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  1. #1
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    (Targetting off if X monsters on screen)

    Thinkin of a code that turns off targetting if X serpent spawns, and X medusa in screen. its good for banuta.

    And turn back on if less than X

  2. #2
    Free User Borges's Avatar
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    Quote Originally Posted by terje View Post
    Thinkin of a code that turns off targetting if X serpent spawns, and X medusa in screen. its good for banuta.

    And turn back on if less than X
    auto(1000)
    local off = 5
    local on = 2
    if maround(7,"Medusa","Serpent Spawn") >= off then
    setsetting('Targeting/Enabled', 'no')
    end
    if maround(7,"Medusa","Serpent Spawn") <= on then
    setsetting('Targeting/Enabled', 'yes')
    end
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  3. #3
    Free User Riku's Avatar
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    @terje

    This will also work, very editable and if you decide to hunt in another spawn then just... Edit I guess.

    init start
    local Monsters = {"Medusa", "Serpent Spawn", "Hydra"}

    local TurnON = 1 -- Min monsters or less to turn ON targeting
    local TurnOFF = 5 -- Min monsters or more to turn OFF targeting
    init end

    auto(500) -- Time to refresh script, 1000 = 1 Second

    if (maround(7, unpack(Monsters)) <= TurnON) then
    settargeting("yes")
    end

    if (maround(7, unpack(Monsters)) >= TurnOFF) then
    settargeting("no")
    end

  4. #4
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    Thx alot! worked out as i hoped =D

  5. #5
    Free User Mrozu's Avatar
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    Yea bro but Always remember if ur script taking OFF targeting withoutn opttion to attack them if Character is trapped u gona die, so try add this Function to
    @aZe lua

    setsetting('Targeting/Creatures/Serpent Spawn/Setting1/OnlyIfTrapped', 'yes')
    setsetting('Targeting/Creatures/Medusa/Setting1/OnlyIfTrapped', 'yes')
    setsetting('Targeting/Creatures/Hydra/Setting1/OnlyIfTrapped', 'yes')
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