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  1. #11
    Moderator RoxZin xD's Avatar
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    Quote Originally Posted by gallinf View Post
    @RoxZin xD
    Well, I didn't suggest to create a new function, but to change the name of the function.

    You think it's a waste of time because you are thinking of now. Also, because you are using it every day. A new user, like me, who expects something easy to use and understandable will also expect intuitive function names.

    []'s
    gallinf
    Well, on Raphael's Library you find press(), then you can make press('[ESC]'), or you use keyevent(), they're all the same thing. stopattack just presses esc, and that's what you need to close market, press esc. I understand what you mean about making the name intuitive, but it really doesn't make much sense. Don't take it as an offence though.

    Btw, most of newcomers don't even know what a library is and where it is located, I'm sure you will find your way with ease with all the functions we have available =)



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  2. #12
    Moderator Raphael's Avatar
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    Honestly, the problem here is not that `stopattack` simply presses ESC. I mean, it's pretty much a shorthand with an intent, just like `gold` is a shorthand for `itemcount` with gold ids. The real problem is that it is being called inside `closemarket`, which, in the context, makes no sense at all. It really should be using `keyevent` in there. But well, I don't think we should make such a deal out of it, just let it be.

    PS: Don't use press, it's shitty as fuck.
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  3. #13
    Free User Wesker's Avatar
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    can you include a random(int num,int num) seems there isnt a random fuction on the libs

  4. #14
    Moderator mistgun's Avatar
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    Quote Originally Posted by Wesker View Post
    can you include a random(int num,int num) seems there isnt a random fuction on the libs
     randomize(table) or math.random(int1, int2) 

  5. #15
    Free User Wesker's Avatar
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    math.random(int1, int2)

    its available already ? couldnt find it on libs

  6. #16
    Moderator mistgun's Avatar
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    Quote Originally Posted by Wesker View Post
    math.random(int1, int2)

    its available already ? couldnt find it on libs
    because it's not function created by Lucas, it's already included in Lua math library

  7. #17
    Free User Wesker's Avatar
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    ill try that then, im a bit rusty on bots atm lol

  8. #18
    Moderator RoxZin xD's Avatar
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    Quote Originally Posted by Wesker View Post
    ill try that then, im a bit rusty on bots atm lol
    random(1,2) works just like math.random(1,2) works. Both are valid for WindBot's scripter.



    Troubled Animals Quest [100+]
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    Feyrist Animals Surface [160+]
    RP
    Feyrist Silencers Underground X1 [180+]
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    Feyrist Silencers Surface [210+]
    RP | EK
    Rathleton Sewers [240+]
    RP
    Glooth Fairy [350+]
    ED/MS
    Hardcore Draken Walls [400+]
    EK

  9. #19
    Free User Wesker's Avatar
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    ty for checking that for me <3 i got a cold and im really out of my game right now, feeling dizzy, tired, and hangover.

    fucking headache :/

    p.d
    love u guys <3

  10. #20
    Free User Jesusz0r's Avatar
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    Hey bro I don't know if you already fixed it but in case you haven't... What about fixing the stake() and skin() function? If there is any kind of field like fire field over the dead body it will bug @Lucas Terra
    Last edited by Jesusz0r; 06-08-2014 at 11:38 PM.

 

 

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