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  1. #31
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    Quote Originally Posted by avastpro View Post
    Well, I need you to report all the bugs you think. I can try to help with some silly fixes I find through the script.


    About lotting would need an ek nor need to have level, only with skill so I can test on some hunts.
    I am not able to use the aq scripts of the forum I wanted a 100 afk, cavebot that has aq in the forum does not work in the ot? I'll have to create my own? If you used any, you could send me the link.

  2. #32
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    DONE! Just add the ID of the FRESH DEAD BODY on this script, so it will stop trying to open the body after 5-10 secs.
    this is far from bieing a good persistent but at least it works. It would be great if someone comes up with a better one!


    init start
    corpseID = {"4311 ","4312"}
    init end
    auto(100)

    function takeMonster()
    for i=-8,9 do
    for j=-6,7 do
    local posX = $posx + i
    local posY = $posy + j
    local items = gettile(posX,posY, $posz)
    for x=1, items.count do
    if(table.find(corpseID,tostring(items.item[x].id)))then
    return items.item[x].id, posX, posY
    end
    end
    end
    end
    end

    local deadID,posX,posY = takeMonster()
    if(deadID~=nil)then
    pausewalking(5000)
    openitem(deadID, ground(posX, posY, $posz))
    end

  3. #33
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    Quote Originally Posted by thaian View Post
    I am not able to use the aq scripts of the forum I wanted a 100 afk, cavebot that has aq in the forum does not work in the ot? I'll have to create my own? If you used any, you could send me the link.
    I use paid (http://www.mundodosscripts.com.br/) scripts, they are paid.

  4. #34
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    Quote Originally Posted by awesomee View Post
    DONE! Just add the ID of the FRESH DEAD BODY on this script, so it will stop trying to open the body after 5-10 secs.
    this is far from bieing a good persistent but at least it works. It would be great if someone comes up with a better one!


    init start
    corpseID = {"4311 ","4312"}
    init end
    auto(100)

    function takeMonster()
    for i=-8,9 do
    for j=-6,7 do
    local posX = $posx + i
    local posY = $posy + j
    local items = gettile(posX,posY, $posz)
    for x=1, items.count do
    if(table.find(corpseID,tostring(items.item[x].id)))then
    return items.item[x].id, posX, posY
    end
    end
    end
    end
    end

    local deadID,posX,posY = takeMonster()
    if(deadID~=nil)then
    pausewalking(5000)
    openitem(deadID, ground(posX, posY, $posz))
    end
    Didn't worked, it keeps opening and closing the corpse and don't take loot to bp

  5. #35
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    Quote Originally Posted by pingolaman View Post
    Didn't worked, it keeps opening and closing the corpse and don't take loot to bp
    Use an auto loot that will be useful until I make a solution .. I'll bring uptades every day. You can rest easy

  6. #36
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    Quote Originally Posted by avastpro View Post
    Use an auto loot that will be useful until I make a solution .. I'll bring uptades every day. You can rest easy
    I think it'll not work, because the bot keeps opening and closing the corpse... but i'm not sure...

  7. #37
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    Quote Originally Posted by pingolaman View Post
    I think it'll not work, because the bot keeps opening and closing the corpse... but i'm not sure...
    I tested the script and it worked, it opens for 2 seconds and then back to hunt, better than nothing until I post something.
    Last edited by avastpro; 11-27-2017 at 01:11 AM.

  8. #38
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    Quote Originally Posted by avastpro View Post
    I tested the script and it worked, it opens for 2 seconds and then back to hunt, better than nothing until I post something.
    that script /\??

    i've tested and he keep open and close bodies

  9. #39
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    Quote Originally Posted by geptt View Post
    that script /\??

    i've tested and he keep open and close bodies
    Same here...

  10. #40
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    Quote Originally Posted by geptt View Post
    that script /\??

    i've tested and he keep open and close bodies

    Yes, I tested them. I made a small modification. I'm free now to try to get better.

 

 

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