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  1. #21
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    Quote Originally Posted by Ajdin View Post
    is there anyway to speed this script up so it fishes after looting?
    really wanting this

  2. #22
    Free User Davi's Avatar
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    if im not wrong somewhere on forum u can find @mistgun one, but when the body isnt urs he will stay till the body is fishable (10 sec for not ur mob) so basicly Raphael's one works better if there might be anyone on your spawn.

  3. #23
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    Quote Originally Posted by Davi View Post
    if im not wrong somewhere on forum u can find @mistgun one, but when the body isnt urs he will stay till the body is fishable (10 sec for not ur mob) so basicly Raphael's one works better if there might be anyone on your spawn.
    do u know where can i find it? i need it so bad lol
    bored? check out my new showcase, 4 vocs in hardcore pvp server!


    https://forums.tibiawindbot.com/show...421#post452421





    hardcore pvp characters for sell, accepting trades leave ur offer here:


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  4. #24
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    not working perfectly here. it keeps skipping lots of waters. 50% it wont fish

  5. #25
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    it colapse my bot xD!
    my friend try to test it and have the same problem

  6. #26
    Free User leandrocore's Avatar
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    Quote Originally Posted by thrumpkztah View Post
    it colapse my bot xD!
    my friend try to test it and have the same problem

    I added it and it is working normally

    if item == 9582 or item == 4037


    init start -- local SCRIPT_VERSION = '1.1.1'


    -- If set to true, will pause walking and wait for fresh bodies to become
    -- 'fisable'.
    local waitFresh = false




    -- DO NOT EDIT BELOW THIS LINE --


    local fishLoot = {281, 282, 3026, 3029, 3032, 9303}


    -- I wish I could have made this a more generic function, but it would most
    -- likely make it less efficient for the current use case; I know... I will
    -- pay for that in the future. Meh... whatever, bring it on!
    local function findwaterfishspots(exceptClose)
    local hasFresh = false


    for x = -7, 7 do
    for y = -5, 5 do
    -- This lets us ignore bodies that are too close and might fuck
    -- up because of character's first movements, but still account
    -- for them after it's already standing.
    if not exceptClose or (math.abs(x) > 1 or math.abs(y) > 1) then
    local curX, curY = $posx + x, $posy + y
    local item = topuseonitem(curX, curY, $posz).id


    if item == 9582 or item == 4037 then
    return {x = curX, y = curY}
    elseif item == 4037 then
    hasFresh = true
    end
    end
    end
    end


    return nil, hasFresh
    end
    init end


    auto(100)


    if $lootsaround == 0 and $targetingtarget.hppc == 0 then
    local old, fresh = findwaterfishspots(true)


    while old ~= nil or (waitFresh and fresh) do
    pausewalking(600) -- Yeah babe!


    if old ~= nil then
    local itemCount = {}


    for _, v in ipairs(fishLoot) do
    itemCount[v] = itemcount(v)
    end


    useitemon(3483, 0, ground(old.x, old.y, $posz))
    wait(100)


    for _, v in ipairs(fishLoot) do
    local curCount = itemcount(v)


    if curCount > itemCount[v] then
    increaseamountlooted(v, curCount - itemCount[v])
    end
    end
    end


    -- If starting conditions are no longer met, abort mission!
    if $lootsaround ~= 0 or $targetingtarget.hppc ~= 0 then
    break
    end


    old, fresh = findwaterfishspots(false)
    end


    pausewalking(0) -- Orgasm.
    end
    Last edited by leandrocore; 12-25-2016 at 11:43 AM.

  7. #27
    Free User negative's Avatar
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    Seems like its trying to fish through walls ("You cannot throw there"), after a many tryes, it walks to the water body and fishes correctly. However, its a great waste of time hunting, and your experience downgrades.

  8. #28
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    Quote Originally Posted by negative View Post
    Seems like its trying to fish through walls ("You cannot throw there"), after a many tryes, it walks to the water body and fishes correctly. However, its a great waste of time hunting, and your experience downgrades.
    Im having this same problem, can anyone fix it?

  9. #29
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    is it counting your loot?
    for me- it fishes but never adds to counter

    EDIT:
    I figured out that adding items that you can fish out of water elementals to your looting list makes bot add those items to counter
    Last edited by tesitingit; 03-28-2017 at 06:16 PM.

 

 

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