hello,
So about the avalanche shooter, it doesn't work that good at the moment on wind-bot,
it is trieng to use everything on the same time(manas etc), which makes the hotkey miss like 7 out of 10 attempts on using the rune,
the using manas is no problem, easy to put a hotkey with, use mana potion after all creatures died'
but as I saw a reply of somebody saying that if you would add this to it, it would improve alot;
setsetting('Targeting/Enabled', 'yes')
setsetting('Targeting/Enabled', 'no')
so it would stand like this in the hotkey;
if sqm.amount >= AmountToShoot then
setsetting('Targeting/Enabled', 'no')
pausewalking(300)
useitemon(Rune, 0, sqm.tile)
pausewalking(0)
wait(100)
setsetting('Targeting/Enabled', 'yes')
end
end
But even if you do it like this, the bot stops attack of course, and is trieng to walk to next node and tries to loot on the same time,
so added this as well behind the one of targeting;
setsetting('Looting/Enabled', 'no')
setsetting('Looting/Enabled', 'yes')
Anyways, when you do this, it will stop attack & loot for half a second and back to attack and loot again.
in the half second of break, the bot is thinking 'Oh no need to attack & loot, so lets go walk to the next node' Which will be unreachable.
to let it stop walk and skip every node, I have to put after every 'walk-node' a location checker, since the walker doesn't skip them when I activate the hotkey,
it is really much work to make a script like this, but it makes the attacking with a area rune like 5x better then the one in normal attacking settings.
So my idea is, is there any possibility to write a persistent or hotkey so that the walker doesn't skip any 'walk-nodes' when I have activated the hotkey?
I am still learning the lua language, but it is quite hard to start from nothing and write it on myself right away like this.
So people, any ideas on how to change this? is this even possible at the moment?
Regards Peter