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  1. #1
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    Fish water elementals Instantly

    Owned water elementals no need wait to use fishing rod. How i can fishing dead water Instantly?

  2. #2
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    Visit:
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  3. #3
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    Quote Originally Posted by blakw View Post
    This persistent action dont use fishing rod immediately after he dies

  4. #4
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    You can't use it instantly I guess. You have to wait until dead water elemental becomes fishable. Or am I wrong?

  5. #5
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    Quote Originally Posted by tesitingit View Post
    You can't use it instantly I guess. You have to wait until dead water elemental becomes fishable. Or am I wrong?

    Soon after death you can use fishing rod

  6. #6
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    Yeah, but its like 5-6 seconds, right?

  7. #7
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    Quote Originally Posted by tesitingit View Post
    Yeah, but its like 5-6 seconds, right?
    insta! changed feel patchs ago

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    Sorry for that. I was out of tibia since 2013~.
    I guess all we need now is ID of that water elemental.
    I will try to get it soon!

  9. #9
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    Quote Originally Posted by tesitingit View Post
    Sorry for that. I was out of tibia since 2013~.
    I guess all we need now is ID of that water elemental.
    I will try to get it soon!
    i think is 9582. Dead water elemental ID

  10. #10
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    9582 is ID of slain water elemental that was killed a few seconds ago and its not what we are looking for.


    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------
    @kesio
    That's 4037.

    Just use this persistent.
    If there are no monsters around and you have no bodies to loot it will fish everything,

    <<<EDIT>>>
    Just checked it if works.
    It's quite good, increased my profit/h from 14~ up to 19~.

    init start
    -- local SCRIPT_VERSION = '1.1.1'

    -- If set to true, will pause walking and wait for fresh bodies to become
    -- 'fisable'.
    local waitFresh = false


    -- DO NOT EDIT BELOW THIS LINE --

    local fishLoot = {281, 282, 3026, 3029, 3032, 9303}

    -- I wish I could have made this a more generic function, but it would most
    -- likely make it less efficient for the current use case; I know... I will
    -- pay for that in the future. Meh... whatever, bring it on!
    local function findwaterfishspots(exceptClose)
    local hasFresh = false

    for x = -7, 7 do
    for y = -5, 5 do
    -- This lets us ignore bodies that are too close and might fuck
    -- up because of character's first movements, but still account
    -- for them after it's already standing.
    if not exceptClose or (math.abs(x) > 1 or math.abs(y) > 1) then
    local curX, curY = $posx + x, $posy + y
    local item = topuseonitem(curX, curY, $posz).id

    if item == 4037 or item == 9582 then
    return {x = curX, y = curY}
    elseif item == 4037 then
    hasFresh = true
    end
    end
    end
    end

    return nil, hasFresh
    end
    init end

    auto(100)

    if $lootsaround == 0 and $targetingtarget.hppc == 0 then
    local old, fresh = findwaterfishspots(true)

    while old ~= nil or (waitFresh and fresh) do
    pausewalking(6^9) -- Yeah babe!

    if old ~= nil then
    local itemCount = {}

    for _, v in ipairs(fishLoot) do
    itemCount[v] = itemcount(v)
    end

    useitemon(3483, 0, ground(old.x, old.y, $posz))
    waitping()

    for _, v in ipairs(fishLoot) do
    local curCount = itemcount(v)

    if curCount > itemCount[v] then
    increaseamountlooted(v, curCount - itemCount[v])
    end
    end
    end

    -- If starting conditions are no longer met, abort mission!
    if $lootsaround ~= 0 or $targetingtarget.hppc ~= 0 then
    break
    end

    old, fresh = findwaterfishspots(false)
    end

    pausewalking(0) -- Orgasm.
    end
    Last edited by tesitingit; 04-04-2017 at 09:30 AM.

 

 

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