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  1. #61
    Free User darknb's Avatar
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    Quote Originally Posted by EvoSoft View Post
    Hey @sirmate,

    Not sure if it's been mentioned before,but I just wanted to let you know that the Crystal Crossbow doesn't register on your HUD. It just shows the fist skill instead.

    ~EvoSoft

    same with deepling axe

  2. #62
    Free User mix's Avatar
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    This hud is amazing, like this bot
    THX!

  3. #63
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    I wanted Bot exp/hour too, not only Tibias

  4. #64
    Free User Anulka's Avatar
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    @sirmate

    Can you add RESET button to botting stats? :P

  5. #65
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    Why do i get this problem when im trying to load it?

    http://2.ii.gl/rzEEOG6v.png

  6. #66
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    Quote Originally Posted by freddeee View Post
    Why do i get this problem when im trying to load it?

    http://2.ii.gl/rzEEOG6v.png
    @sirmate , getting the same error as this guy, don't have a clue what to change in order for it to work =/

  7. #67
    Free User iagobrunogurgel's Avatar
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    Beautiful Hud Total Perfection'm using and have not found even one type of bug

  8. #68
    Free User iagobrunogurgel's Avatar
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    Quote Originally Posted by iagobrunogurgel View Post
    Beautiful Hud Total Perfection'm using and have not found even one type of bug
    Hello my Sirmate MONITOR MY STATS this not working! what can it be? follows the code took more of a scripter still not functioning


    -----------------

    init start
    --
    -- 88
    -- "" ,d
    -- 88
    -- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba,
    -- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88
    -- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP"""""""
    -- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa
    -- `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"'
    --

    -- Name: Monitor My Stats
    -- Last Updated: 19/12/2013
    -- Version: 1.0

    filterinput(false, true, false, false)

    local HUD_Sections = {
    {Name = 'OTHERS', State = true, Items = {
    {'Ping', function() return $ping .. ' (avg: ' .. $pingaverage .. ')' end},
    {'Bank Balance', function() return num($balance) end},
    }
    },

    {Name = 'CHARACTER STATS', State = true, Items = {
    {'Level', function() return $level .. ' (' .. 100 - math.floor(($exp - expatlvl($level)) * 100 / (expatlvl($level + 1) - expatlvl($level))) .. '%)' end},
    {'Experience', function() return num($exp) end},
    {'Magic Level', function() return $mlevel .. ' (' .. 100 - $mlevelpc .. '%)' end},
    {'Weapon Skill', function() local _ = WeaponSkill() return _.skill .. ' (' .. 100 - _.skillpc .. '%)' end},
    {'Shielding', function() return $shielding .. ' (' .. 100 - $shieldingpc .. '%)' end},
    {'Fishing', function() return $fishing .. ' (' .. 100 - $fishingpc .. '%)' end}
    }
    },

    {Name = 'ENGINE STATES', State = true, Items = {
    {'Spell Healer', function() return getsetting('SpellHealer/Enabled') end},
    {'Potion Healer', function() return getsetting('PotionHealer/Enabled') end},
    {'Condition Healer', function() return getsetting('ConditionHealer/Enabled') end},
    {'Mana Training', function() return getsetting('ManaTrainer/Enabled') end},
    {'Cavebot', function() return getsetting('Cavebot/Enabled') end},
    {'Looting', function() return getsetting('Looting/Enabled') end},
    {'Targeting', function() return getsetting('Targeting/Enabled') end}
    }
    },

    {Name = 'BOTTING STATS', State = true, Items = {
    {'Experience per Hour', function() return num($exphour) end},
    {'Experience Left', function() return num(exptolevel()) end},
    {'Experience Today', function() return num($expgained) end},
    {'Time to Next Level', function() return time(timetolevel()) end},
    {'Played Time', function() return time(math.floor($timems / 1000)) end},
    {'Stamina', function() return time($stamina) end}
    }
    }
    }

    local HUD_Colors = {
    Font = color(255, 255, 255, 0),
    SectionHeaderBackground = {0.0, color(36, 68, 105, 20), 0.23, color(99, 99, 99, 20), 0.76, color(21, 39, 60, 20)},
    EntryNameBackground = {0.0, color(75, 75, 75, 20), 0.23, color(45, 45, 45, 20), 0.76, color(19, 19, 19, 20)},
    EntryValueBackground = {0.0, color(255, 100, 40, 20), 0.23, color(225, 80, 30, 20), 0.76, color(98, 13, 17, 20)},
    EntryValueEnabledBackground = {0.0, color(65, 96, 12, 20), 0.23, color(67, 99, 13, 20), 0.76, color(36, 52, 6, 20)},
    EntryValueDisabledBackground = {0.0, color(90, 12, 15, 20), 0.23, color(98, 13, 17, 20), 0.76, color(52, 6, 9, 20)},
    }

    function WeaponSkill()
    local SkillTypes = {
    ['axe'] = {type = 'axe', skill = $axe, skillpc = $axepc},
    ['club'] = {type = 'club', skill = $club, skillpc = $clubpc},
    ['sword'] = {type = 'sword', skill = $sword, skillpc = $swordpc},
    ['bow'] = {type = 'distance', skill = $distance, skillpc = $distancepc},
    ['distance weapon'] = {type = 'distance', skill = $distance, skillpc = $distancepc},
    ['no weapon'] = {type = 'fist', skill = $fist, skillpc = $fistpc},
    ['rod'] = {type = 'magic', skill = $mlevel, skillpc = $mlevelpc},
    ['wand'] = {type = 'magic', skill = $mlevel, skillpc = $mlevelpc},
    }

    return SkillTypes[findweapontype()]
    end

    local Moving, Temp, Moved = false, {0, 0}, {0, 0}

    function inputevents(e)
    if (e.type == IEVENT_LMOUSEDOWN) then
    for _, Section in ipairs(HUD_Sections) do
    if (e.elementid == Section.StateSwitch) then
    Section.State = not Section.State
    end
    end
    end

    if (e.type == IEVENT_MMOUSEDOWN) then
    Moving, Temp = true, {$cursor.x - Moved[1], $cursor.y - Moved[2]}
    end

    if (e.type == IEVENT_MMOUSEUP) then
    Moving = false
    end
    end
    init end

    if (Moving) then
    auto(10)
    Moved = {$cursor.x - Temp[1], $cursor.y - Temp[2]}
    end

    setposition($clientwin.left + 5 + Moved[1], $worldwin.top + Moved[2])
    setfontstyle('Tahoma', 8, 75, 0xFFFFFF, 1, color(0, 0, 0, 20))

    local StringWidth, StringHeight = measurestring('TEMP')

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 22)
    addgradcolors(unpack(HUD_Colors.SectionHeaderBackg round))
    drawroundrect(0, 0, 240, 21, 2, 2)
    drawtext('SCRIPT INFO', 6, 21 / 2 - StringHeight * 0.5)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 22)
    addgradcolors(unpack(HUD_Colors.EntryValueBackgrou nd))
    drawroundrect(130, 0, 110, 21, 2, 2)
    drawtext('by Garkstal', 136, 21 / 2 - StringHeight * 0.5)

    setfontsize(7)

    local StringWidth, StringHeight = measurestring('TEMP')

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(HUD_Colors.EntryNameBackgroun d))
    drawroundrect(0, 24 + 0 * 18, 240, 15, 2, 2)
    drawtext('[EK] Venore Amazon Camp', 6, 24 + 0 * 18 + 15 / 2 - StringHeight * 0.5 + 1)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(HUD_Colors.EntryNameBackgroun d))
    drawroundrect(0, 24 + 1 * 18, 240, 15, 2, 2)
    drawtext('Script version:', 6, 24 + 1 * 18 + 15 / 2 - StringHeight * 0.5 + 1)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(HUD_Colors.EntryValueBackgrou nd))
    drawroundrect(130, 24 + 1 * 18, 110, 15, 2, 2)
    drawtext('1.0.1', 136, 24 + 1 * 18 + 15 / 2 - StringHeight * 0.5 + 1)

    local YPosition, SectionRow, SectionItemsRow = 22 + 2 * 19, 0, 0
    for _, Section in ipairs(HUD_Sections) do
    setfontsize(8)

    local StringWidth, StringHeight = measurestring('TEMP')

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
    addgradcolors(unpack(HUD_Colors.SectionHeaderBackg round))
    drawroundrect(0, YPosition + (SectionRow * 23) + (SectionItemsRow * 19), 240, 20, 2, 2)
    drawtext(Section.Name, 6, YPosition + (SectionRow * 23) + (SectionItemsRow * 19) + 20 / 2 - StringHeight * 0.5 + 1)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
    if (Section.State) then
    addgradcolors(unpack(HUD_Colors.EntryValueEnabledB ackground))
    else
    addgradcolors(unpack(HUD_Colors.EntryValueDisabled Background))
    end
    Section.StateSwitch = drawroundrect(220, YPosition + (SectionRow * 23) + (SectionItemsRow * 19), 20, 20, 2, 2)
    drawtext('X', 228, YPosition + (SectionRow * 23) + (SectionItemsRow * 19) + 20 / 2 - StringHeight * 0.5 + 1)

    SectionRow = SectionRow + 1

    if (Section.State) then
    setfontsize(7)

    local StringWidth, StringHeight = measurestring('TEMP')

    for _, SectionItem in ipairs(Section.Items) do
    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 17)
    addgradcolors(unpack(HUD_Colors.EntryNameBackgroun d))
    drawroundrect(0, YPosition + (SectionRow * 23) + (SectionItemsRow * 19), 240, 16, 2, 2)
    drawtext(SectionItem[1], 6, YPosition + (SectionRow * 23) + (SectionItemsRow * 19) + 16 / 2 - StringHeight * 0.5 + 1)

    if (Section.Name == 'ENGINE STATES') then
    local EngineCurrentState = SectionItem[2]()

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 17)
    if (EngineCurrentState == 'yes') then
    addgradcolors(unpack(HUD_Colors.EntryValueEnabledB ackground))
    else
    addgradcolors(unpack(HUD_Colors.EntryValueDisabled Background))
    end
    drawroundrect(130, YPosition + (SectionRow * 23) + (SectionItemsRow * 19), 110, 16, 2, 2)
    drawtext((EngineCurrentState == 'yes' and ('On')) or ('Off'), 136, YPosition + (SectionRow * 23) + (SectionItemsRow * 19) + 16 / 2 - StringHeight * 0.5 + 1)
    else
    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 17)
    addgradcolors(unpack(HUD_Colors.EntryValueBackgrou nd))
    drawroundrect(130, YPosition + (SectionRow * 23) + (SectionItemsRow * 19), 110, 16, 2, 2)
    drawtext(SectionItem[2](), 136, YPosition + (SectionRow * 23) + (SectionItemsRow * 19) + 16 / 2 - StringHeight * 0.5 + 1)
    end

    SectionItemsRow = SectionItemsRow + 1
    end
    end
    end

  9. #69
    Free User iagobrunogurgel's Avatar
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    Quote Originally Posted by iagobrunogurgel View Post
    hello my sirmate monitor my stats this not working! What can it be? Follows the code took more of a scripter still not functioning


    -----------------

    init start
    --
    -- 88
    -- "" ,d
    -- 88
    -- ,adppyba, 88 8b,dppyba, 88,dpyba,,adpyba, ,adppyyba, mm88mmm ,adppyba,
    -- i8[ "" 88 88p' "y8 88p' "88" "8a "" `y8 88 a8p_____88
    -- `"y8ba, 88 88 88 88 88 ,adppppp88 88 8pp"""""""
    -- aa ]8i 88 88 88 88 88 88, ,88 88, "8b, ,aa
    -- `"ybbdp"' 88 88 88 88 88 `"8bbdp"y8 "y888 `"ybbd8"'
    --

    -- name: Monitor my stats
    -- last updated: 19/12/2013
    -- version: 1.0

    filterinput(false, true, false, false)

    local hud_sections = {
    {name = 'others', state = true, items = {
    {'ping', function() return $ping .. ' (avg: ' .. $pingaverage .. ')' end},
    {'bank balance', function() return num($balance) end},
    }
    },

    {name = 'character stats', state = true, items = {
    {'level', function() return $level .. ' (' .. 100 - math.floor(($exp - expatlvl($level)) * 100 / (expatlvl($level + 1) - expatlvl($level))) .. '%)' end},
    {'experience', function() return num($exp) end},
    {'magic level', function() return $mlevel .. ' (' .. 100 - $mlevelpc .. '%)' end},
    {'weapon skill', function() local _ = weaponskill() return _.skill .. ' (' .. 100 - _.skillpc .. '%)' end},
    {'shielding', function() return $shielding .. ' (' .. 100 - $shieldingpc .. '%)' end},
    {'fishing', function() return $fishing .. ' (' .. 100 - $fishingpc .. '%)' end}
    }
    },

    {name = 'engine states', state = true, items = {
    {'spell healer', function() return getsetting('spellhealer/enabled') end},
    {'potion healer', function() return getsetting('potionhealer/enabled') end},
    {'condition healer', function() return getsetting('conditionhealer/enabled') end},
    {'mana training', function() return getsetting('manatrainer/enabled') end},
    {'cavebot', function() return getsetting('cavebot/enabled') end},
    {'looting', function() return getsetting('looting/enabled') end},
    {'targeting', function() return getsetting('targeting/enabled') end}
    }
    },

    {name = 'botting stats', state = true, items = {
    {'experience per hour', function() return num($exphour) end},
    {'experience left', function() return num(exptolevel()) end},
    {'experience today', function() return num($expgained) end},
    {'time to next level', function() return time(timetolevel()) end},
    {'played time', function() return time(math.floor($timems / 1000)) end},
    {'stamina', function() return time($stamina) end}
    }
    }
    }

    local hud_colors = {
    font = color(255, 255, 255, 0),
    sectionheaderbackground = {0.0, color(36, 68, 105, 20), 0.23, color(99, 99, 99, 20), 0.76, color(21, 39, 60, 20)},
    entrynamebackground = {0.0, color(75, 75, 75, 20), 0.23, color(45, 45, 45, 20), 0.76, color(19, 19, 19, 20)},
    entryvaluebackground = {0.0, color(255, 100, 40, 20), 0.23, color(225, 80, 30, 20), 0.76, color(98, 13, 17, 20)},
    entryvalueenabledbackground = {0.0, color(65, 96, 12, 20), 0.23, color(67, 99, 13, 20), 0.76, color(36, 52, 6, 20)},
    entryvaluedisabledbackground = {0.0, color(90, 12, 15, 20), 0.23, color(98, 13, 17, 20), 0.76, color(52, 6, 9, 20)},
    }

    function weaponskill()
    local skilltypes = {
    ['axe'] = {type = 'axe', skill = $axe, skillpc = $axepc},
    ['club'] = {type = 'club', skill = $club, skillpc = $clubpc},
    ['sword'] = {type = 'sword', skill = $sword, skillpc = $swordpc},
    ['bow'] = {type = 'distance', skill = $distance, skillpc = $distancepc},
    ['distance weapon'] = {type = 'distance', skill = $distance, skillpc = $distancepc},
    ['no weapon'] = {type = 'fist', skill = $fist, skillpc = $fistpc},
    ['rod'] = {type = 'magic', skill = $mlevel, skillpc = $mlevelpc},
    ['wand'] = {type = 'magic', skill = $mlevel, skillpc = $mlevelpc},
    }

    return skilltypes[findweapontype()]
    end

    local moving, temp, moved = false, {0, 0}, {0, 0}

    function inputevents(e)
    if (e.type == ievent_lmousedown) then
    for _, section in ipairs(hud_sections) do
    if (e.elementid == section.stateswitch) then
    section.state = not section.state
    end
    end
    end

    if (e.type == ievent_mmousedown) then
    moving, temp = true, {$cursor.x - moved[1], $cursor.y - moved[2]}
    end

    if (e.type == ievent_mmouseup) then
    moving = false
    end
    end
    init end

    if (moving) then
    auto(10)
    moved = {$cursor.x - temp[1], $cursor.y - temp[2]}
    end

    setposition($clientwin.left + 5 + moved[1], $worldwin.top + moved[2])
    setfontstyle('tahoma', 8, 75, 0xffffff, 1, color(0, 0, 0, 20))

    local stringwidth, stringheight = measurestring('temp')

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 22)
    addgradcolors(unpack(hud_colors.sectionheaderbackg round))
    drawroundrect(0, 0, 240, 21, 2, 2)
    drawtext('script info', 6, 21 / 2 - stringheight * 0.5)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 22)
    addgradcolors(unpack(hud_colors.entryvaluebackgrou nd))
    drawroundrect(130, 0, 110, 21, 2, 2)
    drawtext('by garkstal', 136, 21 / 2 - stringheight * 0.5)

    setfontsize(7)

    local stringwidth, stringheight = measurestring('temp')

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(hud_colors.entrynamebackgroun d))
    drawroundrect(0, 24 + 0 * 18, 240, 15, 2, 2)
    drawtext('[ek] venore amazon camp', 6, 24 + 0 * 18 + 15 / 2 - stringheight * 0.5 + 1)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(hud_colors.entrynamebackgroun d))
    drawroundrect(0, 24 + 1 * 18, 240, 15, 2, 2)
    drawtext('script version:', 6, 24 + 1 * 18 + 15 / 2 - stringheight * 0.5 + 1)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
    addgradcolors(unpack(hud_colors.entryvaluebackgrou nd))
    drawroundrect(130, 24 + 1 * 18, 110, 15, 2, 2)
    drawtext('1.0.1', 136, 24 + 1 * 18 + 15 / 2 - stringheight * 0.5 + 1)

    local yposition, sectionrow, sectionitemsrow = 22 + 2 * 19, 0, 0
    for _, section in ipairs(hud_sections) do
    setfontsize(8)

    local stringwidth, stringheight = measurestring('temp')

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
    addgradcolors(unpack(hud_colors.sectionheaderbackg round))
    drawroundrect(0, yposition + (sectionrow * 23) + (sectionitemsrow * 19), 240, 20, 2, 2)
    drawtext(section.name, 6, yposition + (sectionrow * 23) + (sectionitemsrow * 19) + 20 / 2 - stringheight * 0.5 + 1)

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
    if (section.state) then
    addgradcolors(unpack(hud_colors.entryvalueenabledb ackground))
    else
    addgradcolors(unpack(hud_colors.entryvaluedisabled background))
    end
    section.stateswitch = drawroundrect(220, yposition + (sectionrow * 23) + (sectionitemsrow * 19), 20, 20, 2, 2)
    drawtext('x', 228, yposition + (sectionrow * 23) + (sectionitemsrow * 19) + 20 / 2 - stringheight * 0.5 + 1)

    sectionrow = sectionrow + 1

    if (section.state) then
    setfontsize(7)

    local stringwidth, stringheight = measurestring('temp')

    for _, sectionitem in ipairs(section.items) do
    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 17)
    addgradcolors(unpack(hud_colors.entrynamebackgroun d))
    drawroundrect(0, yposition + (sectionrow * 23) + (sectionitemsrow * 19), 240, 16, 2, 2)
    drawtext(sectionitem[1], 6, yposition + (sectionrow * 23) + (sectionitemsrow * 19) + 16 / 2 - stringheight * 0.5 + 1)

    if (section.name == 'engine states') then
    local enginecurrentstate = sectionitem[2]()

    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 17)
    if (enginecurrentstate == 'yes') then
    addgradcolors(unpack(hud_colors.entryvalueenabledb ackground))
    else
    addgradcolors(unpack(hud_colors.entryvaluedisabled background))
    end
    drawroundrect(130, yposition + (sectionrow * 23) + (sectionitemsrow * 19), 110, 16, 2, 2)
    drawtext((enginecurrentstate == 'yes' and ('on')) or ('off'), 136, yposition + (sectionrow * 23) + (sectionitemsrow * 19) + 16 / 2 - stringheight * 0.5 + 1)
    else
    setfillstyle('gradient', 'linear', 2, 0, 0, 0, 17)
    addgradcolors(unpack(hud_colors.entryvaluebackgrou nd))
    drawroundrect(130, yposition + (sectionrow * 23) + (sectionitemsrow * 19), 110, 16, 2, 2)
    drawtext(sectionitem[2](), 136, yposition + (sectionrow * 23) + (sectionitemsrow * 19) + 16 / 2 - stringheight * 0.5 + 1)
    end

    sectionitemsrow = sectionitemsrow + 1
    end
    end
    end
    up sirmate!

  10. #70
    Banned
    Join Date
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    i have error:
    error in HUD script NewHUDScript2:
    [" {'Ban..."]:NewHUDScript2:22 attempt to call global 'num' (a string value)
    stack traceback:
    [" drawtext(SectionItem[2](), 1..."]:NewHUDScript2:190 in user script

 

 

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