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Thread: maroundrune()?

  1. #1
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    maroundrune()?

    maroundrune(runename, creature amount, monsters)?
    This could check if there are creature in the rune area ?
    Last edited by RoxZin xD; 02-20-2015 at 01:32 PM.

  2. #2
    Moderator RoxZin xD's Avatar
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    @BDL use getarearunetile(), it already exists. Pass two parameters, true or false on the first one to ignore players or not, and the second one with the monsters you wish to hit.



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  3. #3
    Free User Borges's Avatar
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    Quote Originally Posted by BDL View Post
    maroundrune(runename, creature amount, monsters)?
    This could check if there are creature in the rune area ?
    like @RoxZin xD said...

    Exemple:

    function:
    getarearunetile ( bool  countplayers ,  optional string  name1 ,  optional string  name2, ... )


    auto(200, 400)
    local pos = getarearunetile(false, "Dragon", "Dragon Lord") -- false for Optional Pvp, true for Retro Pvp
    if pos.amount >= 3 then
    pausewalking(500)
    useitemon("Avalanche Rune", 0, pos.tile) waitping(1, 2)
    end


    Documentation
    Last edited by Borges; 02-20-2015 at 02:00 PM.
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  4. #4
    Moderator mistgun's Avatar
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    or shootarearune

    shootarearune(id, amount, ignoreplayers, ...)

  5. #5
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    Thanks @RoxZin xD and @borges.
    @mistgun I knew that i can use this but i wanted to make the rune shooter / spell attacker in the same hotkey so there is no conflict.

 

 

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