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  1. #21
    Free User ratrider's Avatar
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    Quote Originally Posted by Kyyngpin View Post
    im sorry for my ignorance. what does it exactly do??????
    Wat? Read the first post?

  2. #22
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    Quote Originally Posted by ratrider View Post
    Wat? Read the first post?

    read my post first you too you dumb fuck ignorant mother fucker

  3. #23
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    i dont know what moves or what benefits that script gonna give me

  4. #24
    Free User ratrider's Avatar
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    Quote Originally Posted by Kyyngpin View Post
    read my post first you too you dumb fuck ignorant mother fucker
    Calm down kiddo.

    I responded to your "first post".. So basically, it's impossible for me not to have read your first post.

    I find you pretty dumb not to understand what this does for you. But hey, people are dumb. Thats why earth is going places ;-)
    Last edited by ratrider; 04-22-2016 at 04:26 PM.

  5. #25
    Free User NikitaArcher's Avatar
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    Quote Originally Posted by Garkstal View Post
    "Infinity" Depositer


    Description
    Will deposit items from your loot backpack. You may put around 105 backpacks (if there will be only stack and rare backpacks)


    Configuration
    Setup properly:

    • lootbp - the one you carry on yourself
    • stackbp - backpack for cumulative items in depot
    • rarebp - backpack for non cumulative items in depot
    • ignore - list of ignored items to deposit
    • wpt.Label - label where char should go if items will be not deposited (depositer will fail f.e. stackbp will be full)
    • wpt.Section - section of wpt.Label


    Code


    init start
    -- Script Version 1.0.0
    local stackbp = "purple backpack" -- Stackable items bp name
    local rarebp = "orange backpack" -- Non stacable items bp name
    local lootbp = "camouflage backpack" -- Lootbp on self
    local ignore = {"gold coin", "platinum coin"} -- Will not move these items
    local wpt = {Label = "FromDepot", Section = "Trainers"} -- Where go if depositer failed (no more space to deposit)

    -- Do not edit anything below this line
    for i=1, #ignore do
    ignore[i] = itemid(ignore[i])
    end
    init end

    reachgrounditem("depot")

    closewindows()
    wait(500)
    setsetting('Looting/OpenNextBP', 'no')

    -- Opening Loot Bp
    if windowcount(lootbp) == 0 then
    while windowcount(lootbp) == 0 do
    if windowcount() > 0 then
    closewindows()
    wait(1000)
    end
    openitem(0, 'back')
    waitping(3,4)
    openitem(lootbp, itemname($back.id), false)
    waitping(3,4)
    resizewindows(0, lootbp)
    wait(500, 700)
    end
    end

    while windowcount("Depot Chest") == 0 do
    opendepot()
    end

    -- Opening Stack BP
    while windowcount(stackbp) == 0 do
    openitem(stackbp, "depot chest", true)
    wait(300, 400)
    resizewindows(300, stackbp)
    while windowcount(stackbp) > 0 and getcontainer(stackbp).emptycount == 0 and itemcount(stackbp, stackbp) > 0 do
    openitem(stackbp, stackbp, false)
    wait(100, 150)
    end
    if windowcount(stackbp) > 0 then
    resizewindows(0, stackbp)
    end
    end

    -- Opening Rare BP
    while windowcount(rarebp) == 0 do
    openitem(rarebp, "depot chest", false)
    wait(300, 400)
    resizewindows(300, rarebp)
    while windowcount(rarebp) > 0 and getcontainer(rarebp).emptycount == 0 and itemcount(rarebp, rarebp) > 0 do
    openitem(rarebp, rarebp, false)
    wait(100, 150)
    end
    if windowcount(rarebp) > 0 then
    resizewindows(0)
    end
    end

    local cont = getcontainer(lootbp)
    while windowcount(cont.name) > 0 do
    local stackFull, rareFull, j = false, false, 1
    for i=1, cont.itemcount do
    local info = iteminfo(cont.item[j].id)

    if not info.iscontainer and not table.find(ignore, info.id) then
    if info.iscumulative then
    -- Check if can move items to this bp
    while getcontainer(stackbp).emptycount == 0 and itemcount(stackbp, stackbp) > 0 do
    openitem(stackbp, stackbp, false)
    wait(200, 300)
    end

    if getcontainer(stackbp).emptycount > 0 then
    moveitems(info.id, stackbp, lootbp, 100)
    waitping()
    end

    if getcontainer(stackbp).emptycount == 0 and itemcount(stackbp, stackbp) == 0 then
    stackFull = true
    break
    end
    else
    -- Check if can move items to this bp
    while getcontainer(rarebp).emptycount == 0 and itemcount(rarebp, rarebp) > 0 do
    openitem(rarebp, rarebp, false)
    wait(200, 300)
    end

    if getcontainer(rarebp).emptycount > 0 then
    moveitems(info.id, rarebp, lootbp, 1)
    waitping()
    end

    if getcontainer(rarebp).emptycount == 0 and itemcount(rarebp, rarebp) == 0 then
    rareFull = true
    break
    end
    end
    else
    j = j + 1
    end
    end

    if stackFull then
    printerror('Stack backpack is full, can\'t continue depositing.')
    gotolabel(wpt.Label, wpt.Section)
    break
    elseif rareFull then
    printerror('Rare backpack is full, can\'t continue depositing.')
    gotolabel(wpt.Label, wpt.Section)
    break
    end

    local function isItemIn(name)
    local val = false
    for i=1, getcontainer(name).itemcount do
    if not iteminfo(getcontainer(name).item[i].id).iscontainer and not table.find(ignore, getcontainer(name).item[i].id) then
    val = true
    break
    end
    end
    return val
    end

    if not isItemIn(lootbp) then
    if itemcount(lootbp, lootbp) > 0 then
    openitem(lootbp, lootbp, false)
    wait(300, 400)
    else
    closewindows(lootbp)
    end
    end
    end

    setsetting('Looting/OpenNextBP', 'yes')
    @Garkstal

    Need you help bro...

    I need use this action, however, these bps will be on the floor and not in the depot, can you help me? I did not find anyone who could ...

  6. #26
    Free User Garkstal's Avatar
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    Quote Originally Posted by NikitaArcher View Post
    @Garkstal

    Need you help bro...

    I need use this action, however, these bps will be on the floor and not in the depot, can you help me? I did not find anyone who could ...
    Just put bps on 1 sqm and then use
    browsefield(x,y,z)

    After that you need to edit bp opener in, fe.:
    openitem(rarebp, "browse field", true)

    And you are done.
    http://i.imgur.com/lkWkIMg.png
    ........................Script Name......................
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    Characters for sale! | Like Our Facebook! | Sell Tibia Gold

  7. #27
    Free User NikitaArcher's Avatar
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    Quote Originally Posted by Garkstal View Post
    Just put bps on 1 sqm and then use
    browsefield(x,y,z)

    After that you need to edit bp opener in, fe.:
    openitem(rarebp, "browse field", true)

    And you are done.
    work!
    nice bro!!! thx!!!!

  8. #28
    Wind Powered
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    bot dont open next bp in depot while deposit :/

  9. #29
    Free User Richter's Avatar
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    Quote Originally Posted by Garkstal View Post
    "Infinity" Depositer


    Description
    Will deposit items from your loot backpack. You may put around 105 backpacks (if there will be only stack and rare backpacks)


    Configuration
    Setup properly:

    • lootbp - the one you carry on yourself
    • stackbp - backpack for cumulative items in depot
    • rarebp - backpack for non cumulative items in depot
    • ignore - list of ignored items to deposit
    • wpt.Label - label where char should go if items will be not deposited (depositer will fail f.e. stackbp will be full)
    • wpt.Section - section of wpt.Label


    Code


    init start
    -- Script Version 1.0.0
    local stackbp = "purple backpack" -- Stackable items bp name
    local rarebp = "orange backpack" -- Non stacable items bp name
    local lootbp = "camouflage backpack" -- Lootbp on self
    local ignore = {"gold coin", "platinum coin"} -- Will not move these items
    local wpt = {Label = "FromDepot", Section = "Trainers"} -- Where go if depositer failed (no more space to deposit)

    -- Do not edit anything below this line
    for i=1, #ignore do
    ignore[i] = itemid(ignore[i])
    end
    init end

    reachgrounditem("depot")

    closewindows()
    wait(500)
    setsetting('Looting/OpenNextBP', 'no')

    -- Opening Loot Bp
    if windowcount(lootbp) == 0 then
    while windowcount(lootbp) == 0 do
    if windowcount() > 0 then
    closewindows()
    wait(1000)
    end
    openitem(0, 'back')
    waitping(3,4)
    openitem(lootbp, itemname($back.id), false)
    waitping(3,4)
    resizewindows(0, lootbp)
    wait(500, 700)
    end
    end

    while windowcount("Depot Chest") == 0 do
    opendepot()
    end

    -- Opening Stack BP
    while windowcount(stackbp) == 0 do
    openitem(stackbp, "depot chest", true)
    wait(300, 400)
    resizewindows(300, stackbp)
    while windowcount(stackbp) > 0 and getcontainer(stackbp).emptycount == 0 and itemcount(stackbp, stackbp) > 0 do
    openitem(stackbp, stackbp, false)
    wait(100, 150)
    end
    if windowcount(stackbp) > 0 then
    resizewindows(0, stackbp)
    end
    end

    -- Opening Rare BP
    while windowcount(rarebp) == 0 do
    openitem(rarebp, "depot chest", false)
    wait(300, 400)
    resizewindows(300, rarebp)
    while windowcount(rarebp) > 0 and getcontainer(rarebp).emptycount == 0 and itemcount(rarebp, rarebp) > 0 do
    openitem(rarebp, rarebp, false)
    wait(100, 150)
    end
    if windowcount(rarebp) > 0 then
    resizewindows(0)
    end
    end

    local cont = getcontainer(lootbp)
    while windowcount(cont.name) > 0 do
    local stackFull, rareFull, j = false, false, 1
    for i=1, cont.itemcount do
    local info = iteminfo(cont.item[j].id)

    if not info.iscontainer and not table.find(ignore, info.id) then
    if info.iscumulative then
    -- Check if can move items to this bp
    while getcontainer(stackbp).emptycount == 0 and itemcount(stackbp, stackbp) > 0 do
    openitem(stackbp, stackbp, false)
    wait(200, 300)
    end

    if getcontainer(stackbp).emptycount > 0 then
    moveitems(info.id, stackbp, lootbp, 100)
    waitping()
    end

    if getcontainer(stackbp).emptycount == 0 and itemcount(stackbp, stackbp) == 0 then
    stackFull = true
    break
    end
    else
    -- Check if can move items to this bp
    while getcontainer(rarebp).emptycount == 0 and itemcount(rarebp, rarebp) > 0 do
    openitem(rarebp, rarebp, false)
    wait(200, 300)
    end

    if getcontainer(rarebp).emptycount > 0 then
    moveitems(info.id, rarebp, lootbp, 1)
    waitping()
    end

    if getcontainer(rarebp).emptycount == 0 and itemcount(rarebp, rarebp) == 0 then
    rareFull = true
    break
    end
    end
    else
    j = j + 1
    end
    end

    if stackFull then
    printerror('Stack backpack is full, can\'t continue depositing.')
    gotolabel(wpt.Label, wpt.Section)
    break
    elseif rareFull then
    printerror('Rare backpack is full, can\'t continue depositing.')
    gotolabel(wpt.Label, wpt.Section)
    break
    end

    local function isItemIn(name)
    local val = false
    for i=1, getcontainer(name).itemcount do
    if not iteminfo(getcontainer(name).item[i].id).iscontainer and not table.find(ignore, getcontainer(name).item[i].id) then
    val = true
    break
    end
    end
    return val
    end

    if not isItemIn(lootbp) then
    if itemcount(lootbp, lootbp) > 0 then
    openitem(lootbp, lootbp, false)
    wait(300, 400)
    else
    closewindows(lootbp)
    end
    end
    end

    setsetting('Looting/OpenNextBP', 'yes')
    Why just not use this https://forums.tibiawindbot.com/show...ight=depositer instead lol ?

  10. #30
    Free User Cisco's Avatar
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    @Richter

    This action was made a long time ago, before the implementation of the dp box





    And there are people who still prefer backpacks

 

 

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