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  1. #1
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    Targeting ..using Area Rune problem

    Hello!

    So this is my targeting settings

    Category A - 2+ use great fireball rune wait & keep away 3 sqm
    Monster - 1 flame strike wait & keep away 3 sqm



    My problem is when I have more than 2 monster on screen bot try to shoot rune very often but manage to shoot lets say one every 4-5 try which is pretty annoying I must be doing something wrong. My character keep running and I see the 4 arrow like he use in crosshairs but it doesn't shoot until he tried multiple time.

    In the end I should just let my character do flame strike instead because I waste more trying to use gfb right now. But I'm pretty sure it's just something I do wrong. Can anyone help me out?

    EDIT: Spam rate is 300 to 500 ms
    Last edited by Splifus; 01-15-2014 at 06:39 PM.

  2. #2
    Moderator RoxZin xD's Avatar
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    Make spam rate lower, but it won't help much.



    Troubled Animals Quest [100+]
    ALL
    Feyrist Animals Surface [160+]
    RP
    Feyrist Silencers Underground X1 [180+]
    RP | EK
    Feyrist Silencers Underground X2 [200+]
    RP | EK
    Feyrist Silencers Surface [210+]
    RP | EK
    Rathleton Sewers [240+]
    RP
    Glooth Fairy [350+]
    ED/MS
    Hardcore Draken Walls [400+]
    EK

  3. #3
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    It won't help i was trying to make lower spam rate. It doesn't work, few times it was close for me to die on ED SOILS. Better use exori flam With gfbs he will running like a retard and not shoot gfbs.

  4. #4
    Moderator Raphael's Avatar
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    Do you have GFB on hotkey?

  5. #5
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    I was using on hotkey on crosshairs/yourself/target was trying everything but nothing worked. I just changed spamerate on mouse clicks but nothing happend also

  6. #6
    Moderator RoxZin xD's Avatar
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    It is too slow to cast the rune and I wasn't able to make a hotkey that will cast spells if it fails to cast the rune, it's not returning false if it doesn't use the rune, it returns false if you don't have the amount of monsters on screen or if you have players on screen and safe rune enabled.



    Troubled Animals Quest [100+]
    ALL
    Feyrist Animals Surface [160+]
    RP
    Feyrist Silencers Underground X1 [180+]
    RP | EK
    Feyrist Silencers Underground X2 [200+]
    RP | EK
    Feyrist Silencers Surface [210+]
    RP | EK
    Rathleton Sewers [240+]
    RP
    Glooth Fairy [350+]
    ED/MS
    Hardcore Draken Walls [400+]
    EK

  7. #7
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    u can compare amount of runes before u attempted to shot and after..... if there's a change it was successful, else not
    Regards,
    Colandus

  8. #8
    Free User thenick's Avatar
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    the problem with windbot shoting area rune on crosshair is the fact that it tries to walk at the same time while it shoots, solution?
    create a script with
    pausewalking() & shootarearune()

  9. #9
    Wind Powered zipus's Avatar
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    i have the same problem at a free version on hives, probably this got me killed then xD

  10. #10
    Free User L!p3's Avatar
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    Make an action with shootarearune() and cooldown(), since shootarearune() doesn't check for rune cooldown before shoot. This should solve this issue, at least worked for me.
    Pausewalking() isn't fully necessary.

 

 

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