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  1. #11
    Free User downloadkct's Avatar
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    Quote Originally Posted by Harvey View Post
    i think if you dont move, the monster will keep its range
    I will say it again, the monsters are moving randomly even if the char is standing still, sometimes they come 1sqm closer, sometimes they move up or down 1 sqm so WINDBOT BY ITSELF makes the char keep moving like a robot.
    Old 'n Proud Neobot-Elfbot and blackd user

  2. #12
    Free User Harvey's Avatar
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    Quote Originally Posted by downloadkct View Post
    I will say it again, the monsters are moving randomly even if the char is standing still, sometimes they come 1sqm closer, sometimes they move up or down 1 sqm so WINDBOT BY ITSELF makes the char keep moving like a robot.
    why not use stand? it works for me

  3. #13
    Administrator Lucas Terra's Avatar
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    Targeting is gonna get a whole redesign soon.

  4. #14
    Free User downloadkct's Avatar
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    Quote Originally Posted by Harvey View Post
    why not use stand? it works for me
    They run away with lowlife, stand would be useless
    Quote Originally Posted by Lucas Terra View Post
    Targeting is gonna get a whole redesign soon.
    Great Thanks for your time Lucas
    Old 'n Proud Neobot-Elfbot and blackd user

  5. #15
    Free User Harvey's Avatar
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    Quote Originally Posted by downloadkct View Post
    They run away with lowlife, stand would be useless

    Great Thanks for your time Lucas
    use setting 2 when life is low

  6. #16
    Free User downloadkct's Avatar
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    Quote Originally Posted by Harvey View Post
    use setting 2 when life is low
    Im using 2 settings, the other problem with standing is that the spawn is sometimes crowded with other botters so while they are attacking the monsters will run away from them and i might stand there not attacking
    Last edited by downloadkct; 01-15-2015 at 01:01 PM.
    Old 'n Proud Neobot-Elfbot and blackd user

  7. #17
    Helper StaR's Avatar
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    Why not do something like this then.
    auto(500)
    if $wptsection == 'StartHunt' then
    if $target.name == 'Creature1' or $target.name == 'Creature2' then
    if $target.hppc < 20 then
    setsetting('Targeting/Creatures/Creature1/Setting1/Stance', 'Reach')
    setsetting('Targeting/Creatures/Creature 2/Setting1/Stance', 'Reach')
    else
    if $target.dist < 5 and $target.isshootable then
    setsetting('Targeting/Creatures/Creature1/Setting1/Stance', 'No Movement')
    setsetting('Targeting/Creatures/Creature2/Setting1/Stance', 'No Movement')
    else
    setsetting('Targeting/Creatures/Creature1/Setting1/Stance', 'Keep Away')
    setsetting('Targeting/Creatures/Creature2/Setting1/Stance', 'Keep Away')
    end
    end
    end
    end
    Last edited by StaR; 01-17-2015 at 04:24 PM.



  8. #18
    Wind Powered
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    You can just change the stance to "no movement" if the monster attacks from the distance there is no reason to put the distance on the bot and you will stand still and if the monster runs away when low health do a second setting from 0% to 20% to reach the monster
    easy p z :*

  9. #19
    Free User downloadkct's Avatar
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    Quote Originally Posted by JimyDark View Post
    You can just change the stance to "no movement" if the monster attacks from the distance there is no reason to put the distance on the bot and you will stand still and if the monster runs away when low health do a second setting from 0% to 20% to reach the monster
    easy p z :*
    Because there is other chars hunting on the same spot!! The monsters will start running away from THEM as soon as they start ks'ing the monsters on the screen and with 'no movement' im gonna stand still -.-
    Old 'n Proud Neobot-Elfbot and blackd user

  10. #20
    Helper StaR's Avatar
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    Quote Originally Posted by downloadkct View Post
    Because there is other chars hunting on the same spot!! The monsters will start running away from THEM as soon as they start ks'ing the monsters on the screen and with 'no movement' im gonna stand still -.-
    Use the hotkey I put up a few posts ago, that will sort it out for you.



 

 

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