 then-- the keep away stance activates in posz == 15
    if $attacked.name == "Demon" and maround(2,"Fire Elemental") > 0 then
    if $attacked.posy == $posy then
    if tilewalkable($posx,$posy-1,$posz) then
    move('n')
    elseif tilewalkable($posx,$posy+1,$posz) then
    move('s')
    end
    end
    if $attacked.posx == $posx then
    if tilewalkable($posx-1,$posy,$posz) then
    move('w')
    elseif tilewalkable($posx+1,$posy,$posz) then
    move('e')
    end
    end
    end
    end
    Last edited by nickyzin; 03-02-2015 at 04:48 AM.

  7. #7
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    Thread ignored. As usual

  8. #8
    Administrator Lucas Terra's Avatar
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    This will be done once I get to make improvements on the Targeting system.

  9. #9
    Free User KevzonNine's Avatar
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    Quote Originally Posted by Lucas Terra View Post
    This will be done once I get to make improvements on the Targeting system.
    Spending too much time with Flávia xD Any big update on WindBot ready soon? I just can't wait!

  10. #10
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    Quote Originally Posted by Lucas Terra View Post
    This will be done once I get to make improvements on the Targeting system.
    Thanks ;]

 

 

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