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  1. #11
    Wind Powered zipus's Avatar
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    Quote Originally Posted by L!p3 View Post
    Make an action with shootarearune() and cooldown(), since shootarearune() doesn't check for rune cooldown before shoot. This should solve this issue, at least worked for me.
    Pausewalking() isn't fully necessary.
    could you share your working solution ??

  2. #12
    Free User L!p3's Avatar
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    Quote Originally Posted by zipus View Post
    could you share your working solution ??

    init start
    local nameRune = 'thunderstorm rune' --Rune name
    local mAmount = 2 --Minimum of creatures to shoot rune.
    local Monsters = {'Rat','Cave Rat'} --Creatures to be considered.
    local safePvp = false --True if you wan't to avoid shoot rune when people on screen.
    init end

    auto(200,500)
    if shootarearune(nameRune, mAmount, safePvp, unpack(Monsters)) and (cooldown(Rune) == 0) then
    shootarearune(Rune, cAmount, Pvp, unpack(Monsters))
    wait($ping, $ping * 2)
    end


    Post your feedback here, please.

 

 

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