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  1. #11
    Free User Glidarn's Avatar
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    Quote Originally Posted by RoxZin xD View Post
    There is nothing wrong with the script. The problem is with pausewalking() on Tibia 11, it simply pauses your character forever, as soon as I removed it from the action it started walking normally.

    @Glidarn just open the SpellsMage action and delete the line 82, it's on the Rune part. That will make the script work as intended, but with the rune shooting maybe being a bit sloppy. Also don't use wave caster.
    Ill try that,

  2. #12
    Moderator Raphael's Avatar
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    Quote Originally Posted by RoxZin xD View Post
    There is nothing wrong with the script. The problem is with pausewalking() on Tibia 11, it simply pauses your character forever, as soon as I removed it from the action it started walking normally.

    @Glidarn just open the SpellsMage action and delete the line 82, it's on the Rune part. That will make the script work as intended, but with the rune shooting maybe being a bit sloppy. Also don't use wave caster.
    Then make a proper report about pausewalking().

  3. #13
    Moderator RoxZin xD's Avatar
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    Quote Originally Posted by Raphael View Post
    Then make a proper report about pausewalking().
    Will edit this thread, then.



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  4. #14
    Administrator Lucas Terra's Avatar
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    I made a few waypoints and turned cavebot on... Started walking...
    Made a hotkey with pausewalking(10000), bot paused. And another hotkey with pausewalking(0), bot resumed walking instantly.
    Which means it's not pausewalking(...) causing your problems.

    I need to know exactly what's wrong, or how to reproduce it. (Copy pasting a 80 lines script doesn't help)

  5. #15
    Moderator Raphael's Avatar
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    Quote Originally Posted by RoxZin xD View Post
    Will edit this thread, then.
    Can you make a new one? This thread is completely trashed and having posts half-written doesn't help much.

  6. #16
    Moderator RoxZin xD's Avatar
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    Quote Originally Posted by Lucas Terra View Post
    I made a few waypoints and turned cavebot on... Started walking...
    Made a hotkey with pausewalking(10000), bot paused. And another hotkey with pausewalking(0), bot resumed walking instantly.
    Which means it's not pausewalking(...) causing your problems.

    I need to know exactly what's wrong, or how to reproduce it. (Copy pasting a 80 lines script doesn't help)
    I will send you the script on private.

    Quote Originally Posted by Raphael View Post
    Can you make a new one? This thread is completely trashed and having posts half-written doesn't help much.
    Ok, will do. Closing this one, then.



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    Feyrist Silencers Surface [210+]
    RP | EK
    Rathleton Sewers [240+]
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    Glooth Fairy [350+]
    ED/MS
    Hardcore Draken Walls [400+]
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  7. #17
    Administrator Lucas Terra's Avatar
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    This is the script he's using (more or less)
    I'll try to reproduce it later.

    init start
    local Mobs = {'Rat', 'Cave Rat'}
    init end

    auto(10)
    if runeinfo('avalanche rune').cancast and itemcount('avalanche rune') > 0 then
    local temp = getarearunetile(false, unpack(Mobs))
    if temp.amount >= 2 then
    pausewalking(450)
    useitemon('avalanche rune', 0, temp.tile)
    return
    end
    end

 

 

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