I'll check it tomorrow morning, today i've got an exam and haven't time.
If its becouse you were jailed by someone, its normal, becouse it tries to break the Y-faced walls and also the X-faced walls.
if its on entrance, i forgot to edit the action at start/refill (at the exit/entrance it cuts both south walls instead only one). That was before 'breakdworcwall()' just incase some vial or whatever was on top of bamboo, script wouldn't bug there, but now with that action I can remove the 2nd wall cut.
if its on another situation (e.g. script bugged and you keep standing with no movement so it thinks you're jailed) i dont know what happened and must check it all.
Which one of those is the trouble?
By the way, was already thinking about set the coords of all bamboo jail areas, so if you're inside one of those, the action would take effect. (At the antijail action i mean)