Add on walkeable ID's this:
140, 404, 620, 621, 623, 624, 831, 832, 833, 834, 2130, 2140, 2314, 2315, 2316, 2319, 2346, 2347, 2348, 2349, 2350, 2351, 2352, 2353, 2354, 2355, 2356, 2357, 2358, 2359, 2360, 2361, 2362, 2363, 2364, 2365, 2366, 2367, 2368, 2369, 2370, 2371, 2372, 2373, 2374, 2375, 2376, 2377, 2378, 2379, 2380, 2381, 2382, 2383, 2384, 2385, 2402, 2403, 2404, 2405, 2406, 2407, 2408, 2409, 2410, 2411, 2412, 2413, 2414, 2415, 2416, 2417, 2418, 2419, 2420, 2421, 2422, 2423, 2424, 2425, 2426, 2431, 2432, 2433, 2434, 2441, 2442, 2443, 2444, 2469, 2471, 2472, 2473, 2478, 2480, 2481, 2482, 2483, 2484, 2485, 2486, 2519, 2523, 2775, 2776, 2777, 2778, 2779, 2780, 2781, 2782, 2783, 2784, 2785, 2786, 2787, 2788, 2789, 2790, 2791, 2792, 2793, 2794, 2795, 2796, 2797, 2798, 2799, 2800, 2801, 2802, 2803, 2804, 2805, 2806, 2807, 2808, 2809, 2810, 2811, 2812, 2981, 2983, 2984, 2985, 2987, 2988, 3503, 3504, 3652, 3666, 4054, 5086, 5087, 5088, 5463, 5674, 5675, 5915, 5916, 6114, 6115, 6371, 6372, 7160, 7161, 7162, 7163, 7164, 7165, 7166, 7169, 7170, 7266, 7267, 7288, 7864, 8519, 8520, 8521, 8522, 8529, 8530, 8763, 9061, 9062, 10182, 10207, 10209, 10216, 10286, 10287, 10288, 10978, 10979, 11010, 11011, 11012, 11013, 11540, 11797, 11798, 11799, 11800, 11801, 11802, 11803, 11804, 11805, 11806, 11807, 11808, 11809, 11810, 12020, 12021, 12022, 12477, 12573, 12636, 12637, 12638, 12639, 13969, 14237, 14741, 14756, 15151, 15152, 15153, 15154, 15155, 17152, 17359, 17360, 17361, 17362, 17363, 17364, 17365, 17366, 17367, 17972, 17974, 17975, 17977, 19116, 19200, 21152, 21300, 21391, 21842
somehow the poison bombs still stop my characters@Diaxy@borges
Last edited by warturtle; 06-09-2015 at 10:53 PM.
I take ID's from this action:
local itemsTable = {}
for id = 0, 30000 do
local info = iteminfo(id)
if info.isavoid and not (info.isunpass or info.isautomap or info.islight or info.isfullbank or info.isbank) then
table.insert(itemsTable, id)
end
end
print(itemsTable)
all walkeable ID's is there... you can check by yourself with this HUD:
--XYZ
drawtext("Cursor X:", 300, 30)
drawtext(cursorinfo().x, 360, 30)
drawtext("Cursor Y:", 300, 50)
drawtext(cursorinfo().y, 360, 50)
drawtext("Cursor Z:", 300, 70)
drawtext(cursorinfo().z, 360, 70)
drawtext("ID:", 430, 70)
drawtext($cursorinfo.id, 460, 70)
drawtext("X:", 300, 90)
drawtext($posx, 360, 90)
drawtext("Y:", 300, 110)
drawtext($posy, 360, 110)
drawtext("Z:", 300, 130)
drawtext($posz, 360, 130)
You trying use the action with cavebot enabled?
if not, try it.
Wait, so I have to put in the "Walkable ID" area all the IDs of the path I want to take in Warzone 1? I thought the Walkabe IDs represent the ID of all different things that can block my way. But to answer your question, I've tried to put the Follow Person script in Scripter as well as the Scripter in Cavebot. Then I throw poison bombs all over the floor, it still won't walk over it after I added all the Walkable IDs you posted.
is it possible to make the the follower's go through floors if needed use rope ladder or stairs?
Last edited by Zvirblis; 07-05-2015 at 12:44 PM.