Signup Now
Page 3 of 9 FirstFirst 12345 ... LastLast
Results 21 to 30 of 85
  1. #21
    Moderator Leonardo's Avatar
    Join Date
    Dec 2013
    Location
    Brazil
    Posts
    758
    Reputation
    77
    Rep Power
    22
    It can be obfuscated with any Lua compiler but not encrypted to use in a single computer/account. But like HjugO said it's very risky.

    I believe if Lucas add an encryption system in WindBot he could simply delete or don't let anyone encrypt codes with say("transfer 0 to X") and other stuff, but not like moving items via parcel. That would be impossible to detect if is the script doing some legal action or not. So there's come the risky thing.

  2. #22
    Wind Tester
    Join Date
    Dec 2013
    Location
    Warsaw, Poland
    Posts
    2,579
    Reputation
    149
    Rep Power
    27
    I think most people dont even know what we are talking about, they have no idea that you can send items by parcel, scripts in general can be risky to use (i you are not checking for that kind of things).

  3. #23
    Moderator Raphael's Avatar
    Join Date
    Dec 2013
    Location
    raphseller.com
    Posts
    2,441
    Reputation
    309
    Rep Power
    28
    Quote Originally Posted by Leonardo View Post
    It can be obfuscated with any Lua compiler but not encrypted to use in a single computer/account. But like HjugO said it's very risky.

    I believe if Lucas add an encryption system in WindBot he could simply delete or don't let anyone encrypt codes with say("transfer 0 to X") and other stuff, but not like moving items via parcel. That would be impossible to detect if is the script doing some legal action or not. So there's come the risky thing.
    Actually, it can be done so that it is attachable to an account. And even say('transfer x to y') can't be properly detected with code like this:

    local x = 'refsnart'
    local y = ''

    for i = #x, 1 do
    y = y .. x:char(i)
    end

    say(y .. ' 50000 to Raphael')


    And this is to mention one of the simplest way to trick the system.

  4. #24
    Moderator Leonardo's Avatar
    Join Date
    Dec 2013
    Location
    Brazil
    Posts
    758
    Reputation
    77
    Rep Power
    22
    Quote Originally Posted by Raphael View Post
    Actually, it can be done so that it is attachable to an account. And even say('transfer x to y') can't be properly detected with code like this:

    local x = 'refsnart'
    local y = ''

    for i = #x, 1 do
    y = y .. x:char(i)
    end

    say(y .. ' 50000 to Raphael')


    And this is to mention one of the simplest way to trick the system.
    Yeah, but you're getting old.

    local x = 'refsnart'
    local y = ''

    for i = #x, 1, -1 do
    y = y .. x:sub(i, i)
    end

    say(y .. ' 50000 to Raphael')

  5. #25
    Moderator Raphael's Avatar
    Join Date
    Dec 2013
    Location
    raphseller.com
    Posts
    2,441
    Reputation
    309
    Rep Power
    28
    Quote Originally Posted by Leonardo View Post
    Yeah, but you're getting old.

    local x = 'refsnart'
    local y = ''

    for i = #x, 1, -1 do
    y = y .. x:sub(i, i)
    end

    say(y .. ' 50000 to Raphael')
    Ço many langaugiz.

  6. #26
    Free User Justx's Avatar
    Join Date
    Jun 2014
    Posts
    192
    Reputation
    19
    Rep Power
    20
    Quote Originally Posted by Leonardo View Post
    Yeah, but you're getting old.

    local x = 'refsnart'
    local y = ''

    for i = #x, 1, -1 do
    y = y .. x:sub(i, i)
    end

    say(y .. ' 50000 to Raphael')
    I lol'd this. @Raphael lost his throne I guess.

  7. #27
    Moderator Raphael's Avatar
    Join Date
    Dec 2013
    Location
    raphseller.com
    Posts
    2,441
    Reputation
    309
    Rep Power
    28
    Quote Originally Posted by Justx View Post
    I lol'd this. @Raphael lost his throne I guess.
    My throne has always been and will always be mine.

  8. #28
    Free User downloadkct's Avatar
    Join Date
    Dec 2013
    Location
    Rio de Janeiro
    Posts
    1,167
    Reputation
    25
    Rep Power
    23
    Not signed.

    You see, this idea is good BUT what about the users who paid (me for example, i've bought 28 scripts already, single scripts and packs) who likes to change things on the cavebot waypoints, looter.. ? Like giving it a randomizer (with actions to randomize waypoints, a larger node) or even the defect scripts ? By blocking the entire script the ones who PAID would be forced to wait until the scripter fix things or add things and its not what i want, if i pay for a product i want to change whatever i want to fit my way to think and play the game, to be personal. I only buy scripts because its faster, all i have to do is change the actions, some waypoints, the looter and then im done.
    I've changed not working waypoint/action on like 90% scripts i paid for.

    Its just like piracy, the buyers will suffer even more than the ones who uses it for free.
    What if theres a script with wrong waypoints or tibia gets updated and the path changes and the scripter is on vacation ? The buyers would've to wait days, weeks until its fixed.

    You gave a very restrictive idea. Maybe a more permissive system would be fine.

    You have to think on your costumers when its about selling something, and not only on yourself (the sellers)
    Last edited by downloadkct; 12-04-2014 at 07:27 PM.
    Old 'n Proud Neobot-Elfbot and blackd user

  9. #29
    Wind Tester
    Join Date
    Dec 2013
    Location
    Warsaw, Poland
    Posts
    2,579
    Reputation
    149
    Rep Power
    27
    Quote Originally Posted by downloadkct View Post
    Not signed.

    You see, this idea is good BUT what about the users who paid (me for example, i've bought 28 scripts already, single scripts and packs) who likes to change things on the cavebot waypoints, looter.. ? Like giving it a randomizer (with actions to randomize waypoints, a larger node) or even the defect scripts ? By blocking the entire script the ones who PAID would be forced to wait until the scripter fix things or add things and its not what i want, if i pay for a product i want to change whatever i want to fit my way to think and play the game, to be personal. I only buy scripts because its faster, all i have to do is change the actions, some waypoints, the looter and then im done.
    I've changed not working waypoint/action on like 90% scripts i paid for.

    Its just like piracy, the buyers will suffer even more than the ones who uses it for free.
    What if theres a script with wrong waypoints or tibia gets updated and the path changes and the scripter is on vacation ? The buyers would've to wait days, weeks until its fixed.

    You gave a very restrictive idea. Maybe a more permissive system would be fine.

    You have to think on your costumers when its about selling something, and not only on yourself (the sellers)
    I have solution for you. Make your own script. And well, if you have to fix paid scripts, what can i tell. Just stop buying bugged scripts.

  10. #30
    Free User
    Join Date
    Feb 2014
    Posts
    36
    Reputation
    10
    Rep Power
    0
    I disagree. I will never buy scripts, which I can't edit. I always edit bought scrip(REPAIR BUGS, move wpt, add wpt, change healing, add actions, etc) to make better exp, profit, make script more safe.
    Ok, script can be use by only one user, it's good solutions.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •