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  1. #1
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    Thumbs up (SoLveD) - Special Area Problem!

    solved !
    Last edited by aoisjaios; 12-02-2014 at 06:46 AM.

  2. #2
    Moderator Raphael's Avatar
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    I didn't get shit of your drawings.

  3. #3
    Moderator RoxZin xD's Avatar
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    Seems like you don't get the idea of how special areas work and why they don't need improvement. If they can be improved, good, but if not, it's just fine the way it is.



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  4. #4
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    Quote Originally Posted by aoisjaios View Post
    Hello everyone!


    I noticed that the "Special Areas " is very buggy , below is detailed information on the subject , based on hours of testing.

    Assuming the following Special Area of 3x3 squares ( filled ), where:

    W = Walk-able
    P = Protected

    Assuming your character needs to get from point "A" to point " B " , the special area would look like this :

    (A)
    [W ] [W ] [W ]
    [P ] [ P ] [W ]
    [P ] [ P ] [W ]
    ..............(B)

    or :

    (A)
    [W] [P] [P]
    [W] [P] [P]
    [W][W][W]
    ...............(B)



    Now assuming a special area of 2x3

    (A)
    [W] [W] [W]
    [P] [P] [W]
    ------------(B)


    Now let's get to it :
    • Special Area Filled 4x4

    (A)
    [P] [W][W][W]
    [P] [P] [P] [W]
    [P] [P] [P] [W]
    [P] [P] [P] [P] (B)



    ......(A)
    [W] [W] [P] [P]
    [W] [P] [P] [P]
    [W] [P] [P] [P]
    [W] [P] [P] [P]
    (B)




    (A) [W] [W] [W] [W]
    ......[P] [P] [P] [W]
    ......[P] [P] [P] [W] (B)
    ......[P] [P] [P] [P]


    These tests determined that the avoidance does not work as it should.

    The special areas system needs improvement with urgency , simply because it does not protect all locations marked , as it should ... leaving gaps at the edges of the markings.
    Its not very useful this way...
    set them to cavebot and have walk with arrows, it'll work as u want it
    Quote Originally Posted by Raphael View Post
    I didn't get shit of your drawings.
    all [X] are spec area, [W] is where he char walked during "Test" and [P] is where it didnt, is what i think he ment atleast

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  5. #5
    Moderator Raphael's Avatar
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    Quote Originally Posted by ozzix View Post
    set them to cavebot and have walk with arrows, it'll work as u want it

    all [X] are spec area, [W] is where he char walked during "Test" and [P] is where it didnt, is what i think he ment atleast
    Oh, I got that. It's only that I think this was a terrible way to represent it and I'm not willing to waste my time trying to decode it.
    Even Paint is better and easier to see than that.

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    Raphael, i'm really bad for drawings, but, u seems to have a brain, so u just need to use it !

    Ozzix, you rock's !
    u really got it.

    the point is, the pathfinder have priority over the special area, for some reasons, the 250 maximun avoidance, doen't "PROTECT" the filled áreas.

    so, its not buggy? of course is... and needs to be improved.... i will post a video, showing the bot configuration... some screenshots and bla, bla, bla, for make it easy to understood for who don't want to think!

  7. #7
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    raphael, i'm a person who live, work, who have family, etc... i really don't have the such time to draw on paint for u.
    but i will do better the next time.
    Again, sorry for my bad drawings.

  8. #8
    Moderator Raphael's Avatar
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    Quote Originally Posted by aoisjaios View Post
    raphael, i'm a person who live, work, who have family, etc... i really don't have the such time to draw on paint for u.
    but i will do better the next time.
    Again, sorry for my bad drawings.
    Then I'm afraid we have reached an impasse.
    You see, I too am a person who lives, works, goes to college and has a family, etc... I really don't have the time to try to comprehend possibly misleading representations. If you can't find a way to communicate your ideas clearly, there's no way we can provide help.

  9. #9
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    Its very hard to me to explain, the special areas system is working a little different for now... maybe after rebooting my system, maybe for opening the bot again, or someone else...
    and....
    @ozzix was completely right, walking with arrow keys is far better and functional (for special areas) than walking with map clicks... so, for some scripts i will use more actions to exchange between arrow keys and map clicks, thats will solve the majority problems that i've seen with my last scripts...

    Ozzix, thank's again! <3

 

 

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