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  1. #11
    Free User Cisco's Avatar
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    Quote Originally Posted by Mateuszp View Post
    after dieing its normal, i had simmilar situation but it happend cuz bot counted time 2x longer then hunt itself
    30 minutes later


  2. #12
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    hmm my bad i putted it in sentence. After diening its normal it geting buggy happend all the time, same after save server.

    I was answering @topic that he had 2 times less cuz bot in my situation was turned on for 3 h and i was hunting 1,5h that makes it showing corectly even compared to tibias eph - witch showed hunt eph

  3. #13
    Administrator Lucas Terra's Avatar
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    Quote Originally Posted by Cisco View Post
    this?



    After he dies and go back to hunting

    The value showed in $exphour is the session average, meaning it's the total exp you made since you logged in your char divided by the time you've been playing.
    I'm adding a $clientexphour, which will do the last 15 min average, like the game client does.

  4. #14
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    Very good, congratulations for the great work and attention. /// Muito bom, parabens pelo otimo trabalho e atenção.

  5. #15
    Moderator Raphael's Avatar
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    Quote Originally Posted by Lucas Terra View Post
    The value showed in $exphour is the session average, meaning it's the total exp you made since you logged in your char divided by the time you've been playing.
    I'm adding a $clientexphour, which will do the last 15 min average, like the game client does.
    That's a breaking change then and should at least be documented. Because on Tibia 10, WindBot reports the client's exp/h rate on $exphour.

  6. #16
    Administrator Lucas Terra's Avatar
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    Quote Originally Posted by Raphael View Post
    That's a breaking change then and should at least be documented. Because on Tibia 10, WindBot reports the client's exp/h rate on $exphour.
    Uh, yea... you're right.

  7. #17
    Moderator Raphael's Avatar
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    Quote Originally Posted by Lucas Terra View Post
    Uh, yea... you're right.
    I believe the appropriate course of action here would be to leave $exphour reporting the client's exp/h rate and add another variable for a "real" exp/h rate. I know $clientexphour sounds better, but I believe keeping backwards compatibility is more important.

    This might (and most likely will) even cause problems such as complaints like "my script makes more exp/hour on Wind for Tibia 10 than on Wind for Tibia 11".

    What do you think?

  8. #18
    Moderator Raphael's Avatar
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    This should be fixed as of beta 31.

 

 

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