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  1. #1
    Wind Powered Robin Hood's Avatar
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    HiDPI scaling support planned?

    Is it planned to add support for HiDPI scaling?

    Currently I am running Tibia 11 on a 4k monitor with 200% scaling and the bot is not working properly.

  2. #2
    Free User Borges's Avatar
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    Quote Originally Posted by Robin Hood View Post
    Is it planned to add support for HiDPI scaling?

    Currently I am running Tibia 11 on a 4k monitor with 200% scaling and the bot is not working properly.
    Already tried this?
    https://forums.tibiawindbot.com/show...-7-8-10-New-PC
    Helped you? REP+

  3. #3
    Wind Powered Robin Hood's Avatar
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    Yeah, that's what I currently do with Tibia 10 when I'm botting. But I have to look 5cm from the screen to see anything when testing scripts.

    What I meant with this thread is to ask whether Windbot for Tibia 11 will support DPI scaling, so that I can bot with 200% scaling, just like I play manually.

  4. #4
    Administrator Lucas Terra's Avatar
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    I will work on it today.

  5. #5
    Wind Powered Robin Hood's Avatar
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    Thanks. Much appreciated

  6. #6
    Moderator Raphael's Avatar
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    @Robin Hood

    Can you make proper bug report following the proposed guidelines just so we can keep track of this issue?

  7. #7
    Wind Powered Robin Hood's Avatar
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    Sorry it took so long.

    I have just created a bug report, which can be found at: https://forums.tibiawindbot.com/show...caling-Support

  8. #8
    Moderator RoxZin xD's Avatar
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    Quote Originally Posted by Robin Hood View Post
    Sorry it took so long.

    I have just created a bug report, which can be found at: https://forums.tibiawindbot.com/show...caling-Support
    Eh... you made your thread on the wrong section. Make a new one on this section, and follow these guidelines. With Tibia 11 version you can run with High DPI but you cannot use map clicks as a walking method.



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  9. #9
    Wind Powered Robin Hood's Avatar
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    Good point. However, I noticed that it doesn't work on Tibia 10 with HiDPI scaling, so I edited the bug report to reflect that.

    As you're saying, this seems to have been fixed for Tibia 11 since I posted this thread, so I guess there's no need to submit a bug report in this section.

 

 

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