Right now im making a lot bigger profits lol
Thanks a lot...
Greetings
I was wondering if it is possible at the time of having to use the spell to fill mana to the necessary point without having to change the healing settings, since changing this causes unnecessary expenses
auto(3000)
local UseSummon = true
local Sections = {"Hunt"} -- {"Hunt"} or {"Floor 1", "Floor 2"} etc...
local Mana = 30 --percentage
--=======================================
local function SUMMON()
if $vocshort == 'K' then
summon = 'utevo gran res eq'
elseif $vocshort == 'P' then
summon = 'utevo gran res sac'
elseif $vocshort == 'S' then
summon = 'utevo gran res ven'
elseif $vocshort == 'D' then
summon = 'utevo gran res dru'
end
return summon
end
if $connected then
if UseSummon then
if table.find(Sections, $wptsection) then
if cancastspell(SUMMON()) and ($mppc >= Mana) and ($standtime < 10000) then
cast(SUMMON())
end
end
end
end
Hello guys!
Anyone can help me with this script?
My problem is that as a mage when the summon is "on" my character keeps moving away from target which "turns on" a bad "exeta" from the summon because my summon miss all "exeta" so if anyone can make for us anything that changes the character to stop moving away from target and stay waiting for "exeta" it would be great.
Sorry for my bad english. It would help a lot of ppl and it would be great guys!
Last edited by hunterbottabajara; 08-26-2017 at 03:51 AM.
1- post english
2- All work, but the most accurate is the ...
auto(3000)
local UseSummon = true
local Sections = {"Hunt"} -- {"Hunt"} or {"Floor 1", "Floor 2"} etc...
--=======================================
local function SUMMON()
if $vocshort == 'K' then
summon = 'utevo gran res eq'
elseif $vocshort == 'P' then
summon = 'utevo gran res sac'
elseif $vocshort == 'S' then
summon = 'utevo gran res ven'
elseif $vocshort == 'D' then
summon = 'utevo gran res dru'
end
return summon
end
if $connected then
if UseSummon then
if table.find(Sections, $wptsection) then
if cancastspell(SUMMON()) then
cast(SUMMON())
end
end
end
end